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I wanted this to come out from the ones who wanted the speed cap, not from you ! Why do you think this "anti-warp" device was proposed at some...
I think lower acceleration values would do the trick, given the relatively small size of ships and low range of weapons. If CVs could measure up...
No but seriously : there is an "escape velocity" in game? You mean that lower values will prevent players from leaving a planet's atmosphere ? I...
Well, no. The "arbitrary" here would be not allowing a vessel to evade, despites being heavier, but given enough time, because it has an...
@gamer1000k : see my question in this light instead. If "catching up with ships" is so important (and I imagine "escaping" is equally...
Then back to my question : why is it so important to prevent other ships from escaping ?
Singleplayer or Multiplayer ? Just open one of the "gameoption.yaml" files and look it up. It's a simple boolean value ("True" or "False") and the...
You guys are always focusing on "Da Looks" waaay too much. Look at Da Stats (from Da Builder's mouth) !...
It is somewhat related to CPU, don't you think ? Anything related to number of devices having an effect on performance is tied to CPU. More...
So I guess that you finally agree with my proposal, to which you opposed in that lenghty discussion we had not long ago ? 20 minutes to...
Do you think Empyrion can really become "as good" as all these other games you compare it to, in all their specialized mechanics, knowing how it...
Let me find my glasses... mmm... Oh ! Forgot I don't have glasses... :oops: But STILL ! 3 Years and yet still posting this kind of click-bait...
I can refresh your mind if you want : https://empyriononline.com/threads/add-industrial-craft.78112/ I think this was the best example that...
I would suggest a better choice of words for the thread 's title : "My personal impressions and comparison of other games with Empyrion" or any...
This sounds a bit like the mid-1960's ...
What does this have to do with size and mass ? Advanced ships can't be small ? Building small while being forced to add many heavy blocks that...
I'm not getting in the hardware elitist fight here. People playing with higher-tier GPU and CPU experiencing hiccups and lag suffice to show that...
Can you tell me if there were battles including many CVs and how many turrets/ types were in use at the same time ? As for comparing with Space...
I encourage you to think about the possibility to add way more content with any shaving that can be done on block count (any type). This is...
No. The point si not to compare CPU with "merging blocks". The point is to understand the impact difference of having a voxel-based game instead...