Fixed Alpha 10 - EXP: List of Bugfixes

Discussion in 'Bugs' started by Hummel-o-War, May 16, 2019.

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  1. Hummel-o-War

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    Bug Fixes: Alpha EXPERIMENTAL 10 (Build 2446)
    - Fixed: Several block shapes with mirror issues > now all blocks should mirror correctly
    - Fixed: Bug that did not allow to let players enter playfields if there were more than 255 structures (old limit)
    - Fixed: [MP] Food can insta-spoil when picked whilst connected to a different structure's container
    - Fixed: Problem that player bike was not able to drive underground as it was always teleported up
    - Fixed: Buying from Trader/Trading Station still possible when inventory capacity reached
    - Fixed: Problem that NPC did not move correctly in some space POIs (we now spawn all space POIs horizontal to avoid this problem)
    - Fixed: Docked vessels can become misplaced after playfield changes
    - Fixed: Some NPCs not respecting sensor checkboxes
    - Fixed: Sometimes not starting in the wreckage base but in a crashed ship on Starter Planet 2 (Wreckage Start)
    - Fixed: Problem that player could respawn underground in crashed ship that was buried (removed medic station/clone chamber from crashed POIs)
    - Fixed: Signal/Circuit UI list disappearing after opening a drop down option
    - Fixed: Wrong error message "Ship type cannot be repaired" when the ship to repair was hovering a bit too high over the repair bay
    - Fixed: When armor is shift+Left clicked from the armor locker while seated in a cockpit it gets stuck & lost in the ship's tool bar
    - Fixed: SI working incorrect from some sides
    - Fixed: Sentry Gun 2 - Player (Retractable) breaks off when placed the first time
    - Fixed: Disconnecting from a connected container with items in the connected toolbar leads to an empty grid and the yellow coloring stays
    - Fixed: Not enough Upgrade Points to unlock all devices at level = 25 (now added 250 more Upgrade Points)
    - Fixed: [MP] Entering a cockpit of a docked vessel at high altitude will kill the player & the vessel will get removed on 2nd attempt
    - Fixed: Blueprint sometimes spawns without Solar Panels
    - Fixed: The SI debug display doesn't always correctly show the amount of stress when weight is added vertically.
    - Fixed: Logistic Menu: Right side does not scroll with mouse wheel
    - Fixed: Fuel disappears from a base if you power it on before adding fuel to it.
    - Fixed: Colliders on large boarding ramps
    - Fixed: Animals not walking in special places - getting stuck in small corridors
    - Fixed: Possible to still fly whilst thrusters are turned off whilst cruise is on
    - Fixed: Bloom was overblown in several use cases
    - Fixed: Logistics window: Access-Device button sometimes not usable in MP after DSL unload
    - Fixed: Fire status effect gets not removed in some use cases
    - Fixed: After a Drone base has regenerated Drones no longer spawn from it
    - Fixed: Ground blast particles of SV/CV not working correctly anymore
    - Fixed: Thruster speed exploit
    - Fixed: Landing a vessel on a repair bay with 'Automatic mode' checked will activate it before the player leaves the bounding box.
    - Fixed: Changemode option in some scenarios when used can trigger a CoQ after leaving the save & trying to reload into it
    - Fixed: Issue with seed 0 overwriting new save games seeds when trying to make a new game after leaving a server.
    - Fixed: Retrieving 'DecoTribalBlocks' deco puts the retrieved block into the wrong group 'Furnishings (Deco)'
    - Fixed: Grass movement messed up during 'bad weather' transitions
    - Fixed: Problem that sometimes bases had no O2 even though O2 indicator is shown
    - Fixed: Changing from orbit to atmosphere sometimes removes all deco from terrain
    - Fixed: Inconsistency with upgrading devices (eg Cockpits T1 > T2, Thruster GV T1 > T2): for these devices you needed T1 as input even though T1 was already placed
    - Fixed: Anti Grief only if RegenAfter is set
    - Fixed: Drone manager - reset correctly the number of replacement drone
    - Fixed: Drones with double barrel did not hit player reliable
    - Fixed: Revealing sectors were causing map breakage.
    - Fixed: Cockpits collision model is incorrect
    - Fixed: Sometime unable to start game due to input exceptions (invalid control config data)
    - Fixed: Plants have stopped growing in growing plots
    - Fixed: Space playfields do not work with AllowBlueprint parameters
    - Fixed: Problem that HV/CV drill/turrets could not harvest resource rocks
    - Fixed: NPC's getting stuck sometimes on surroundings in underground POI
    - Fixed: Structural integrity is not updating when placing blueprints in suitable locations
    - Fixed: PvP mode overlay in world map
    - Fixed: Thruster 'heat & radiation volume' area changes when depending on the vessels orientation.
    - Fixed: Memory leak due to AI spawning
    - Fixed: Scenario games in MP not using correct static template if scenario is purely random (its own solarsystemconfig.yaml)
    - Fixed: Exception in some cases when generating playfields where very first POI is a player start (no NullPoi available)
    - Fixed: Aiming of Pulse Rifle (now scoped aiming)
    - Fixed: Tribal Bazar Arid was indestructible (changed Admin Core into normal Alien Core)
