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So, you altered the recipes of every device that appears in those blueprints so that they did not contain certain materials, but the repair bay is...
Blueprints should adapt to the config file settings. So if each crushed stone gives 10 cement instead of 0.5 cement, then the blueprint should...
Difficulty/annoyance in using the chat system is a valid complaint, but that isn't what you originally stated.
This is currently hardcoded; @Hummel-o-War, would it be terribly difficult to get this setting exported to the config file? Because apparently...
That doesn't count as a task in this context since it's not a required part of the gameplay.
You could still have breaches, but that would require mesh deformation at the impact site. I don't know how hard/computationally expensive that is...
Well, with the escape pod, we already have two ways of interacting with it ('interact' and SHIFT+'interact'); applied to the all-in-one bathroom,...
I think it probably feels weird because the aspect ratio isn't right; the in-game containers would really need to be more like 2.5 / 5 blocks long.
So, something like the deployable bubble shield from Halo? One could have multiple types of deployable equipment, too (e.g. mini sentry guns,...
With any luck, they'll have a repair bay available to do it automatically. NMS now uses this input method.
Fair enough. Then I think we agree that a user-friendly interface to things like automated task handling/dispatching would be useful to have in...
The amount of explanation that a game requires depends strongly on its complexity. We've talked about the issue of complexity in games before, and...
I'd argue that, increasingly, some familiarity with coding is becoming an essential thing in today's world. The interface may not always be a...
Sure, asshole players are definitely also an issue, though that can be somewhat ameliorated with enough reasonable players. In any case, an...
The only reason fuel would be being consumed when the solar capacitor is discharging is if the base is drawing more power than the maximum output...
Agreed. The problem with player-only universes is that they live or die by the number of regularly active players. Below a certain threshold...
Oh, I'm extremely interested; there have been a few threads on the subject discussing various mechanics, but nothing official from Eleon besides...
Wait wait wait. So no more oxygenated interiors? And no more custom AI? Sigh. . .
I suspect that a good number of us would like one game that lets us scratch most of our itches (for me, as much as I like realism in my games, I...
Remember that the render cost ("class") is a function of the number of devices, number of lights, and number of triangles. I'd guess that devices...