Alpha 10.2: Improvements and Bug Fixes - Part II

Discussion in 'Patch Notes' started by EleonGameStudios, Jul 2, 2019.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Update: July 7, 2019 (Build 2526)

    Bug Fixes:

    - Fixed: When spawning in some blueprints they lose their device list & signals setup
    - Reverted fix for: After making a BP of a structure at max size the center of it is moved when spawning the BP in.

    ========

    Update: July 5, 2019 - Alpha 10.2.2 (Build 2524)

    Changes:

    - Tweaked Ocean Planet (eg water plane now at 60m and several other improvements) and re-added to random generation

    Bug Fixes:

    - Fixed: Constructor production can exceed the volume capacity of assigned containers
    - Fixed: Missing localisation when repairing a vessel with a lock code in auto mode in R2B
    - Fixed: After making a BP of a structure at max size the center of it is moved when spawning the BP in.
    - Fixed: Resource Terrain as Bedrock logic

    ========

    Update: July 4, 2019 - Alpha 10.2.1 (Build 2523)


    Changes:
    - Refinement of C/T tool by adding "Remove" toggle > it is now possible to remove symbols without changing color or texture
    - Adjusted HP and Mass of new Cockpits (added with A10)
    - Adjusted HP of Armored Double Doors
    - Removed Reload Delay from Alien Turrets and Sentries
    - Increased Anti-Shield Effect for Plasma Turret and Plasma 2 Turret (doubled)
    - New Ion Turret (Alien) now has EMP effect that only damages Shields (significantly)
    - Increased recharge speed for SV Shield (2/3) and HV (1/3)
    - Renamed (only loca change): Ion Cannon (Alien) > Plasma Turret (Alien), Ion Cannon 2 (Alien) > Plasma Turret 2 (Alien)

    Bug Fixes:
    - Fixed: [MP] Shield is regenerating after being hit
    - Fixed: Currently not possible to start building underwater
    - Fixed: MP RtoBP issue with template password auto repair option
    - Fixed: Playfield server boot timeout check, improved log output to see how long a pf server needs to boot / prepare

    Known Issue:
    - Missing localisation when repairing a vessel with a lock code in auto mode in R2B

    ==========

    Update: July 2, 2019 (Build 2522)
    - Fixed: Sporadic exception when opening CP
    - Updated EAH Tool

    ======

    Hi Galactic Survivalists,

    We released Alpha 10.2 with more bugs fixes and improvements. Please check out the changelog below.

    Yours,

    Empyrion Dev Team

    =====

    CHANGELOG: Alpha 10.2.0 (Build 2521)

    Updated Base Attack:
    - Base Attacks now depend on presence of drone base: If the drone base has been destroyed or there is no drone base on a planet => no base attacks (see new label "Drone Base" in Stat window)
    - Display message when a drone base has been deactivated
    - Base attack will now spawn 600m from the edge of the base (not from the center of it)

    Updated Behavior of Pangolin and Triceratops:
    > the old charging behavior was removed where the animal tried to run over the position of the player in a straight line, causing damage along the way. This did not always work and sometimes lead to player damage without visible reason
    > New behavior:
    when calm:
    - the animals use the same behavior as for example Parasaur - wandering the land, considering the terrain and avoiding buildings
    - if they see player, they currently ignore him.
    when shot:
    - they run to the player and then use melee attack with occasional roars
    - the range of pangolin attack was reduced from 7 to 4 meters (it is possible to evade the attack)

    Changes:
    - Internal optimizations
    - Increased render distance of thruster and mounted weapons
    - Apply click-able links to PDA Window Description panel.
    - Slight color improvements on planet map
    - PdaWindow: add format option to yaml to allow to print mapped hotkey to PDA messages.
    - PDA now takes into account custom keybinding, i.e. if you change your keybinding, PDA will take this into account. You have to use eg {keybind(Map)} or {keybind(Inventory)}

    Bug Fixes:
    - Fixed: Shield does not protect player in open cockpit
    - Fixed: Shooting at NPC Faction POI with active shield does not have any effect on Reputation
    - Fixed: Explosive blocks missing explosion effect
    - Fixed: Sound and visual effects of weapon hit is missing
    - Fixed: New Drill destroys everything around
    - Fixed: CoQ triggered after multiple playfield changes
    - Fixed: [MP] CoQ triggered after closing the logistics window & reopening it
    - Fixed: Adjust Block Collider to prevent shots / interactions through them
    - Fixed: Passenger is booted out of active turret control as soon as AI is trying to shoot at a target
    - Fixed: Textures on solar panels looked different depending on angle of sun light
    - Fixed: Back button in constructor visible although no back-target set
    - Fixed: PlanetLife: spawn points underneath bases, that are not completely touching the ground could get spawned
    - Fixed: Title menu buttons Single and Coop still visible when going back to title menu after clicking Back button.
    - Fixed: 'Heavy landing gear 2' & 'Landing gear 2' misaligned
    - Fixed: SSG 3D preview texturing
    - Fixed: CT Tool: Using Replace Mode on Walkway with Textures leads to vanishing blocks
    - Fixed: Exception reported from servers: sometimes playfield server reports too early unload of playfield, leading to errors
    - Possible fix for error message found in logs '-ERR- Double faction found'
    - Fixed: Several internal exceptions found in logs
     
