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Nice - looks good :) I'm build something similar - a tier 2 SV I can make at L10 and upgrade later (to tier 3) that can carry a pair of HVs - one...
That's just it - I get the feeling they want to do the exact opposite and aggressively pursue forced specialization - I guess it probably makes...
TBH - I don't see why there has to be a distinction between SV/HV and BA/CV (other than BA can embed in terrain and cant be moving). Coming to...
Another thing - tier 2 cpu extenders need a flux coil. That pretty much kills off most of the early game multi-role ships trhat would otehriwse...
Think simple lever and pivot mechanics - the closer to the pivot, the more force you have to apply, so get them as far from the pivot (center of...
1. RCS cost is too high. Granted, they are no longer mandatory on many designs, but it is contributing to making early game multi-role (mini base...
I prefer cargo extensions to remain as inert as possible so we can have every possible justification for arguing them to be functionally inert and...
You still seem to need at least some RCS on an HV miner if you want it to be able to pitch up/down easily. The ones that I have tried without any...
- Multiple tool bars for self and your ships etc (maybe CTRL + number for eg to switch between them). - Allow us to assign keys on toolbar to...