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Ah, what I meant was that, under the assumptions of massive inventories and device/block-only mass-based device limts, a cargo ship would have to...
The problem with this proposal is that it ends up hurting players just starting out. Sure, if you've got cargo boxes full of raw materials, then...
So only the mass of placed blocks/devices would matter? Well, cargo ships would definitely be screwed even more than they'd already be, that's for...
You make good points; maybe it wouldn't be as bad as I fear. However, how would this system handle inventories with mass? Fair enough. The CU...
Nope, I'm definitely talking about mobility in combat. Consider the XL thruster (600 tons), which puts out 800 MN for 30 MW input. Put one of...
A CU-producing device has a mass, a volume, and an input power requirement. The number of CUs produced by all CU-producing devices in a ship is...
Right. With the secondary constraint of how fast the player wants the ship to accelerate and how much fuel per unit time they're willing to burn.
Fair enough, I should have been more precise. The current class size system is largely a measure of the performance impact of a structure on the...
Suppose device restrictions are implemented based on Eleon's class metric; then ships with tons of lights, windows, and exposed high-polygon hull...
Even if all major devices (weapons included) consume exactly 1 CU, the nonlinearity of the CU system would still prevent ships from becoming...
I assume that in the future we'll be able to fire all fixed weapon types simultaneously. In any case, it's trivial to build a CV with the maximum...
The core problem is that it's too easy to achieve maximum stats; that is to say, no tradeoffs need be made. The CU system would help with this,...
Note that my proposal for the CU system was designed specifically to make it not exploitable, by having the number of CUs provided per block scale...
Agreed. The role of a ship is determined by its design, regardless of the size of blocks it's built from. Could we use a 1-meter block size?...
Even if it's not possible to do on the fly, it could be done easily enough via the config file as long as all of the blocks and devices had unique...
True. They'd take one look at it, scream "World Devastator!" and try to get off-planet as fast as they could :-P.
pssst . . . CUs, anyone? :-)
Question: did you account for the damage multipliers for different materials that most weapons have?
Right. I'm personally not convinced that any limits are necessary for gameplay reasons (performance might be a different story); the very low...