Alpha 1.5.0: In-Game Backup, Infinite Drone Waves, Status Effects and Bug Fixes

Discussion in 'Patch Notes' started by EleonGameStudios, May 8, 2016.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Hi Galactic Survivalists,

    We are excited to present you our new update Alpha 1.5 with a lot of shiny new features, changes & improvements and bug fixes. Overall it is a very diverse update.

    A highly requested feature was the possibility to save your current game state while being in-game. This is now possible: Each time you click on the save button it will create a new backup (you can later clean up your games in the Resume Game menu. Manual copies made inside the Resume Game menu have now "_Copy" as a suffix to differentiate them from in-game backups _Backup).

    Another highly requested feature was that the content of a device (e.g. cargo box, ammo container, constructor) should be dropped when this device is destroyed. Moreover, we added private faction protection to the Survival Constructor so that it can now only be used by the player that placed it (no more griefing). We also added the possibility to have settings for infinite drone waves that will attack your base - if you enable this setting in the corresponding playfield.yaml, the drone attacks will only cease if you destroy the drone base. In addition, status effects such as food poisoning, poisonous bit, open wound etc are more of a threat now because the last longer. You now really need the appropriate remedy to survive.

    Finally, we fixed several annoying bugs like the “shooting through terrain” of POI turrets in multiplayer, the fact that drones fell through the terrain when shot in multiplayer, the Offline Protection exploit, the problem that no / very few predators were spawning and several other bugs as documented in the changelog below.

    The new spiders:
    [​IMG]

    Don't let them bit you - when you get infected, the new status effects can drain your health quite a bit:
    [​IMG]

    [​IMG]

    The interior of one of the new alien-infested POIs:
    [​IMG]

    Some of the new holographic screens:
    [​IMG]

    CHANGELOG: Alpha 1.5.0

    New Features:
    - Added in-game backups for single player
    - Added new feature that the content of a device (e.g. cargo box, ammo container, constructor etc) is dropped in a box when this device is destroyed
    - Added new alien insect (barren planet)
    - Added 3 spider NPCs (spawned on e.g. Akua, Omicron, Alien and several other planets)
    - Added several new POIs (thanks to Dead8Eye):
    * one very well defended structure: Fortress P1 (found on Masperon)
    * two alien-infested structures (Mine and Factory) that are defended by Overseer and Nightmare creatures
    - Added enhanced Server Browser to display more detailed server configuration data
    - Added Dedi command "gents -overview" which shows overview over all structures

    Gameplay:
    - Added private faction protection to Survival Constructor (i.e., Survival constructor can now only be used by the player that placed it)
    - Added setting for infinite drone waves that will attack your base (drone attacks will only cease if you destroy the drone base)
    - Added more diversity in drone base attacks
    - Status effects are more of a threat now (longer duration), food poisoning now also diminishes health
    - Added probability to get Food Poisoning to more raw food
    - Antidote Pills now also cure Food Poisoning
    - Added more epic weapons: Pistol and Plasma Cannon
    - More diverse spawning of NPCs on several planets (e.g. snow, barren, lava)
    - Added Overseers to Troop Transporter on some planets

    Visuals / Audio / Decorations:
    - Improved terrain on Akua: denser forest and more grass
    - Improved terrain textures and decoration on Skillon and Zeyhines
    - Improved texture on Moon
    - Added deco blocks: Holographic Screens (they can be found in the Console Blocks group)
    - Added night ambience sounds on Omicron
    - Added better sound for Epic Sniper
    - Added new cactus plants
    - Added new rocks on Omicron and Skillon
    - Added more details to several rocks when close to them
    - Increased night light intensity on: Zeyhines, Aestus, Aitis, Oscutune
    - Better open sound for drop container / backpack
    - Updated preview icons for Plasma Charges

