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The developers allowed a reasonable amount of customization by players/ server owners, but they have to impose some limits to avoid "false...
Updates normally don't affect blueprints. In fact I completely "cleaned" my Empyrion folder at some point to make a fresh install, and by some...
Unless they can make "unbreakable questlines" there are not many other options. If players blow up stuff randomly and they blow an important...
I can, but I would only repeat what I have written already in this thread. It's not worth repeating if people ask again expecting to get a...
I know, I can do better. We all can, can't we ? Well thank you very much. It might be a simple perception issue on your part, mostly because you...
If you can find out the defunct "Kickstarter" page, there is a video where they explain this "vision", and we're clearly beyond that by far now....
Well it's fine for me (and surely others) if it allows us to get more content. After getting out of Early Access they could keep separate "public"...
You're right. I must have dreamed that... I avoid updates by choosing "only update at game launch" and only play offline. For Empyrion I copy to...
What do you expect them to tell us ? "We have no idea if what we're doing will work, but thanks for waiting" ? lol Whatever bit they will throw...
I mentioned "opt-out from Steam's auto update for each game" and this is done by clicking the little gear Icon in Empyrion: [ATTACH] This opens...
Well if they didn't wast time making the "Offline Protection Device" and all the coding for anti-grief features, "can't build - too close to X"...
I added to this post, and I also answered about "PvP". And yes, "Unity" is... well, Unity.
"Multiplayer" is also "PvE" (coop), and we need PvE content there too, but also performance. I mentioned "multiplayer", not "PvP". ;)
Exactly, can't deny that. That's why they gave us the option to edit the timers in the yaml, but since the problem is mainly "multiplayer related"...
Like @piddlefoot often mentioned, making the game to work smooth in multiplayer is a sure way to make the game run smooth in singleplayer, because...
"Level 25" is also a feature that will undoubtedly get some revision at some point. I remember seeing not long ago that there would be some kind...
You're a... no, already said that. This is purely subjective, especially if nobody here knows exactly the entire purpose of the design. Players...
Player death is also a rubbish feature in all games, yet... Maybe my French background is having me writing this in a bad form. Let me re-phrase...
Look in the TokenConfig.ecf file for more explanations and examples. From my comprehension, the "token" is only a code (meta) that will trigger...
Copy your entire Empyrion folder somewhere else on your hard drive and this version will never be updated. When you want to play, simply start...