    #1
    Last edited: Jul 7, 2019
  2. Flash Hendricks

    Flash Hendricks Captain

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    I am wondering why you bother putting this on Experimental less than a day before it goes live on public? It doesn't seem like enough time for people on Exp to play with it, so posting it there first seems pointless. I would have thought a few days (at least) were needed just to be sure that a few of us have had time to play around a bit, but if you're confident that it's fine, why bother with an Exp release at all? Just curious, not complaining.
     
    #2
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  3. Pantera

    Pantera Moderator
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    There are a number of important exceptions fixed that need to be pushed out particularly for MP.
     
    #3
  4. markis007

    markis007 Ensign

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    Ha ha - I know what you mean - you hardly have time enough to find any bugs before the devs release a fix and you really can't complain about that !!!
     
    #4
  5. Germanicus

    Germanicus Rear Admiral

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    Hm... seems we are online again...after Cloudflares "Hick-Up":D
     
    #5
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  6. Flash Hendricks

    Flash Hendricks Captain

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    No problem, but there still wasn't time to test. But, as others have said, way better to have updates too soon than too late. :)
     
    #6
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  7. Ratan Kabidge

    Ratan Kabidge Lieutenant

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    At the risk of beating a dead horse, I will once again bring up the volumetric lighting haze issues since there is no mention of it in the update notes, as spotlights are still virtually useless. SV, and even HV hunting at night is virtually impossible (although, I will grant the HV turret automation makes this somewhat viable still).

    Please please add an option to disable this visual noise in the settings.
     
    #7
  8. bashfullsson

    bashfullsson Lieutenant

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    Yea, but now green leds always show same value as yellows.

    Indestructible trees (or "containers") are still there.
    Base building in survival is too frustrating for me, that "no space to place block" russian rulette made me rage quit.
     
    #8
  9. stanley bourdon

    stanley bourdon Commander

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    It is not beating a dead horse if the horse is still alive and kicking. This horse, volumetric lighting, is still kicking the gameplay quality.

    I am starting to wonder if this is the special project of the team leader and hence why not even a response from the powers that be nevermind an actual fix.

    Volumetric lighting is an interesting visual effect. Volumetric lighting is destructive to the gameplay. Volumetric lighting should be removed.
     
    #9
  10. Pantera

    Pantera Moderator
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    A option for Volumetric lighting will be added in a future build.
     
    #10
  11. Track Driver

    Track Driver Captain

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    I agree. While it adds to "realism", it does nothing for illumination except diminish it.

    I noticed, on a "Foggy" landscape, my distant vessels and bases were obscured except for the windows which stood out clearly (why is that?). However, I noticed that when looking at s CV through the volumetric haze, the windows were less clearly visible, as was the rest of the ship.

    What does this mean? Hell if I know. Volumetric lighting is interesting in appearance, but is hardly an enhancement to gameplay unless you like obscured vision. As someone dealing with retinopathy for 15 years, this is something that should be optional if not discarded.
     
    #11
  12. Track Driver

    Track Driver Captain

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    That's all right then. Thank you. :)
     
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  13. CaptRiker

    CaptRiker Lieutenant

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    might just be me.. but on 3 differenct MP servers, all base attacks have stop'd.. I'm over 50% atk prob, max neg rep with zirax, and drone bases are all YES.... did update break base attacks?
     
    #13
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  14. jesterjunk

    jesterjunk Captain

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    Thank You
     
    #14
  15. nalle_bear 2

    nalle_bear 2 Ensign

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    Nice in 10.1 i can build up a base from a small wreak and i don't get attacked and now in 10.2 they attack me with a gift when I log in so i need to restart the game from the beginning again
     
    #15
  16. vscuorzo

    vscuorzo Commander

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    They brought gifts? How thoughtful.
     
    #16
  17. Germanicus

    Germanicus Rear Admiral

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    "Beware Romulans bearing Gifts!";)
     
    #17
  18. Germanicus

    Germanicus Rear Admiral

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    Did you place a core? If so keep your Base on Public. They will attack only if set Private.
     
    #18
    Last edited: Jul 3, 2019
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  19. roggab

    roggab Ensign

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    3.2 Gb GPU? I now want to sell the account.. ((( It's a pity... Such a good game was... I'm last playing at 2.5 Gb...
     
    #19
  20. FUE DENIS

    FUE DENIS Commander

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    Les POI sont devenu imprenable avec le champ de force.:cool:

    POIs became impregnable with the force field.
     
    #20
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