    Changes / Improvements:
    - Improved interpolation of drone movement so they will move much smoother on a dedicated server
    - Turrets do not fire any more if OP is activated for their structure
    - Angle of Escape pod at which enters is now a bit flatter (ie you can now fly further)
    - Added new Tier 2 starter SV
    - More playfields are set per default to PvP
    - Added better names for block shapes (also added localisation for them)
    - Simplified grass and decoration items in playfield.yaml
    - Opuntia Cactus Spears are now edible
    - Better camera position on base turrets
    - Added new spawner blocks: Overseer and Nightmare
    - Added damage model to space drones and updated their weapon models

    Balancing:
    - Turret balancing (to make it more challenging to attack a base / POI with a SV):
    * Flak Turret: higher rate of fire, lower damage
    * Enemy Laser Turret: higher rate of fire, higher speed of projectiles, higher rotation speed, lower damage (now needs around 7 shots to destroy cockpit)
    - Re-balanced wood: 1 Wood Log -> 40 Planks, 4 Planks -> 1 Wood Block
    - Increased head shot bonus of sniper weapons
    - Reduced reload times of all handheld weapons (adapted reload sounds)
    - Tweaked Rocket Launcher T2: it is now a SciFi plasma cannon
    - Chainsaw cannot destroy rocks, hull blocks and concrete blocks any more
    - Increased hitpoints of troop transporter to make it harder to destroy
    - Slightly increased overall spawn rate of NPCs

    Bug Fixes:
    - Fixed problem that no / very few predators were spawning
    - Fixed problem that Offline Protection could be circumvented by spawning and exiting mechanisms (now player dies inside an offline protected base of another faction)
    - Fixed problem that POI Ion Turrets could shoot through terrain
    - Fixed problem that drones fell through the planet when shot down in a distance
    - Fixed problem that vessel were sometimes sinking into the ground on a dedicated server
    - Fixed problem that auto-loading of turrets used twice the ammo
    - Fixed problem that exiting a turret while reloading resulted in loss of ammo
    - Fixed problem that enemies did not attack reliable any more
    - Fixed jetpack exploits: 1. no longer endless flying when holding N during jetpack usage, 2. permanent flying on planet when coming from orbit
    - Fixed problem that constructor did not produce item when logging out while crafting is in progress
    - Fixed problem that sometimes grass was floating on slopes
    - Fixed problem that sometimes the drone waves were not correctly counted (it could happen that only one wave was launched)
    - Fixed problem that weapons vanished from pilots toolbar if passenger boards the vessel
    - Fixed problem that creative menu filter sometimes hid items with common properties
    - Possible fix for Blueprint overwrite bug
    - Fixed problem that chat window was locked when reconnecting after a kick
    - Fixed wrong display of very large formatted physical values (e.g. vessel statistics)
    - Fixed problem that capacitor was missing bottom texture
     
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    Last edited: May 8, 2016
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  2. reborn

    reborn Ensign

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    y ty looking forward to seeing the differences and playing more and more
     
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  3. =TCR= Big_Red

    =TCR= Big_Red Rear Admiral

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    Much nicer than a patch for sure.
     
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  4. Radje

    Radje Ensign

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    Thanks a lot for these awesome patches! Quick and cramped with goodies.

    I do have a question tho, is it possible to reset planets so that the changes come into affect, but without harming player's structures?
     
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  5. Kane Hart

    Kane Hart Captain

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  6. robberer

    robberer Commander

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    A major version update on a sunday. No other game studio can beat this.
     
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  7. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    This Spider & all its Blueness looks totally epic! :D

    & thus ends the days of Santa Clausing stuff into these dudes. Ya try to be nice to people, then the other 9 outta 10 peeps decide to act like Barbarians instead... so be it. Ya wanna be mean to good Peeps, my Rail Guns'll be aimin for ya...


    Epic Plasma Cannon...? :confused:


    Cool lookin, but without a functional use, why bother?


