Hello, guys. How is life treatin' ya? I'm developing a tool and an addon for Empyrion right now and I would love suggestions, contributions, feedback, constructive criticism and so forth. Here's the thing. The project is a Mission Board that will be available in the GIN (Galactic Information Network) as a menu option. Inside that option we'll have 4 slots with random missions. Every slot will have a specific category like: Slot 1. Trading missions Slot 2. Farming missions Slot 3. Combat missions Slot 4. Puzzle missions The trading missions are already working. I'm planning an initial 24 mission pack, 6 for each category. That means that every 30 minutes the slots will show random missions for each player, meaning that each player will have his own board to browse. Here's the Mission Board menu: All other slots except #1 are empty because I still haven't created missions for them. I already have 6 trading missions and since the engine is now stable I can now create other missions. That's where I need your help. But let's get to that later. To be able to accept that mission the player must be at least Level 15 and have at least a neutral reputation with the Trader's Guild. [ Player Statistics ] will show useful information like how many missions were completed or cancelled (for each player) or how long will it take in seconds for the mission board to refresh. Let's choose the first option for now. Once you accept a mission, the slot will show as [ACTIVATED] and the mission in that slot will not change when the board gets refreshed. All other slots will. The thing is, we could have all slot missions activated at the same time. The so called "engine" already allows that. Unfortunately we need the PDA integration so the player doesn't get lost and doesn't need to write down information in a piece of paper (nothing wrong with that, we often used to do that in the old Lucasarts games, am I rite?). But the PDA in its current state doesn't allow more than one chapter at once. Working around that would probably be prone to error and buggy as hell. Here's the mission board after you accept the mission in slot #1: See the "[ACTIVATED]" suffix there? As I said, it will lock the slot until you complete or cancel the mission. The PDA display now will show you the tasks you need to do in any order to complete the mission. Except the last one. You'll need to return to the GIN (the gymn? OMG I need that so bad) so you get your reward. And the GIN will actually check again if you got what it takes to finish the mission. Once the player completes 25 missions he'll get an additional 25000 credits. After 50, 50k. And so on... to the infinite. Let me know if I'm making it too easier for the player to get rich. If even Bill Gates won't give a million to his sons the easy way, why should we? Once the player completes or cancels a missions, that given slot will be empty for 30 minutes. It was designed to have simultaneous missions. Maybe in the near future we see the PDA allowing that. Let's pray! If the player cancels a mission he'll get 1000 reputation points subtracted according to the contractor's faction just to teach him good. Contracts are for real. Right now, missions are not lore based but I'd like some help with mission creation if you think the idea is worth. The board is already working as it should. The combat missions will be a challenge though since we cannot control how many enemies we kill by dialogue or during the action. But it will be doable. If not right now, maybe someday when the PDA and mission design tools mature. @Hummel-o-War and Eleon are making wonderful progress toward this goal as I see it. Limitations so far: 1. One mission at a time (I'm looking right at you, PDA). 2. "Check Mass / Volume" must be turned off because all deals will have to be made by the inventory. I intend to make a tool to append the missions to PDA and dialogues without needing to deal with configuration files. Once I have all the initial 24 missions done. If you think you can contribute I'll post a template next. I appreciate all the help and comments. @Taelyn, @Hummel-o-War. @Kassonnade. @ravien_ff and many others that helped me through the difficult times of understanding dialogues and the PDA. You guys are an inspiration to many of us. I'm sure I'm not alone in this. Thanks a lot and I'll keep you updated.