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Don't talk to me about that - I've just had yet another frustrating time of getting utterly pissed off CPU again - this time mid game T3 SVs. I...
Does anyone understand this (I mean beyond the obvious). Take this screen shot made in creative that I switched to survival and then reloaded. It...
That sounds like just exploiting that I guess the structural integrity is not validated when spawned, only when changed - which to me sounds like...
My two paired SV/HV combos: My progression (early/mid -> late game) dropship/assault SV + miner / explorer / light assault HV [ATTACH] [ATTACH]...
Only use my own stuff (and sometimes inflict it on everyone else via the workshop) - seems kind of the point of the game to me :) @RazzleWin &...
Alpha 12 only A small, high capacity transport - it carts stuff from A to B. More specifically it is intended for offloading auto miners to a...
Nice :) It reminds me of one of a drop pod style starter base I used to make in space engineers, but it was actually a ship that could be dropped...
Alpha 12 only A tier 2, level 7 unlock basic little atmospheric fighter/assault SV that I use throughout my game as a 'ready fighter' for base...
So they are all setup to offset the basic hardness of 15 and the extra HP of the hard and combat blocks? - ugh! And folks were only wondering why...
Find { +Block Id: 1594, Name: HullCombatSmallBlocks and { +Block Id: 1595, Name: HullCombatFullSmall AllowPlacingAt: "GV", display: true ->...
No - its just one of a probably related set of lacking and/or broken things that I guess will never get fixed/implemented and one day we will be...
Well given that state of patrol vessels, you may well be right in which case this game is pretty much doomed.
There is always someone holding the purse strings and pushing the argument that we need features yesterday to keep some money rolling in and not...
I am not sure how space engineers does this, but it works well enough. I suspect there are many games (from the feel I get during the transition)...
Sure, but these kind of things are quite straight forward to resolve for an experienced developer. Whether unity will get in the way of that is...
There is always this approach: The one on the left is an HV (canyon - ugh), the one on the right is an SV (what canyon?)[ATTACH] [ATTACH] My...
Structural integrity - pretend you are building it in ancient times - stone-henge era should just about do it.
The mission text shouldnt be modal - that is the problem. It should not interfere with whatever you are trying to do. Bad design. I really hope...
Then someone made some really questionable design choices (though maybe the fundamental problem choice may have been unity). Same with the...
While I could write a parser/formatter/simple object model for this lot easy enough, as the game already has it built in (and perhaps your build...