    They can now be eaten... these VERY pointy sharp little dudes on them... My Schmuck Bait Senses are tingling. :rolleyes:


    Lovely, so they have to eat more Ammo to do their job... :(


    OH, this is what that above thing was about. Will T2 Rocket Launchers retroactively turn into these dudes even if a Player (like me) was already holding one in a Hotbar Slot, & also, do these new Plasma Cannons still use Rocket Ammo, or a different Ammo? Also, did it receive any changes to its Attributes compared to before we might wanna know about?


    Shame about the nerf, but sadly it does make sense, & if a Chainsaw Lover like me can admit it, it really must indeed be so. :(


    Much appreciated! Salami Hunting was a bit of a pain in the butt with the low Monster Count.


    Many thanks so much for this one! It sucked! ^_^
     
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    Last edited: May 8, 2016
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  8. NafreiuX

    NafreiuX Captain

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    Holographic console blocks with animated holograms!!!!!
    I'm sooo into designing badass CIC and Cockpit interior of a CV!!!
    Thanks so much !!! :)
     
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  9. Furian

    Furian Captain

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    a lot of great fixes
     
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  10. blacky1982

    blacky1982 Ensign

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    Hey guys, where is the fortress p1?
     
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  11. robberer

    robberer Commander

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    WOW, nice update. These console blocks are a gift. About a few days i'd remember my good old modding days with X3 and the billboards.

    This makes my space station even more awesome.

    Edit: It may be subjective, but i discovered a huge performance boost while looking around me in space.
     
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  12. Flumph

    Flumph Ensign

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    Just curious if anyone else has seen, but do the turrets seem wildly less accurate now?
    I have a couple of cannon turrets at my base, and they went through about 3k 30mm rounds trying to shoot a couple of Forest Walkers but did not seem to hit.
    I entered one of the turrets and fired a few rounds to see if it changed anything, and noticed that the rounds were landing in very strange locations, offset from the crosshair.

    Other than that, great patch :)
     
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  13. Jak1up

    Jak1up Ensign

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    very cool.........bring on the drone waves............;)
     
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  14. Xendrane

    Xendrane Ensign

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    Where is the ammo for the new Plasma Cannon? (Pl.Charge Cannon)

    Inventory bug:

    I have 24 of an item in storage, when I Shift-RightClick to take out 1, it takes out all but 1 from storage, and it shows only 1 in backpack.
    When I put the 1 from backpack back into storage, it goes back to the proper amount(24).

    Edit:

    It only takes 1 out like it should. If you close and reopen the container it shows the correct amount. So, it is a temporary display error.
     
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  15. geostar1024

    geostar1024 Rear Admiral

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    Glad to see that the jetpack bugs have been squashed.

    Hopefully the holographic terminals will allow arbitrary information to be displayed in the future. . .
     
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  16. LiftPizzas

    LiftPizzas Rear Admiral

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    Excellent. I look forward to the new drone attacks. I will probably have to do some file manipulation to get it going but should be worth it. :)

    Also, the troop transports were insanely armored already. I had to follow them with an SV for quite a while slamming them over and over with 8 railgun shots at a time.
     
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  17. V00D00

    V00D00 Ensign

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    I have experienced this as well, all turrets are aiming off centre so without manual control CANNOT HIT ANYTHING!

    UPDATE: tested all my CV turrets:
    Artillery - way off, fires low, only manual has a chance of hitting
    Plasma - wont fire at all
    Minigun - fires like crazy but hits nothing. there are sounds of it hitting metal but no apparent damage to anything on the ship.
     
    #17
    Last edited: May 8, 2016
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  18. Cpt_Beefheart

    Cpt_Beefheart Captain

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    I think you forgot to add ammo for the new hand held plasma cannon. The weapon lists what to take, but it is not craftable yet:p. The colours for BA/HA and CV plasma ammo were changed at least...now just need to add the fourth type please.
     
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  19. X-SR71

    X-SR71 Ensign

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    Sorry for being a wuss but, can we turn those spiders off?!
     
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  20. Grimmer

    Grimmer Ensign

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    Great patch!
    When will we see changes to CV turrets and rubber banding?
    As it is now a quick SV can deal with any CV given enough time.
     
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