    - Fixed: SurvivalTool beams had wrong distance (visually)
    - Fixed: Alien containers have been listed in dropdowns in Logistic Menu
    - Fixed: NPC Health Bars not scaled properly
    - Fixed: Building exploit (ghost devices)
    - Fixed: Ore deposit 'overspawned' by POI and removed > now place resources after all POIs have been placed to prevent structures from 'overspawning' resources, causing empty resource nodes and POIs placed directly over deposits.
    - Fixed: Mod: Player inventory modifying requests don't respect open Logistic window showing that
    - Fixed: Possible to place blocks inside of Boarding Ramp bounding box.
    - Fixed: SI debug overlay not always activating when checked
    - Fixed: Instant-Production speed does not trigger PDA checks when used in any constructor
    - Fixed: Deco – OmicronPlant: White squares as falling leaves if removed
    - Fixed: PDA (Default Akua-Omicron, Default Multiplayer) - Changed GHOST entries to GHYST so the missions affected work again
    - Fixed: Area damage gets removed when firing from forward moving vessel
    - Fixed: LCD getting switched off automatically if underground
    - Fixed: Corrupt player avatar colors
    - Fixed: 'Small Table' deco positioned incorrectly
    - Fixed: Problem with not placing some POIs (MoonDesert, Ghyst HQ etc)
    - Fixed: PDA Mission "Raid Alien POIs" did not work due to wrong Core check
    - Fixed: Wrong spotlight on stock HV T1a
    - Fixed: Player report: Plants have stopped growing in growing plots
    - Fixed: Decoration Respawn on GreenWall
    - Fixed: Wrong loot in very rare alien container (single device instead of group)
    - Fixed: Modular Wing Connector (Medium) was placed wrong
    - Fixed: It was possible to destroy rocks with plasma cannon
    - Fixed: PDA - creature spawns of 'Crime Scene Cleaner' (Now Alien/Legacy creatures should spawn again and be counted towards the mission goal)
    - Fixed: [Mirror] Placing any block or device INTO the mirror plane leads to loss of one device
    - Fixed: Orbit resource asteroids are not depleting when mining them with CV lasers or the drill turret
    - Fixed: Do not re-autoactivate chapters that are completed with no remaining repeats with ChapterActivation.
    - Fixed: BA/CV/HV/SV O2 Station - No Sound
    - Fixed: PDA tasks are not completed when player is not seated in his vessel
    - Fixed: Exception when starting a PDA mission in certain use cases.
    - Fixed: Exploit: [MP] Armor locker / repair station item duplication
    - Fixed: Not working animation on Troop Transport / Not working Thruster effect
    - Fixed: Exception for space playfields when fixed player start assigns equipment.
    - Fixed: Video Options: Changing Depth-of-Field reloads Trees
    - Fixed: Particle effect on MoundzTreePrefab was wrong
    - Fixed: Invisible blockface in structures
    - Fixed: NPC's with ranged attacks not firing at players
    - Fixed: Deconstructing T2 cockpits return T1 cockpits
    - Fixed: Stair blocks had inconsistent hitpoints
    - Fixed: Tribal Cauldron 2 cannot be removed
    - Fixed: Allow editing properties of "Internal" BPs in BP Library in Survival Mode when in godmode
    - Fixed: Xeno Steel Localization Wrong
    - Fixed: Space playfield descriptions not loaded from space_dynamic.yaml templates.
    - Fixed: Problem that beam of several turrets/fixed weapons were not long enough (Drill, Multitool, Laser Module)
    - Fixed: NPC's hitting & inflicting damage to the player through hull blocks (fix for AlienBug01)
    - Fixed: Actual Dimension of 3x13x3 & 3x10x3 thrusters for SV are Smaller than what is both reported in the tooltip and visually.
    - Fixed: Center of mass visualization doesn't appear until you enter the cockpit of any vessel.
    - Fixed: Center of mass visualization appears with wrong color
    - Fixed: Consuming any item sometimes reduces body radiation
    - Fixed: [MP] Issue with capacitor/battery amount not updating fast enough
    - Fixed: HV Docking issue
    - Fixed: When de-selecting the checkbox for "Symmetry Plane" and re-checking it it does not go back to the plane that was set.
    - Fixed: Weather HeatWave, ColdWave, Wind had broken cloud transition
    - Fixed: Removing Walkway Slopes provides different Walkways
    - Fixed: Sector Map shows wrong PvP / PvE
    - Fixed: Harvestable Tomato missing from item menu
    - Fixed: BA Stock Prefab T1e was not airtight
    - Fixed: Jet Thruster collider > now cannot place blocks "inside" it
    - Fixed: SV\HV open cockpits have broken building size model
    - Fixed: Ship controller : Cruise mode not at full thrust
    - Fixed: Problem that under POI texture was changing between Forest and DeepForest on Temperate Planets
    - Fixed: Truss Preview item: SLOPE broken
    - Fixed: Anchoring of player name and icon in Title Menu
    - Fixed: UI of Repair Stations was not horizontally aligned with Inventory
    - Fixed: Truss round slope has one odd side
    - Fixed: Missing bottom on LandClaimDevice
    - Fixed: Removed checkbox "Destructible" for cores (it had no functionality)
    - Fixed: Mushroom02 vanishes if player moves too close / overhead
    - Fixed: Broken deco (FantasyPlant1+2, CrystalStraight has no glow)
    - Fixed: Bad characters in pda.csv for Shadow of Starlight.
    - Fixed: Several internal exceptions
     
