Separate names with a comma.
The handling is a little bit nasty. I set the LearnMode to true. I let the mod run into the EntityType missing message. The mod added to...
Hmmmm, I love "applications" with different (root) pathes. :rolleyes: I do not use SaveGameScripts so I do not notice nor consider this path. But...
[IMG] I don't have to place the entry. It was already there. I just changed "false" to "true". But my file has a little different name....
Found the next: ....if(V.Id!=E.Id&&V.EntityType!=EntityType.Base){... The EntityType constant is not allowed.
My problem is to identify the correct missing entry. The "WithinLearnMode: true" entry does nothing in my file. Would it be possible to let the...
But with which Id? I try to get a "identification element" from "D" without success. No "CustomName", no "Name", no "Id". I do not find the...
"Ids" is protected in savegamescripts :). Where is it located? Maybe "System.Ids.*", "EcfParser.Ids.*" or "EmpyrionScripting.Ids.*" ? I searched...
hmmmm, there is a inconsistence in the config attribute structure. Try to read the group of id 2248 for example. There is no group. Maybe I miss...
For the group issue:: "Group" seems not to be a valuable "Attr" in "ConfigById". I tried to read the attribute list of several item-ids and found...
I set "WithinLearnMode: true" but unfortunately nothing is added to the "SaveGame" section. I get a "allowed in SaveGameScript" message at trying...
I got memory usage warnings from my server after start using C# scripts. Is a garbage collector in place? Is it "safe" to use the "new" operator...
Thanks again, the afternoon is saved :D
Thanks! And here the next question: :) CsRoot.Items(E.S,"*").ForEach(item => { CsRoot.Fill(item, E.S,StructureTankType.Fuel,50); }); Works fine,...
Great work ASTIC :) I have a question: I want to read in the text of a lcd device in C# mode like it's possible in handlebar. Do I miss something...
Today I had a look and a bunch of tries with localization.csv with no luck. The game shows the variable names in the popup of my new item but not...
Assuming they use a high level language like C# I would suggest to use a dynamic object dictionary. Read in the itemconfig.ecf file and generate...
Of cause is this early access and the api and customisation is not documented until now. But i'm a coder and its seems that eleon gives themselve...
I used in itemconfig.ecf a id-range far away from the original ones to avoid overlap. But the game seems to limit the range very narrow. id 5000...
I had a closer look at the link between the config.ecf , itemconfig.ecf and templates.ecf for one specific item. I'm confused about the principle....
Thanks to all. I will give it a try at the weekend and see what interesting items I'm able to create.