I am working on some custom maps, and I am having some problems adding the custom POIs. The strange thing is that the yaml validates, the POI entry (a single one) is added to the end of all the random POIs as well as first, and i have cut down the POI entry to barebones to check it out. As soon as i add a single custom entry to the Desert template playfield, it loads fine, and everything works, but either there is NO POIs, or there is just a single NPC faction present, even if config says it should be more there. Does the NPC region affect this in any way if its not set in the playfield yaml? Strangest thing is that logs shows SSGUI reports it cannot load a couple of the vanilla POIs, but the custom POI is not mentioned in the loading log at all, and ideas or tips? If i am using the POI entry alone, without any other POIs then it loads perfectly
Ok, i got message from Taelyn, so it seems after the introduction of territories, the POIs if set to faction (Alien for me, as i like to spread out som nasty alien factions). However I found a tag insode the vanilla yaml that interested me, but i cannot find any information about it. The tag is: Territory: False So who is my hero and gives me some information about this tag and its usage? I am hopig it can be used to force a POI to spawn outside its territory, so i can have a few POIs i dont have to repeat for every faction in the yaml files Maybe @ravien_ff with his wast knowledge leaps in?
I am definitely not a hero nor do I actually know what that might be. But I can think about this POI Zirax Convoy, which sits 99% of the time in unoccupied Countryside... Just a thought.
The POI spawning is connected to the Galaxy Territorys Not to the Territorys on the Planets To allow factions on a planet OUTSIDE there Galaxy Territory you have to edit the GalaxyConfig.ecf Code: { Child Territory_1 Faction: Zirax Center: "130, 0, 206" # LYCoord Radius: 75 # in LY Other_1: Talon, param1: "0, 0.01" # prob for Talon spawn at "center, radius" Other_2: Alien, param1: "0, 0.001" Other_3: Trader, param1: "0, 0.2" Other_4: Polaris, param1: "0, 0.02" Other_5: Pirates, param1: "0, 0.001" Other_6: Civilian, param1: "0, 0.1" }
Thanks again folks. I knew you would rise to the occasion. Just want to throw in a little question if you guys have time to answer it. Why is none of this documented?
It is documented in the GalaxyConfig.ecf # Territories > In a given territory, only the POI of the Territory-Faction will be placed. To allow other factions POI use the 'Other_' setting with an ongoing number. You can define the probability from center to edge of the territory!
I know lots of players like @Hawkie , myself and others would greatly benefit to have some of the old FAQ updated. And maybe we could have some information regarding the fate of the SolarSystemGenerator which is included in the game now but was not made to work with Galaxy config ?
Ok thanks. I can see Gas Giants have been included in the solarsystemconfig.ecf of the DefaultMultiplayer scenario, so obviously since these are not in the Solar System Generator this file was made from scratch ? Can we rely on the format and informations included in this solarsystemconfig.ecf for our own scenarios, while we can still use the Solar System Generator for planet playfields (at least) ? Is there something to adjust in the GalaxyConfig.ecf if we use a solarsystemconfig.ecf ?
Yes it got partly rebuild with the new stuff Yes No not really. You can add new starts to there or set different parameters for things. But its not needed to change