What are "leveled enemies"? In Alpha 9 you will notice an additional number when facing a NPC or a POI. This is the "level" of your opponent. What effect does the level have? The Level of the enemy is basically a MULTIPLIER of its attack (Damage of his weapon) and defense (Hitpoint) values, pretty much like the decision, which Difficulty mode to start the game with does also multiply the attack/defense parameters. The Level is an additional multiplier. Basic Multipliers for Difficulty modes EASY = 0.5 MEDIUM = 1 HARD = 2 Level multipliers (0.1667-stepping) Level 10 = 2.5 Level 9 = 2.33 Level 8 = 2.17 Level 7 = 2.00 Level 6 = 1.83 Level 5 = 1.67 Level 4 = 1.50 Level 3 = 1.33 Level 2 = 1.17 Level 1 = 1.00 Reads: If you played on MEDIUM before and now run into a Level 10 NPC on the same difficulty level, the NPC is 2.5x stronger than in Alpha 8. >> THIS is also our main feedback request on that topic (see below) How does this work? Example 1: You start the game on EASY and run into an NPC with level 10. His attack/defense values are multiplied with (0.5 x 2.5 ) = 1.25 Example 2: You start a game on HARD and run into an NPC with level 10 = 2 x 2.5 = 5 x attack/defense Example 3: You start a game on EASY and run into a NPC with level 1 = 0.5 x 1 = 0.5 Why do POIs also have a level and what does this mean? The level of a POI tells you which NPC-levels spawn there - with a slight variance: In a POI level 10 you can run into NPCs of level 7-10. Note: the level also applies to turrets! For Creators: where do i define the levels? For SSG (Randomly created solar systems via SolarSystem Generator): Levels can be set in the SOLARSYSTEMCONFIG.yaml in the parameter "PlayfieldLevel" The level of a playfield defines the maximum levels of the POIs and Entities (on terrain) that will spawn there. The level of the POI will then define the NPCs spawning inside You can give a RANGE for the PlayfieldLevel like: PlayfieldLevel: [6, 8] Example: You set the range for playfield levels to [6, 10] in the SSG / Solarsytemconfig This means you can bascially get playfields between these ranges when the solar system is generated on game start On a playfield level 8 you can see a small variant of POI and Terrain-NPCs UP TO level 8 (like 6-8) but NEVER above 8 For Fixed Systems The level can also be set DIRECTLY in the playfield.yaml, but WITHOUT a range. You can give an EXACT maximum Level for an individual playfield like: PlayfieldLevel: 8 This means you will get POIs and Terrain-Entities up to that level (with the same variance, like 6 or 7 might show up, but never 9 or 10) You can also increase the Level BY BIOME with a new parameter added to the biome definition in the playfield.yaml. "LevelMod: +<level>" Use any positive Integer value for <level>, like +2 = the level of this biome is +3 higher than the game-start/main definitions have set it.