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Build: v1.11.3 4457 Mode: Survival, SP & MP Seed-id: any Repo: always Severity: serious (in ExecuteOnActive & ExecuteOnCollide especially .. pos...
I'm using the following modified BlocksConfig.ecf entry to add an ExecuteOnActivate property. The change does trigger the execution of the script...
I'm working on a scenario with a time critical element and players would be able to choose between teleport directly to the main encounter POI...
I was placing various crew to see what their model looked like and if they had dialogue support. The others were all able to be vacuumed up with...
Didn't see a previous report of this, but for quite a while I get this returned if I select the recent activity URL if I am signed in, but if I am...
Build: v1.10 4243 Mode: Survival, SP & MP Seed-id: any Repo: always Severity: minor Type: constructor float text Description: Float text for both...
Here's an approach for doing a random start- pick an SV with warp capability and write down a fairly long list of single name sectors from any of...
In the last couple days I've had an issue where, on entry into the game, whatever I have selected in my toolbar starts firing as if I am holding...
Build: v1.10.1 4233 Mode: Survival, SP Seed-id: any Repo: frequent w/practice Severity: minor > significant Type: hoverbike Description: The...
Build: v1.10 4230 Mode: Survival, SP Seed-id: any Repo: always Severity: minor Type: suit light / night vision Description: The suit light can be...
(really enjoyed the way you guys reworked the start- very fun/challenging) Build: v1.10 4227 Mode: Survival, SP Seed-id: any Repo: always...
Build: v1.10 4227 14-17:50 Mode: Survival, SP Seed-id: any Repo: always Severity: major Type: weapons (personal lights) Description: The RC...
Build: v1.10 4214 Mode: Survival, SP Seed-id: any Repo: always Severity: minor Type: PDA Description: In the main story line, chapter 1, the Talon...
note: not really bugs per se ... if this is not the right place for this sort of review let me know- if any of this is useful happy to make a pass...
Build: v1.10 4214 Mode: Survival, SP Seed-id: any Repo: always Severity: minor/major Type: faction/predator entity "attack through blocks" issues...
Note- while I know that there have been complaints on this issue in several general threads, I found no bug reference in either the experimental...
Build: v1.10 4214 Mode: Survival, SP Seed-id: any Repo: always Severity: serious (based on log) Type: incomplete content / error in script...
I've been working on something for the last couple of months that addresses a problem that @ASTIC brought up recently about the challenge of...
There are a number of arguments passed by the GameEvent callback that return object types that I don't recognize and haven't been able to find any...
Version: 1.9.4 4019 Mode: any Seed-Id: any Reproducibility: always Severity: broke build Type: API DemoMod Repro/Summary: In Visual Studio, if you...