A7.0 Experimental - FAQ & Feedback: Wood Textures

Discussion in 'Experimental Features Discussion' started by Hummel-o-War, Sep 25, 2017.

  1. Hummel-o-War

    Hummel-o-War Administrator
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    These are all the new and reworked textures.

    If you want to give feedback on a specific texture, please specify like this

    P1 (2,3) = Page 1 , Line 2, Column 3
    P2 (4,8) = Page 2, Line 4, Column 8

    Note: White wooden textures indicate unused slots!

    - PAGE 1-
    20170926091627_1.jpg

    - PAGE 2 -
    View attachment 30668

    - BACK / LIGHTED -

    20170927194941_1.jpg
     

    Attached Files:

    #1
    Last edited: Sep 27, 2017
    Siege Inc., Slimer, Fluffy and 4 others like this.
  2. TiwBras

    TiwBras Commander

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    OMG so much plans to this new textures S2 thx
     
    #2
  3. SilvRav

    SilvRav Moderator
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    backlight! Sweet!
     
    #3
  4. Bonta-kun

    Bonta-kun Ensign

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    Amazing, after 2 years new textures :eek:
     
    #4
  5. Hummel-o-War

    Hummel-o-War Administrator
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    If there are more suggestions, let us know.
     
    #5
  6. Bonta-kun

    Bonta-kun Ensign

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    quite simply, if there was a client-side Texture Pack, you would get free textures. Only such a thing will never come.
     
    #6
  7. Hummel-o-War

    Hummel-o-War Administrator
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    This a is a bit problematic for various reasons...but never say never. Maybe in the future.
     
    #7
  8. Track Driver

    Track Driver Lieutenant

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    P2(1,8) is not backlit anymore?
    That same texture has been backlit for steel and concrete previously.
     
    #8
  9. Hummel-o-War

    Hummel-o-War Administrator
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    Hm.. this one should have an emissive...need to check.

    PS: It was just painted "black" so the emissive is weaker. Updated OP
     
    #9
  10. Starwing6

    Starwing6 Captain

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    I really love these new wood textures. I always enjoy using wood in my bases, and the selection we have now makes it so much easier (and more fun!) to find the right texture for a huge variety of designs. :D

    I really love P1(1,4) and P1(1,6)!! I know I'll use both of them a lot. Thank you so much for adding some additional rustic wood textures! I use P1(2,2) in gardens so often, but now I can use P1(2,6) as well.

    P1(1,7) is a cool floor texture! I also really like P1(2,5) for exteriors and gardens.
     
    #10
  11. zztong

    zztong Captain

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    I sometimes want a drywall texture. I've been using P1(4,7) for that, then painting it white or light gray.
     
    #11
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  12. zztong

    zztong Captain

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    I sometimes also want a carpet pattern, but not one that has a fancy pattern (like a fleur de lis) built into it.

    As I look at my office's carpet I can see the complication though. It has three colors in it and you'd want to be able to pick at least two of them to go with your surroundings. So, if the texture used black, grey, and white, you would at least get one color in game.
     
    #12
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  13. Max Archer

    Max Archer Ensign

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    I agree on both drywall and solid carpet. I end up using P1(4,7) for both, but it doesn't really work as carpet unless it's in a dimly lit room and painted a dark color, and on walls it looks more like plaster.
     
    #13
  14. zztong

    zztong Captain

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    The carpet to which I was referring looks like the following. It has two grays and beige. If they made a simlar texture, but with white instead of beige, then you could perhaps make it match many settings, or even my shoe...

    IMG_2311.JPG
     
    #14
  15. Exacute

    Exacute Captain

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    "
    The requested attachment could not be found." ;)
     
    #15
  16. Track Driver

    Track Driver Lieutenant

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    Hey! Now I know what "emissive" refers to. Thanks.
     
    #16
  17. Vorg

    Vorg Lieutenant

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    P1(1,2) looks to rough now with the new depth effect added. It was the nicest wood before.
     
    #17

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