Separate names with a comma.
Very quiet in the last days, indeed ^^
Your scenario folder structure is strange... I showed in red the folders that you should remove. When making a scenario, you should have the...
I just checked and... I am terribly sorry : the "sectors" file should be in Empyrion\Content\Sectors. :oops: ------------------------------- I...
What version of the game are you playing ? Some (many) patches ago the dedicated server files (EmpyrionDedicated_data - required for coop) were...
Yes, and as is says "for "i" in line..." means in that line the "number" found was a "string". Wherever the "i" variable is in the following code...
Change the "i" to a number ? Like 1 or 1.0 ? The code could not execute because it encountered a "string" character (letter) instead of a "float"...
Just have Steam verify game files and see if the "sectors" folder appear (with a "sectors" file) then try opening that folder in the editor. If...
Did you try opening the sectors file from "Empyrion_data\sectors" or from "EmpyrionDedicated_Data\sectors" ? I tried with the...
Me too.
You have been playing 500 hours since the solar panels are in the game ? Wow... I think solar panels should not replace the need for fuel...
I made a new start, built a 21 x 21 x 3 base, put 18 solar panels on top (6 facing East, 6 facing West, 6 facing South) and have sufficient power...
Something odd caught my attention on the latest Akua map and made me curious to see how the map was "wrapped" at the East-West meeting point, so...
You can see the SandBeach texture is assigned to splatmap 1 "blue" channel with a strength of 1.0. The "water" biome is the lowest one, starting...
I am not sure yet which file overrules the other one and in what aspects. From the in-game terrain editor I can at least have the right textures...
A few strange things I am trying to sort out... Here on Akua (NewTemperate) at the bottom of the big lake, I see the "base texture" that is...
Let's just hope we are not wasting our time on something that will be deprecated when or IF they change the playfields for "bigger / round planets"...
Thank you kind Sir ! :) This is still a work-in-progress though, as I wish to make some roads through forests, a (POI) bridge over a chasm, a...
I am almost done with my "tutorial" but I can confirm that everything is working fine. I even adjusted a few things with the Empyrion Playfield...
You may try to save as a .tiff and convert it to raw in ImageJ ? Or maybe you forgot to point to your own raw map in the playfield.yaml ? I had...
There must be something wrong because my maps are almost perfect replicas of the heightmaps. I haven't tried it lately with the new terrains...