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"Rogue" is the term you're looking for, I think. . . .
I've been working on a sensor system proposal that incorporates all of these points: https://empyriononline.com/threads/sensor-system-proposal.36353/
My only concern is that an extra block size could lead us down a path to even more artificial device restrictions as the devs struggle to make all...
This would be an excellent use-case for meshmerging, so that the completed drone behaved as one entity (and thus would have negligible impact on...
Elon Musk called; he wants his futuristic tunnel borer back :-P.
Properly doing wheels would require a lot of dev time; fake wheels (e.g. fixed-height hover engines) are likely to be what is implemented (if the...
Pocket SVs are hopefully history relatively soon, given what we've heard about the repair-to-blueprint feature in 8.0; it's the first step in...
Well, if inventories had mass, and the mass of a fuel tank actually reflected the amount of fuel in it, then things would already be different....
Turning off autobrake is your friend here. The expansion of space playfields likely won't have much impact on fuel consumption, assuming that it's...
Heh. The output from one growth cycle of 3 3x3 farms nets you 20 biofuel. It's a bit labor-intensive, but regular harvesting could easily satisfy...
It sounds like your suspicion that the gui is being created and then hidden is correct. In that case, you might see if the virtual x display you...
Understood. Can you make it run without a GUI under windows?
Could you just run the gui version instead?
It did, at least early on; it's possible that things have changed since the experimental (which would be a shame).
Or just build more capacitors? It's unfortunate the the default limit is 1 (but fortunately that can be changed in the config file).
Agreed. Tweaking of these values without a consistent model underlying the changes and with the prospect of new equipment being introduced seems...
I think turrets ought to have more mass anyway, even with the CU system in place; they're complementary restrictions in my view. Well, that and...
The first question that comes to mind is, could we switch out weapons in hardpoints without needing to deconstruct them with the multitool? Or did...
:-P Yes, it's sort of looking that way. Either that or weapons would have to consume quite a bit more CU than most other devices (which tends to...
Would you mind sketching out the basic mechanics of your hardpoint system again (I forget if you've done this already, as I don't remember)?