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I hear you; it's why I'm hopeful that they are keeping tabs on the ideas that we bring up in the forums, so that they can use some of our analysis...
Do devices even contribute to the triangle count? I had thought that they don't, in which case this would be the expected behavior.
As far as modding is concerned, I'd guess that the reason we haven't been allowed more in Empyrion yet is probably some combination of the backend...
It's possible that the triangle count is done differently now, and the values in the blueprint file itself aren't up-to-date anymore, which could...
Yeah, I have no idea what the others are; I seem to remember them being either zero or a constant across all the blueprints that I looked at. I...
I'm pretty sure about the counters that I have in my code; they match with what is shown in-game when examining a blueprint.
The game would indeed have to generate a new mesh object, which might take non-trivial time for a large ship. The hope would be that this one-time...
Ah, ok, then I had indeed misremembered.
Unless I'm missing something, doesn't that leave 34 bits free, not just 2?
As far as I recall, though, the colors for each block are stored in a 64-bit field; in principle, the number of possible colors could be greatly...
Is it really a waste if it gives you gravity? One could make a similar argument about the size of CV/BA constructors or thrusters. To me, one of...
This is the key, and seems like it'd be trivial to implement (just test the bounding boxes of all docked entities and exclude those block...
Yes, just make sure that you set existing ingredients to zero that you don't want in the recipe (if you simply omit them, they'll still show up...
It's probably not going to be possible to make custom resources for quite a while (if ever). What you could do is make an existing resource into a...
It's contentious because the devs and some players are very attached to HVs as a completely separate type of vehicle from SVs (when really they're...
It's a 2x2x2 device, which is pretty small compared to pretty much all CVs and BAs. Where would you want to use a gravity generator right now that...
Or, again, all we need is the ability to adjust the extent of the current gravity generator field (as SE lets you do with its version).
While the texturing method seems easy enough, the structure would have to keep track of how many gravity textures were being placed in order to...
The multiple switches idea? Yeah, like I said, it may not even be possible with the code they've already written for the existing switch. But what...
That still requires some kind of subgrid code, though. As far as multiple switches are concerned, I wonder how hard it would be for the devs to...