    #1
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  2. Hummel-o-War

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    Update: May 16, 2019 (Build 2449)

    Bug Fixes:
    - Fixed: Dynamic HP calculation incorrect for some small armored steel blocks
    - Fixed: No frames on windows on first game start
    - Fixed: Water plane is blocking buildings blocks & terrain placeable devices from being placed
    - Fixed: Loading of mods in client and playfield server even if not specified
    - Fixed: Multi-player choose planet window localizing planet class.
    - Fixed: Sometimes exception triggered after killing a NPC
    - Fixed: Filler function of T2 Drill is producing Iron Textured terrain
    - Fixed: Templates - Drill T2 required Drill T1 as input
    - Fixed: Terrain Shader - Relief not working (only a regression in A10)
    - Fixed: Terrain Shader - Cluster scale not working (only a regression in A10)
    - Fixed: Some half-size block shapes missing sides when placed next to other blocks
    - Fixed: New Armored Door with missing 'part'
    - Fixed: Light block of small vessel was difficult to remove (too small collider)
    - Fixed: Internal exception found in EXP dedi logs
     
    #2
  3. Pantera

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    Update: May 16, 2019 (Build 2450) - Client only

    Bug Fixes:
    - Fixed: Exception when drilling underwater rocks
     
    #3
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  4. Pantera

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    Update: Alpha EXPERIMENTAL 10.1 (Build 2468)

    Bug Fixes:
    - Fixed: Problem that when core was removed because of SI you could not place another core because of wrong block statistics calculation
    - Fixed: When mining with a HV it can get repositioned back above ground
    - Fixed: [MP] Shield will temporarily deactivate when changing playfields with SV or CV
    - Fixed: SI causing a collapse when using line-plane building
    - Fixed: Drilling visualization becomes visible on survival tool when dropped on the ground
    - Fixed: When drilling a ore deposit with or without a personal drone the drill can stop drilling until the the cursor is moved again
    - Fixed: Concrete & wood stairs are missing other shape selections
    - Fixed: Shields stop recharging from 0% until exiting & reloading into the save after being disabled by damage
    - Fixed: Some shapes when upgraded by the multitool do not maintain there original shape & get changed to another shape
    - Fixed: Grass in wind motion too fast
    - Fixed: Space plasma drones can takes shield down to 0% with 1 or 2 shots
    - Fixed: Exploit - Logistic POI access
    - Fixed: Shooting at NPC Commander removes POI completely
    - Fixed: Truss blocks when picked up from SI drops are not put into the correct Truss block groups
    - Fixed: Screen resolutions may appear repeatedly in video options menu
    - Fixed: Underwater area grants clear view if player is on the brink of the transition zone
    - Fixed: Water plane sometimes appearing as 'Container'
    - Fixed: PdaScript map markers not appearing in co-op mode.
    - Fixed: SI collapse reveals NPC or Player Spawner preview (green or red dummy character)
    - Fixed: Drill attachment laser showed briefly particle effect on placement
    - Fixed: rocket hitting own BA getting stuck
    - Fixed: Texture stretching on Rocket Turrets + more exact colliders
    - Fixed: Mesh issues with new oxygen station
    - Fixed: Difficult to interact with Human Trader (collider was too small)
    - Fixed: Exception spam with sub-emitters when using HV Drill Turret
    - Fixed: Local Coop server connection problems
    - Fixed: Shield-Multiplier issue for handheld Rocket and Plasma Launchers in Config
    - Fixed: Space map radar lines showing in sector map.
    - Fixed: Exception when opening sector map.
    - Fixed: Sometimes planet objects showing up in sector map.
    - Fixed: UV issue on QuarterRoundV2 shape
    - Fixed: LOD jumping of some asteroids
    - Fixed: T3 fuel tank gets tilted slight when orientated to be flat on a surface
    - Fixed: In the vessels part of the Robinson Protocol changed Hover Thrusters to Ground Repulsor Engine
    - Fixed: Damage state of Radar (Deco) had no textures
    - Fixed: Health bar indicator for Asteroid Resource + removed level label
    - Fixed: Issue with billboards after changing textures & playfields
    - Fixed: Old mechanical drill was still purchasable from trader
    - Fixed: Locked sector HUD element is now orange again
    - Fixed: Several internal exceptions
     
