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Enemies shoot at us and kill us. That's not fun either.
From what I understood the Talon are possibly more like the remnants of Atlanteans than "Romans". Or like the aliens in "District 9" but held by...
There is no rush to make a base. Use the wrecks for storage, use the motorcycle to find resources, use the survival tool and drone to mine, use...
Well you did pretty well for a first run, honestly ! You had zero experience, zero knowledge, and went "vanilla" almost to the point of getting...
Just make biofuel from wood or from plant fibers, then put the biofuel in your backpack/ inventory. The chainsaw will "see" you have fuel, then...
One tip for mining (if it was not covered in videos) : use your personal drone. First make sure you have your drill/ survival tool in hand, press...
The ship wrecks (small ones) usually don't have a core. To see if they have one just try to put yours on it : if the bounding box is red then it...
The "tile" function interpolates the texture's required space inside the vertex coordinate space. The "method" is decided beforehand to avoid a...
No : only 1 mapping required, and smaller textures "tile" by default in both directions. Squares don't tile, rectangles tile in 1 direction, small...
The "recipes" for everything are in their respective constructors/ benches. For food, you can use the portable constructor, the survival...
Exactly. That's why I made a reference to skins, as they are mostly the same principle as texture arrays. In the textures I highlighted up here...
Well I'm only guessing too, as I have no clue what combination of packages/ scripts/ compiled code is at play here....
Not the objects : the textures. Voxel cubes are generated procedurally here, they are not made in a 3d program then imported into Unity. Mapping...
That's an idea... In fact there could be an "official index" for all game textures, that players can replace with whatever they want (with respect...
Damn haze... inside the ship ! :(
Makes sense, and doesn't require a rework of the whole system.
That's not "evil" : that's "cheesy". But you know how the crowd would react : look at reactions from the "New Base Attacks" from Talon shamans......
Enemies are just a more "dynamic" kind of "natural hazard" in my view. I remember having all my stuff "removed" after reaching a solid advancement...
Welcome to the club... I would have thought that someone like you spending so much time here on the forums would have noticed how often this was...