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Build: 1.10.8 Mode: Default Random SERVER NAME: SEED-ID: If applicable: MODIFIED PLAYFIELDS: Reproducibility: Always Severity: Minor Type:...
Build: 1.10.2 Mode: Default Random Mode: Singleplayer SERVER NAME: SEED-ID: 575561 If applicable: MODIFIED PLAYFIELDS: No Reproducibility: 2...
Seemed like a thread we needed. To make a blueprint in 1.10, you need to have learned the templates for all its blocks. The implications are in...
Build:1.9.11 4131 Mode:Survival Mode:Singleplayer SERVER NAME: SEED-ID: 543408, but presumably all If applicable: MODIFIED PLAYFIELDS:No...
Foot combat with small arms is one of Empyrion's weaker pillars. Compared against the gameplay of designing and building great flying fortresses...
Build:1.9.10 Mode:Survival, Creative Mode:Single Player SEED-ID:235720, 0 MODIFIED PLAYFIELDS: Don't Know Reproducibility:Always Severity:Minor...
TLDR; When a vessel is boosting, turrets do not shoot at it on their own. Turrets still track their targets, and will blast away normally once...
I started up a Freedom mode game in 1.9 and have been playing around with the Tower raptors on Akua to test out the small arms changes. Here's my...
In short, being in a pressurized room should cause a player to ignore all movement, graphical, and other effect flags associated with being in...
The seed was 23313. [IMG] [IMG] [IMG] Probably just a fluke.
I propose the condition/disease system be used to incentivize players to cure their ailments rather than respawning. Upon spawning in a game, a...
Last night, I did new swamp start. Things went pretty well. Resources were rather scarce, but not cripplingly so. All the bug dudes being hostile...
... "Oh come on. There's no way they let you into a biohazard area without antiparasite meds." "We had antiparasite meds. Ensign in command...
I've got two ideas for options that might make the factory a heck of a lot less cheesy and more satisfying for players looking for such. First is...
Build: 1.3.1 3197 Mode: Creative, Survival Mode: Singleplayer SEED-ID: 45324, 0 (Creative) Reproducibility: Always Severity: Minor-moderate...
I took an HV miner to space in experimental for some asteroid mining, but it's nearly uncontrollable. It feels like the 3 m/s speed cap isn't...
...or have I simply been watching too many naval history lectures on YouTube? Combat in Empyrion boils down down to two factors; how long can...
The Gas Refinery tortures me, and not because of its difficulty. I can see the intent behind it, the desire to offer players something different,...
It's annoying how only the pilot of a vessel can use its detector. This limitation obstructs players attempting to act as co-pilots managing...
An idea for replacing the F2 factory with a concrete system for producing structures from blueprints The F2 factory is long overdue for a...