    #4
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  5. Pantera

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    Update: May 23, 2019 (Build 2470)
    - Fixed: Problem that "Default Base Attack" scenario was not correctly uploaded to Steam
    - Fixed: Force Fields did not work anymore: either always on or always off (eg doors, hangar doors, forcefield devices etc)
    - Fixed: Not possible to interact with OxygenStation (BA,CV) - no collision
    - Fixed: Auto Miners did not show their beam while mining anymore
     
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  6. Pantera

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    Alpha EXPERIMENTAL 10.2 (Build 2481)

    Bug Fixes:
    - Fixed: Exception after changing between half & max textures
    - Fixed: Shield status not showing on HUD
    - Fixed: Several issues with SI (collapse of devices that should not collapse after placement, eg Force Fields, Solar Panels etc)
    - Fixed: When you "draw" a line to place multiple blocks at once, SI can break
    - Fixed: [Co-op] Not possible to start a coop game 'Data for ClientId not found'
    - Fixed: HV / CV DrillLaserBeam Broken
    - Fixed: Underwater area grants clear view if player is on the brink of the transition zone
    - Fixed: [MP] Player can take damage through intact hull blocks
    - Fixed: [MP] Ion cannons can disable shields with 1 shot.
    - Fixed: Exit point of certain cockpits is broken
    - Fixed: Shield generator lets you place blocks inside it's bounding box
    - Fixed: Damage multipliers in Config.ecf > sometimes eg shield multipliers were not taken into account (especially when used with "Ref:" items)
    - Fixed: Exception when opening Map Official EXP Server
    - Fixed: Color mask on solar panels
    - Fixed: Warp lock target HUD object disappearing when re-entering orbit.
    - Fixed: Dirt terrain texture did not show for base in BA Attack scenario
    - Fixed: Generic Resource texture missing in "te" resource tab
    - Fixed: Retractable rocket launcher turret for all structures types has parts still visible when retracted
    - Fixed: SSG can't generate playfields anymore
    - Fixed: Page Down Logic with blueprints
    - Fixed: "Player A has Entered B" System Faction Messages: fixed translation and discarding own messages
    - Fixed: Texture problems on Furnishings (Deco) Closet
    - Fixed: Barrels of SV Weapon Rocket Launcher were not round due to scaling > replaced model (it is now 1x3x1)
    - Fixed: First Person View in open cockpit camera height
    - Fixed: Water plane getting cut too early on some beaches
    - Fixed: TribalOven: Broken texture
    - Fixed: The old ammo box triggers exception when placing a item into any row past row 4 in the UI
     
    #6
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  7. Pantera

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    Alpha EXPERIMENTAL 10.3.0 (Build 2491)

    Bug Fixes:

    - Fixed: Starting a 'Default Base Attack' scenario game shows up a exception and attack script isn't running
    - Fixed: [MP] Shooting NPC after they are dead gives unlimited xp and reputation
    - Fixed: Beveled edges on Heavy windows > now they are completely symmetrical
    - Fixed: Mirror issues with Heavy Windows
    - Fixed: Some issues with heavy windows such as: HeavyWindowT has no low-tint variant, LMB on HeavyWindowL tints and rotates the block at the same time, HeavyWindowL is also showing an overlapping zone when put against each other
    - Fixed: Problem that only the contents of Cargo boxes and Regular "container Controllers" added to ship weight when Mass/Volume is enabled (all other blocks with storage were ignored)
    - Fixed: Regression that CP did not show accurate shield percentage sometimes
    - Fixed: When the shield is knocked to to 0% it is not entirely disabled (not fully fixed)
    - Fixed: Unpick-able alien plasma plant underwater
    - Fixed: Reappearing deco that becomes indestructible
    - Fixed: Shadow of terrain deco can disappear when player moves head away
    - Fixed: Bases are not lowering as far as they should when trying to place a base in the terrain
    - Fixed: Base attack command "ba" exception when no faction tag is present
    - Fixed: When some cockpits were damaged they displayed a pink texture
    - Fixed: Suit lights of other players is seen from large distances
    - Fixed: Orbit map markers disappearing
    - Fixed: Half-size block shapes missing sides when placed next to other blocks
    - Fixed: Problem that Armored Cockpits could be upgraded to themselves
    - Fixed: Some hangar doors cannot be closed once opened
    - Fixed: Mirror issues: Ramp Connector block shapes
    - Fixed: Mirror issue: Ramp block shapes
    - Fixed: Windows did not have shadow
    - Fixed: Exception when running Default Base Attack. Modify Default Base Attack PDA.cs to conform with new namespace for ModApi
    - Fixed: Laboratory / medical equipment did not show LCD displays anymore (emissive missing)
    - Fixed: Unneeded '+' icon in active item info and chat log lines
    - Fixed: Drilling surface rocks can result in the terrain deforming & sometimes holes appearing
    - Fixed: Cargo Palette containers were airtight
    - Fixed: RampCHalf was placing the wrong shape (it placed RampD) - same for destroyed version
    - Fixed: Retractable rocket launcher turret for all structures types has parts still visible when retracted > fixed now also when spawning a BP
    - Fixed: Force field (7x14) collapse (SI) -> we deactivated the 7x14 forcefield and added instead a 7x12 forcefield
    - Fixed: Several internal exceptions
     
