Alpha 12.1 Patch

Discussion in 'Patch Notes' started by EleonGameStudios, Jun 19, 2020.

  1. EleonGameStudios

    EleonGameStudios Developer
    Staff Member

    • Developer
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    Hi everybody!

    We just released a patch with quite some changes and fixes:

    ==========

    2020-06-24 Hotfix Alpha 12.1 (Build 2956)

    Fixes:
    - a drone exception (CoQ)

    ==========

    2020-06-23 Hotfix Alpha 12.1 (Build 2955)

    Fixes:
    - Discovered deposits are not maintained after relog when they are discovered by vessel detectors
    - Server no longer writes gameoptions.yaml file in savegame

    ==========

    2020-06-20 Hotfix Alpha 12.1 (Build 2954)

    Fixes:
    - Planet ore resources will not appear with the survival tool until it has been unequipped then equipped again
    - Fixed Rankings Trading Volume calculation

    ==========

    2020-06-19 Patch Alpha 12.1 (Build 2953)

    Changes:
    - Player Turret AI: when selecting "NPC Factions" now also the "Legacy" faction is attacked
    - Improved Marketplace: Don't show other 'Wanted' offers if transport costs would be higher than allowed by creator
    - Removed hardcoded SV limit of 15 AU for warp distance
    - Teleport window: double click now allows to teleport, too
    - Station Interface:
    - showing faction symbol with colored background
    - opening/closing station interface window now dynamically if you get attacked or ship moves
    - reparing now blocks, too
    - Change Trader loca key to properly display faction names in map legend
    - Planet ore resources: showing HUD markers in a range of 300 meters if holding a drill
    - Ranking boxes: better display of high numbers, cutting name with "..." if too long
    - PlayfieldLevel now increases from 1 to 10 towards the center of a NPC territory. Also PlayfieldLevel increases from 1 to 10
    - Added Ladders (colorable, texturable)
    - Playfield server now allocates always 500 entity ids (old 300). Now you can place up to 500 POIs into a playfield on playfield creation (old 300).
    - Enhanced console command 'struct' to allow overwriting the yaml properties of already spawned structures (use parameter 'property-set/get') and to convert a player placed structure into a POI (by using parameter 'poi')
    - Added 'Search Star' button to galaxy map

    A12_1_ladders.jpg

    Fixes:
    - Fixed problem that hud objects did not show background over all text for discovered resources
    - Avatar is looking up when teleporting to a CV teleporter
    - Fixed: Offline faction chat messages are only requested from DB when player is actually in a faction
    - Editing a map marker results in duplicate markers appearing in the list
    - Ranking Box LY: fixed wrong calculation
    - Space Drone Laser projectile glitches out
    - Fixed AG command not showing the anti grief zones over the whole terrain
    - Fix exception in System Map star name does not match playfield name and cannot be found
    - Fix exception in System Map when star playfield PlanetType (user data) not available
    - Fixed: Tribal Monument (Story) does not spawn on some seeds on Swamp Starter
    - Inventory sorting malfunction
    - Volume sorting icon is missing
    - Fixed: Some doors on Polaris Planetary Trading station are locked
    - Fixed: Dedi doesn't unload empty playfields in specified time
     

    Attached Files:

    #1
    Last edited: Jun 24, 2020
  2. Patwar

    Patwar Commander

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    Preum's !

    Thank you for all !
     
    #2
  3. Ralph_on_me

    Ralph_on_me Ensign

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    LADDERS!!!! HUZZAH!
     
    #3
  4. Brimstone

    Brimstone Rear Admiral

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    Finally! :D
     
    #4
  5. Apocrypha

    Apocrypha Lieutenant

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    Interesting!

    Extremely interesting!

    *head explodes*
     
    #5
  6. HurtfulPlayer97

    HurtfulPlayer97 Lieutenant

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    Ladders? Can they be climbed and how?
     
    #6
  7. Vermillion

    Vermillion Rear Admiral

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    Walk up to them, Space to climb, C to descend. Like an Elevator, but more... specific.

    They can also be textured and colored and have 3 variants.
     
    #7
  8. krazzykid2006

    krazzykid2006 Rear Admiral

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    And since we have to press space bar to climb them, just like elevators, it uses up our jetpack in the process.
    It would be real nice if this didn't happen.
     
    #8
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  9. roggab

    roggab Lieutenant

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    Wind generators by wind speed of planet) Cool idea!
     
    #9
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  10. Myrmidon

    Myrmidon Rear Admiral

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    I fail to comprehend what this means. :rolleyes:
     
    #10
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  11. krazzykid2006

    krazzykid2006 Rear Admiral

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    Station services could only repair to template before if memory serves me right. Now they can also repair damaged blocks.

    This below was all for the station services. It would have read easier if they indented these,
    "
    - Station Interface:
    - showing faction symbol with colored background
    - opening/closing station interface window now dynamically if you get attacked or ship moves
    - reparing now blocks, too
    - Change Trader loca key to properly display faction names in map legend"
     
    #11
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  12. Myrmidon

    Myrmidon Rear Admiral

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    That makes sense now thank you.
     
    #12
  13. Ronewird

    Ronewird Commander

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    we have ladder hurra!!
     
    #13
  14. Myrmidon

    Myrmidon Rear Admiral

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    Any reason why the PV is can not be detected by the SV detector? Do we have stealth entities in the game?
     
    #14
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  15. Fractalite

    Fractalite Rear Admiral

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    It's the little things...
     
    #15
  16. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    IMHO Bug Report worthy.

    For the Topic: Ladders for HVs pwease...? *Puppy Dog Eyes...*
     
    #16
  17. Brimstone

    Brimstone Rear Admiral

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    Try turning off jetpack

    Ladders and elevators don't require jetpack, it just fires in them if it's activated and doesn't drain power

    Now, it would be really great if there was a climbing animation, but that can wait
     
    #17
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  18. Myrmidon

    Myrmidon Rear Admiral

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    Those should be retractable like ramps doors etc. They will definitely will be used with the drone hatches and in many builds a non retractable ladder will be an obstacle moving inside the vessel.
     
    #18
  19. Monroe

    Monroe Commander

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  20. GoldDragon

    GoldDragon Captain

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    Move out of expiremental.
     
    #20

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