PROLOGUE In the last major versions, we refered to some NPCs and groups of NPCs in a way that would let you imagine, those are real factions - but they still were only "NPCs" grouped in a POI. There was only ONE enemy that attacked you with drones and troops. This has changed now - and will change in the future versions. With Alpha 9 we introduce the first iteration of a real NPC FACTION & REPUTATION system, starting with the global NPC Factions of - Zirax Empire (the former "always bad guys") - Talon (the natives) - Polaris (A company with a monopol on machines & mining) - Aliens ( default faction for all the "always bad" guys; it is always hostile and you cannot change/influence the standing towards this faction; Will be refered to as "The Legacy" for future Story implemenation - but not yet added Starting from Alpha 9 you basically can be friend or enemy to any of these factions - or all of those. This means that you can walk into a Zirax Dronebase and not bein shot, but walk into a Polaris Trading station and be attacked right away...or the traders will not share their offers with you at best. Important note: This NPC Factions system should NOT be confused with the Player-ORIGINS and the Player-Factions. Both are technically different systems, given you need fixed rules to define a standing, you also need to pre-set the factions as the game cannot work with factions it does have no infos about. What means: as Player-Origins and Player-Factions are dynamic, customizable and may or may not exist in the game or on a server and might have different "relationships" given on how the creator designs those, there is currently no real "touchpoint" between those two systems. As a player - or player-faction - you can not join any of the NPC Factions, for example. Said that, the NPC Faction system and its underlying "Rivalry & Reputation" matrix (See below) will be constantly evolved up to a point where you, as a creator, will be able to also customize these elements and the NPC Factions as a whole. WHAT YOU NEED TO KNOW FOR ALPHA 9 1. Action leads to reaction. Killing or looting and other actions now come at a cost or with a reward of REPUTATION POINTS 2. NPC Factions have TERRITORIES. Performing the aformentioned Actions inside or outside the territory might show different results 3. You can make friends, but due to the RIVALRY of faction, you might make enemies at the same time Technical notes: - The NPC Factions do not grow their territories. - It is possible to set the game-start standing vs. NPC Factions individually for the Player-Origins in the DefReputation.ecf ! This means: THAT will be the standing a player of THIS origin will start with. It does not mean that all players of this origin contribute to a common standing vs. NPC factions!