    #7
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  8. Taelyn

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    Alpha EXPERIMENTAL 10 - Release Candidate (Build 2498)

    Bug Fixes:

    - Fixed: Shield at 0% but not letting all damage through
    - Fixed: Playfield parameters MapDistance, HudDistance don't work further than 500m
    - Fixed: Mechanical Drill in the LootTables
    - Fixed: Avatar legs can be seen clipping through cockpits when re-entering a cockpit in 3PV with the jetpack enabled
    - Fixed: Zirax soldiers firing at sentries through wall
    - Fixed: HeavyWindowPConnect could not be mirrored correctly
    - Fixed: A structure's faction is not maintained after either changing window in the CP or closing & reopening it
    - Fixed: Exception on dedi when spawning a BP with radar turret block
    - Fixed: Some railing blocks had broken texture
    - Fixed: CT Tool: Color mode of texture & color tool won't remain continuous until you have placed a texture
    - Fixed: CT Tool: Color shown in the lower right preview is not correct
    - Fixed: CT Tool: Replace mode of the texture & color tool only works for colors.
    - Fixed: Regression that you could not overlap blocks any more with terrain reliable
    - Fixed: Screen/display texture of constructor and other devices was always enabled (even without electricity)
    - Fixed: Ship controller: Drill navigation mode can now be activated also by pressing Right Shift+O
    - Fixed: Ship controller - Pilot mode crosshairs jiggle when using arrow keys
    - Fixed: Ship controller - X and Y mouse sensitivity difference when rotating a ship
    - Fixed: BoardingRamp2x4x6 did not display hitpoints
    - Fixed: Not always able to destroy Radar Turret (collider problem)
     
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  9. Pantera

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    Alpha EXPERIMENTAL 10 - Release Candidate (Build 2502)

    Bug Fixes:

    - Fixed: O2 not working any more in HV/SV

    - Fixed: [MP] Shield is regenerating after being hit
    - Fixed: CT Tool: 2nd page of textures clear-slot does not work as expected
    - Fixed: CT Tool: pages shown for texture symbols swap back and forth between 1/2 and 1/4
    - Fixed: Problem that sometimes the base attack probabilities could be >100%
    - Fixed: 'Sliced Corner A1 medium' & 'Wall double' when next to other blocks can make other blocks invisible
    - Fixed: When textures & colors are put on Ramp low C 8th they can look darker than other blocks next to them
    - Fixed: Exception during O2 calculation on large structures. Optimized O2 calculation.
    - Fixed: Block Shapes: Textures Ramp A / C don't line up
    - Fixed: Block Shapes: Cube round transition graphical glitch
    - Fixed: Block Shapes: Beam and CubeEighth UV issue
    - Fixed: Block Shapes: Wall edge + wall sloped corner texture glitch
    - Fixed: ForceField Placed Horizontally not AirTight
    - Fixed: Thin Ventilator was not airtight
    - Fixed: Exception in BAISensorVision.ScanForEntities
    - Fixed: Trapdoor disappeared too early (too early culling)
    - Fixed: Base Attack Scenario - timer reset function in TimerAction
    - Fixed: Exception when applying replace mode to plastic blocks.
    - Fixed: CP ToolTips Wrong

    ====

    UPDATE: June 16, 2019 (Build 2504)

    Bug Fixes:
    - Fixed Exploit: Logistic dupe outside of WiFi range
    - Fixed: Zirax soldiers did not change targets correctly when attacking sentries in a base attack
    - Fixed: New asteroid ring did not take into account rotation from playfield.yaml
    - Fixed: possible exception when opening Sector Map.


