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The file remained the same size, but after a close look it lost details from the conversion. Since we're talking about very close shades of gray...
After a reload of the game I see square columns and holes, something similar another player found on his server after a patch. This is coherent...
I found out that I lost smoothness on all the terrain. Will work on this... damn... :rolleyes: I saw that some used Gimp to import / export...
To edit the raw image I had to convert it to 8 bit (I made a closed shape in the middle). After editing I converted it back to 16 bit and flipped...
Your 2nd map was what I obtained when importing in photoshop at first. Searching around Unity forums and blogs I got a few clues and after a few...
Thank you! I just had the wrong settings for the .raw heightmap import... Now it looks like an usual greyscale, 4096 x 8192. As for the...
Are the "exampleplanet" and "examplespace" yaml files up to date? Is the info in there still reliable? Are the splatmaps also used to define...
Are you making your own planets / playfields?
You play your own scenarios?
Just an idea : what if the whole "ore" thing was a simple property of the ground, anywhere, with greater concentrations in definite regions /...
I understand that for performance reasons they may not wish for lights to have effects visible at some distance, but they could surely "replace"...
I speculate that the rotation state of the block to be replaced is not "saved" in the ship dataset, and as such it can't be replicated, so all...
And what about the case where players want to "loot all" but also put back something from their inventory in the container, some extra item he...
You forgot to take off your helmet... :p
I will applause the most mature of the two who will simply move forward. But that's just me, another "artist" with his own very modest "moments of...
Sure, but that was discussed in more details on the relevant thread. I only made a small reference here. I don't see how they could allow SV...
If they can make a "merge blocks" function, like is mentioned in the relevant thread, then maybe they could also make a "merge buildings" since...
Don't rely on this : if everyone can play without noticing problems they will just keep on adding layers of crappy scripts on it until it will get...
Which would still get the same limitations problem: using the small blocks rely on a voxel grid of max 200-ish blocks in 3 axis. What could be...
Both block types, SV/HV and CV/BA are on different layers and "grids", and having the SV blocks in the CV grid would mean going way over the...