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Not necessarily. Fundamentally, an economy is based on the exchange of goods. There are opportunity costs associated with producing and buying...
Personally, I'd like to see substantially deeper resource veins, but unless planetary playfields are expanded vertically more (so that there's...
We could also use a better progression in mining speeds between different tools. The difference between the survival tool and T1 drill for mining...
Agreed. By the time we've reached the end of the tech tree, we should definitely be able to produce emergency rations with only energy, water, and...
Many of us have been raising this point since the temperature system was first introduced, but the devs don't seem to want to listen. Not much we...
One possible solution is to switch biofuel production back to spoiled food, and introduce a recipe to convert fiber to spoiled food. What I've...
Whoa . . . I need to go try this in that game . . .
I could see arguments for some larger blocks with the same shape (2x2x2, 3x3x3, and 4x4x4x cubes), but having rectangular blocks would almost...
It sounds like repairs need the same remote treatment that constructors got, and that periodic checkpointing of repairs that replace blocks (save...
I'd be ok with doubling the inputs for making meat, though I don't know that there's any need for a T2 food processor. In general, I'm all for...
I think there's two different things being discussed here: having the ship's template saved upon spawning it in (versus having to manually click...
Hmm, based on this I'm going to guess that however templates are handled internally is much more conducive to some kind of diff operation that...
This is why I always add those recipes to the survival constructor.
Yes, this is what a lot of us have been asking for, given the similarities between R2T and the personal factory.
The conversion rates used to be half of what they are now :-). I think we could use increased crushed stone drops, but honestly the point of...
Concerning the issue of not being able to craft medical kits from the component medicines (ointments, pills, and injections) because of the...
True; it's perhaps not something that should be removed entirely. As far a relocating the core is concerned, one other option would be to allow up...
I feel like this would end up making the retrieve blocks function of the multitool largely obsolete. I guess I like the idea of moving blocks and...
I expect this would require a complete rewrite of all the code that touches the construction system, and I'd guess that this isn't something the...
I feel like this is par for the course when doing manual upgrades in survival (for creative, a GUI for replaceblock might be nice). In survival,...