    ====

    CHANGELOG: Alpha EXPERIMENTAL 10.0.1 (Build 2507)

    Bug Fixes:

    - Possible fix for missing chunks on connect to a server
    - Fixed: Definitions of new templates in Config.ecf didn't work in public builds
    - Fixed: Color Tool usage permission
    - Fixed: Setting Video quality to FAST by keeping Textures on MAX results in billboard issue and exception
    - Fixed: Possible exception when disconnecting from server running PDA.cs.
    - Fixed: Problem that turrets sometimes did not aim accurately
    - Fixed: Clone chamber: not possible to paint/texture below (Removed baseplate from MedicStation and ClonerStation and added a separate screen)
    - Fixed: Internal exception linked to Status Effects
    - Fixed: Cockpit 8 non armored has the same model as the armored version
    - Fixed: Internal exception found in logs


    ====

    CHANGELOG: Alpha EXPERIMENTAL 10.0.2 (Build 2511)


    Bug Fixes:
    - Fixed: MapDistance does not work other than 0
    - Fixed: Names of devices mismatch between device list and detail info screen and HUD
    - Fixed: Several internal exceptions found in output logs


    ====

    CHANGELOG: Alpha Experimental 10.0.2 (Build 2513)

    Bug Fixes:

    - Fixed: 'Glass railing' & 'Glass railing round' texture issue
    - Fixed: Cube Quarter face goes missing when placed next to other blocks
    - Fixed new chat:
    - auto-jump to Private tab
    - sometimes not showing sender name
     
    #9
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  10. Pantera

    Pantera Moderator
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    Update: July 4, 2019 - Alpha EXPERIMENTAL 10.2.2 (Build 2524)

    Bug Fixes:

    - Fixed: Constructor production can exceed the volume capacity of assigned containers
    - Fixed: Missing localisation when repairing a vessel with a lock code in auto mode in R2B
    - Fixed: After making a BP of a structure at max size the center of it is moved when spawning the BP in.
    - Fixed: Resource Terrain as Bedrock logic


    ====

    Alpha EXPERIMENTAL 10.2.1 (Build 2523)


    Bug Fixes:

    - Fixed: [MP] Shield is regenerating after being hit
    - Fixed: Currently not possible to start building underwater
    - Fixed: MP RtoBP issue with template password auto repair option
    - Fixed: Playfield server boot timeout check, improved log output to see how long a pf server needs to boot / prepare

    ====

    Alpha EXPERIMENTAL 10.2.0 (Build 2521)


    Bug Fixes:

    - Fixed: Shield does not protect player in open cockpit
    - Fixed: Shooting at NPC Faction POI with active shield does not have any effect on Reputation
    - Fixed: Explosive blocks missing explosion effect
    - Fixed: Sound and visual effects of weapon hit is missing
    - Fixed: New Drill destroys everything around
    - Fixed: CoQ triggered after multiple playfield changes
    - Fixed: [MP] CoQ triggered after closing the logistics window & reopening it
    - Fixed: Adjust Block Collider to prevent shots / interactions through them
    - Fixed: Passenger is booted out of active turret control as soon as AI is trying to shoot at a target
    - Fixed: Textures on solar panels looked different depending on angle of sun light
    - Fixed: Back button in constructor visible although no back-target set
    - Possible fix for error message found in logs '-ERR- Double faction found'
    - Fixed: PlanetLife: spawn points underneath bases, that are not completely touching the ground could get spawned
    - Fixed: Title menu buttons Single and Coop still visible when going back to title menu after clicking Back button.
    - Fixed: 'Heavy landing gear 2' & 'Landing gear 2' misaligned
    - Fixed: SSG 3D preview texturing
    - Fixed: CT Tool: Using Replace Mode on Walkway with Textures leads to vanishing blocks
    - Fixed: Exception reported from servers: sometimes playfield server reports too early unload of playfield, leading to errors
    - Fixed: Several internal exceptions found in logs
     
    #10
  11. Pantera

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    Alpha EXPERIMENTAL 10.2.0 (Build 2521)

    Bug Fixes:
    - Fixed: Hitscan and 3rd Person View
    - Fixed: Useing an ADMIN POI Core makes Polaris, Talon Visable on Map
    - Fixed: When using Discovery=false in playfield.yaml there is no map icon shown
    - Fixed: Sometimes on game entry no structure was DSL'ed
    - Fixed: Hud NPC health bar not at correct value, in some cases
    - Fixed: Some wreckage POIs had no player spawner block (=> player spawned outside in strange positions)
    - Fixed: When spawning in some blueprints they lose their device list & signals setup
    - Fixed: Some blueprints can have missing parts in the visible preview & after spawning in
    - Fixed: Invisible blocks in blueprint spawn preview
    - Fixed: Clone chamber: not possible to paint/texture below
    - Fixed: Wall Mounted sentry view clipping into wall and CAN shoot through wall
    - Fixed: Clipping issue with mini-gun turret
     
    #11
  12. Pantera

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    Alpha EXPERIMENTAL 10.2.0 (Build 2531)

