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"Can do" and "is optimized for" are very different things. Even simple hull morphology makes a big difference. There's no way to make a CV that is...
Homogeneity between ship designs has very much not been my experience. While it's possible to make a CV that can perform most jobs adequately,...
They should go right into your inventory or connected container. Have you tried HV drills?
There aren't any crushed stone sources that have resource counts. Stone only comes from surface rocks (which have health) and stone terrain (not...
It's mostly useful for conducting larger/heavier/slower ships smoothly. It's also handy for making vector changes more gradually without losing...
Throw enough server hardware at it, you can enjoy playing SE with about two dozen people. I would guess with mild hyperbole that you can get at...
I recall boarding in SE. It was done almost the same way as in Empyrion; disable external weapons and thrusters, breach and clear the interior....
I've had more than one powered-down CV go buck wild while trying to swap out its small craft. [IMG] I design my CVs with docking ports. It's...
I don't recall seeing any patch notes talking about improved collision detection. Maybe it's there to be searched for if someone's interested. I...
And imagine what happens to the POI meta if every player can cut through hull blocks with a hand tool.
Setting aside that you can't dock to structures belonging to other factions, and that an SV is likely to simply be crushed by a maneuvering CV as...
If you can walk on moving ships, nobody is going to accept not being able to because it doesn't have the right device. Neither would any helmsman...
Speaking for design, consider the performance profile for your average Empyrion vessel. Most ships are well capable of accelerating in multiple...
I'd like to hear from these walking-on-moving-ships people what they expect to happen to a gravity-aligned character when the ship they're on...
[IMG] Anything can be a greeble. Everything is a greeble already.
The first action to take towards adding any feature like this would be to consult an appropriately accredited professional about the problem.
Better idea. Picker Mode for HV harvest modules that harvest plants instead of grinding them up Strife already did the rest....
I did one last run through the whole Tale on a new survival game with an SV and some supplies/gear console'd in. This time, all the combat POIs...
Nope. Nothing spawned and all the turrets were silent.
I use a mouse thumb button, same one I use for autobrake. Makes it very easy to change movement modes both on foot and in vessels.