Separate names with a comma.
Ah, ok. Because even the Ids table in this file is changeable at runtime I assumed that this should be possible with this setting, too. I...
The Mod "thinks" it uses the configuration.json: [IMG] But it doesn't: [IMG] [IMG] ;)
After the last mod update the configuration.json in the savegame folder seems to be ignored. I updated the mod files and deleted the...
Ok, thanks for the infos, help and hints so far. I'm looking excited to the weekend. :)
I had to recreate a new project as "C# class library for desktop" to be able to select .Net 4.6: [IMG] I corrected the configuration: [IMG] And...
I had no luck upto now to use a .dll. I wrote a simple class and build a .dll: [IMG] I copied the .dll to the save game path: (I tested the mod...
I noticed to gather rather quickly a bunch of "standard methods" I use in several c# savegamescripts again and again. Will there be (one shiny...
Thanks to you both. After being directed to additional characters I hit delete and backspace "everywhere" :) and got the first positiv result. I...
Weird...."String.Length" brings the hint. There are invisible, unmarkable, unnoticeable, symbol-less, unfunctional characters in the Lcds. Would...
I stumble upon a strange behaviour. I have a "List<String>" with different container names: >Fracht_Ausruestung* >Fracht_Material*...
If the coder sticks in the mud....ask the user. :D [IMG]
Thats the reason I try to identify it by Id. I don't want be care about the CustomName in this case. Its interesting that "CsRoot.Devices(E.S...
I try to find the remote connection device on my structure. The Id is 1627. The following code compiles and runs fine and the remote connection...
I added a ingame script to my base and the entity-Id folder appears in the SriptTracking folder. But the Tracking files in the folder only shows...
First I activated "ScriptTrackingError" and nothing happens. No "ScriptTracking" folder, no file. After that I activated "ScriptTracking", too:...
To avoid the continous missing things and to take advantage of reuseable script modules I switch over to savegamescripts. For debugging I wrapped...
For your container example I got the "only on admin structure" message. Because the LearnMode not listing this missing entries I copied all...
I understand and agree with the outsoursing of setting files from the application directory. Its just mindblowing to remember each different file...
Adding "EntityType" (like the LearnMode suggests in the savegamesection) to the player section seems to break the file parser. Regardless in which...
Very Strange - the second attempt: I set the LearnMode to true. I let the mod run into the EntityType missing message. The mod added to...