    Bug Fixes:
    - Fixed: Hitscan and 3rd Person View
    - Fixed: Useing an ADMIN POI Core makes Polaris, Talon Visable on Map
    - Fixed: When using Discovery=false in playfield.yaml there is no map icon shown
    - Fixed: Sometimes on game entry no structure was DSL'ed
    - Fixed: Hud NPC health bar not at correct value, in some cases
    - Fixed: Some wreckage POIs had no player spawner block (=> player spawned outside in strange positions)
    - Fixed: When spawning in some blueprints they lose their device list & signals setup
    - Fixed: Some blueprints can have missing parts in the visible preview & after spawning in
    - Fixed: Invisible blocks in blueprint spawn preview
    - Fixed: Clone chamber: not possible to paint/texture below
    - Fixed: Wall Mounted sentry view clipping into wall and CAN shoot through wall
    - Fixed: Clipping issue with mini-gun turret
    - Fixed: POI ShieldGenerator not automatic 100%
     
    #12
  13. Pantera

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    Alpha EXPERIMENTAL 10.2.0 (Build 2532)

    Fixes:
    - Decoration: Unharvestable Trees
    - Moon playfield has weather after triggering the pole fog
    - OverflowException when parsing numeric faction abbreviations (f.e. '333')
    - Avoiding reported CoQ
    - Usage indicators display incorrectly in HUD
    - Heat & radiation areas break when a BA is rotated
    - Don't showing tracers and particles for a mounted weapon that cannot shoot (because it would hit the own ship, but still using ammo)
    - [MP] CoQ & disconnect from servers when changing playfields whilst still connected to container via wireless connection
     
    #13
  14. Pantera

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    Alpha EXPERIMENTAL 10.5 (Build 2624)

    Bug Fixes:
    - Repair console UI does not update the needed resources until exiting & re-entering the console
    - Not all shutters flowing O2 1x3, 1x4 & 1x5
    - Cockpit 8 - single hit removes almost all of the cockpit
    - Structures not getting DSL'ed on startup of a game
    - Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered
    - Asteroids rendering issue
    - Dark stretching on 3D representation of planets close the poles
    - Troop transports freeze above where they should land until reloading back into the save game
    - Moon playfield has atmosphere until 'Terrain LOD' kicks when getting closer to the moon
    - [SELECTION BUILD TOOL] LCD screen text or symbols not maintained when copy & pasting screen
    - [SELECTION BUILD TOOL] NPC settings for NPC-Spawners as well as motion sensor / light barrier areas not maintained
    - Multiple block types (concrete, steel etc) when picked up from SI drops are not put into the correct block groups
    - [Player report] Troop transport is triggered every time when returning from orbit to planet-side base
    - 'struct remove-device-signals' command not resetting removed circuit signals
    - Drones and TT set to player faction after DroneBase Capture
    - Lava flickering
    - Water appears in bases placed closed to lakes when player returns from being 5km+ away from a base
    - POI found to always be floating above terrain & is offset from center in BP preview
    - Planet terrain in the map view loses detail & goes dark after changing from a moon playfield to a planet playfield
    - Fixed texture view in SSG
    - Outputting when a player spawned a blueprint in MP
    - Possible fix for space particles flashing
    - Drilling particles did not get correctly lit
    - Possible to place blocks in the center of a warp drive
    - Zirax patrols are not present on Arid starting planet
    - Xbox Controller: Weapons won't react to left & right triggers on first load until they are fired by a mouse button first
    - Xbox Controller: Radial menus will not open for controllers on first load into a save game until they are used by a mouse
    - Xbox Controller: Mounted weapons & Turrets cannot be fired from the controller until LMB on the mouse is used 1 time
    - Fix for planet outside view not showing atmosphere sometimes
    - Possible fix for showing "Connection lost" dialog when changing worlds
    - Issue with origin & sensors
    - When repeatedly using the BA command for Talon a CoQ can be triggered sometimes
    - Returning to a structure that has lights setup to blink can result in some lights looking on when they should be off
    - Zirax troops not firing on player despite being hostile
    - POI found to always be floating above terrain & is offset from center in BP preview (better fix)
    - Fix 'Start' button on controller as ESC not working in all windows
    - Water appears in bases placed closed to lakes when player returns from being 5km+ away from a base
    - More relaxed times for 'UDP delay detection' to avoid "connection lost" popups
    - Symmetry & Copy & paste modes are both not functioning
    - [Edge case] Drilled out terrain returning after loading back into save game
    - No longer possible to copy & paste symbols from an input field to another (e.g. LCD screen)
    - Warp lines turn back on after being turned off when the sector map is reopened
    - Fixed jumping animation was not working for other player in MP games
    - Fixed: Positioning of "static" checkbox for NPC spawners
    - Possible to damage other players BA or Vessel shield in PvE playfield
    - [SSG] Directory not found exception
    - Controller/mouse UI checks fixes
    - Blocks can be placed when selecting a block shape
    - Fix for showing blank screen after warping when deleting cache on server side
    - Fix Sector Warp Lock reticule text overlap
    - Telluropod & Desert golem do not damage the player when attacking
    - Drill Animation not stopping
    - player looked into wrong direction on some angles when using jetpack in space
    - in MP other players did not look up/down correctly.
    - Using Auto level in a vessel can cause the thrusters of a vessel to get stuck switching quickly between 2 directions
    - [MP] Vessel exploit
    - Not possible to place a symmetry plane or place the selection area on a structure when the building tools window is open
    - Black screen loading after teleport
    - On screen Soft Cursor cannot be used until the controllers Right stick has been pressed/'Clicked'
    - Possible fix for ghost ships appearing sometimes in MP in playfields
    - Oxygen death after melee death gives wrong message
    - Vessel speed is not maintained after warping when moving into a sector you have not been before
    - Unable go back to main menu after pressing escape when trying to bind a key
    - The "Fill all" ammo option when the ammo container is connected causes the client to crash
    - Space Vessel : after resuming some games, the vessel head to the coordinates 0,0,0)
    - Left & right bumper for 'Common controls' to roll left or right when the jetpack is on whilst in space doesn't work
    - CoQ loop from Troop transporter when it is returning to the Drone base
    - Exception triggered when crafting a T3 Auto mining device
    - Problem that mission "Totally overpowered" was not possible on LavaNascent playfield since some POIs did not spawn
    - CoQ triggered by o2 calculation
    - Stiff, slightly twitchy grass during weather transitions
    - "weather: RainMedium" resulting in very visible 'scan line' artifacts on grass
     
