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Very much needed.
Since adding the full huge galaxy, I have a real problem with building bases beyond a most basic starter base. Once I have left the starter...
It does seem rather ridiculous. Maybe not a bug, but certainly a broken decision. Maybe they should remove colliders from rocks that are part of...
There should be a bunch of patrols - if nothing else so they can do the 'get off my lawn' thing when inevitably you find the only source of...
It should be able to harvest plants as well. Currently just gives xp for destroying the plant. The damn thing looks like a combine harvester and...
Capping them is just another nasty hack. Yes - they need fixing. But not another lame hack FFS
They never needed to add CPU to fix that. Proper thought out balancing of power, mass, thrust etc would have fixed it.
Ouch! I find when you stick too many thrusters on thing it can just weigh it down rather than actually add to maneuverability (might add on its...
A good instrument to replace alt and compass in space is a 3d vector indicator - if t would illustrate you movement vector (drift) relative to...
This is an SV transport build from a while back (A12): https://steamcommunity.com/sharedfiles/filedetails/?id=2115695079 [ATTACH] Small L10, T2,...
It isnt just about being able to loot extenders. If they were subject to the same rules, then you could blow them up to cause a cascade failure of...
In SE there is PCU to keep build sizes down for the sake of server performance. I never had anyone complaining about that in SE (though TBH by the...
This is something I miss from space engineers - lots of stuff to salvage (at least if you are running a mod that adds ships flying around as the...
They should be subject to the same CPU rules. If they cant be, then another sign that the CPU system is broken. (And yes - getting rid of CPU on...
The size of the attacks are barely worth concerning yourself with if you have a few turrets around the base, especially late game if they are...
Sadly they seem to be two end of the extreme - SE - all physics, no gameplay, EGS - gameplay, but severely crippled by lack of physics and/or...
Agree - bases need a higher CPU cap. I have ships that even ignoring thrusters and other ship specific stuff can accommodate more common...
I do a quick and dirty hack in creative mode, tweak it in game to iron out the wrinkles (or rebuild the thing entirely), then later back into...
Along with an invoice ;)
And version tag them as well.