    #14
  15. Pantera

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    Alpha EXPERIMENTAL 10.5 (Build 2633)

    Fixes:
    - After drones have been destroyed they reappear again in the same location hovering & not reacting to the player
    - Too early culling of heavy windows
    - Wrong resource texture on AridStarter
    - Item info UI can get stuck on screen when the controller places the cursor over an item from the toolbar in the inventory window
    - Cannot start large scenarios on the standalone dedi server or local co-op
    - Orbital POI spawns out of bound
    - Request_Structure_Touch causes Playfield crash
    - When exiting a window with the B button if the vessel is in cruise mode already cruise mode gets disabled
    - Player exits cockpit when activating shields with controller button combo
    - Controller layout options window always shows when controller is disabled
    - Possible to 'fly' after being in lava
    - Dupe exploit
    - Signal Logic GUI - INVERT checkbox is missing
    - Control Panel DEVICE GROUP: Dropdown in Add-device dialog missing for custom group setup
    - LCD symbol selection freezes on the page a symbol was selected from when trying to change to another page
    - Fixed missing faction label in Control Panel's Main page
    - Planet 3D view: not showing clouds if playfield yaml has exactly one weather 'Clear'
     
    #15
  16. Pantera

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    Alpha EXPERIMENTAL 10.5 (Build 2642)

    Fixes:

    - Spawner plates set to 'static' ignore power state, sensor logic
    - LCD Projector issues:
    - anchor content to center of projector location
    - no manipulation of non-projector LCD text areas
    - no "Legacy Mode" checkbox with Projectors
    - width and height are in blocks, offsets in half blocks (to allow centering in a block or on the edge of two blocks), width and height limited to 5 blocks to allow full offsetting
    - truncating all normal LCD text areas (to write floating text, use a Projector)
    - compensate for downscaled prefabs (projector font size was only half of normal LCD)
    - Device names appear wrong after opening the control panel
    - Turn off Shield of Docked SVs/HVs
    - Better fix for Constructor continues to put crafted items in assigned container even if it has been removed (losing those items)
    - Scrolling stops working in 1 faction window when switching to a faction window with no scrolling option & back
    - 'Teleporting...' disappeared when the target world was not yet generated
    - Players getting damaged when teleporting and the target world needed to be generated
    - Talon base attack UI on planets with no talon shows values above 0
    - MP: Player vessels markers on the map go out of sync when 1 player moves far away from another
    - Allow building mode to switch between toolbars
    - MP: when turrets are trying to track & fire at a target the barrels aim in other directions
    - MP: CoQ's from flying around a planet coming from map icons
    - Constructor continues to put crafted items in assigned container even if it has been removed (losing those items)
    - Planets and moons with an atmosphere but no clouds will still show clouds when viewed from the planet's surface
    - CoQ when text spanning more than one line in projectors if size is 90 or above
    - MP: Desync issues with clients when returning from distance away from another player
    - When viewed from a planet's surface, clouds on moons don't display correctly under certain circumstances
    - LCD Projector: CoQ when adding and removing Sprites
    - LCD Projector: Adding Sprites in a row longer than the display will break the line-break and cursor position in preview window
    - MP: When driving a motorbike around invisible walls frequently appear bringing the MB to a stop
    - MP: Orbit resource asteroids unload for other players
    - MP: Desync issues with clients when returning from distance away from another player (FIX FOR DECO)
    - Whatever DefReputation.ecf file is loaded in first, will override any other DefReputation.ecf file
    - Players of other factions can trigger sensors (note: fix only works with newly placed sensors)
     
    #16
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