Alpha 12.1 Patch

Discussion in 'Patch Notes' started by EleonGameStudios, Jun 19, 2020.

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  1. Cpt_Beefheart

    Cpt_Beefheart Captain

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    Changes:
    - Player Turret AI: when selecting "NPC Factions" now also the "Legacy" faction is attacked

    Could this be why my turrets now won't stop shooting NPC's in the swamps? As some predators are now in alien faction?
     
    #21
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  2. Inappropriate

    Inappropriate Captain

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    Hmm. Ladders are a nice addition but the need some refinement.
    • The movement on them is way too fast. Slow it down by maybe 25 to 50 percent.
    • Make it so you can only ascend/descend when facing them.
    • Restrict weapon usage while moving up/down. You could (maybe) climb while firing an assault rifle one handed but it would be really freken hard to coordinate plus you'd be awfully slow and you probably wouldn't hit what you were shooting at anyway.
    • Maybe change the controls that that you climb up by holding forward and down by holding back and restrict side to side movement. Tapping jump could disengage while holding jump could let you leap off.
     
    #22
    Last edited: Jun 20, 2020
  3. Kahrek

    Kahrek Captain

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    Ladders... I may need a moment.. sorry BRB. I'M NOT CRYING it's just rock dust in my eyes.!
     
    #23
  4. Track Driver

    Track Driver Captain

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    You can also place them horizontally and move along like monkey bars. Not exactly practical, but it does work. :D

    Perhaps we could get a ladder for SV/HV? It could be useful for some designs. Just a thought.
     
    #24
  5. Brimstone

    Brimstone Rear Admiral

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    Would like to see variations eventually also. Couldn't find a picture to match the image in my head, but imagine thick rungs, curved to mount to the wall directly instead of having the uprights, or wall panels for a look like this:

    20180115132459_1.jpg
     
    #25
    Last edited: Jun 20, 2020
  6. Honey_Badger

    Honey_Badger Ensign

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    LADDERS! Why am I excited about ladders?
     
    #26
  7. Monroe

    Monroe Commander

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  8. Monroe

    Monroe Commander

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    @EleonGameStudios @Taelyn @Hummel-o-War I'm getting some sass from other users telling me to just wipe my server. When you're accountable to your end-users and all the time they've put in it isn't that simple. In the past, Experimental Branch has been everything on Stable plus more. Is that not the case this time? And can I get a definitive word from you as to whether or not these hotfixes will ever be pushed to Exp? I will wipe if I have to but I will have some angry folks to deal with. Thanks. - Monroe
     
    #28
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  9. Taelyn

    Taelyn Administrator
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    1. We dont apply the Hotfixes to the EXP Branch anymore. We dont want that people stay on the EXP Branch. Opt out and go to the Main Branch
    2. Never adviced to take a SaveGame from EXP to Public. If you want to do that thats up to you ofcours
     
    #29
  10. Monroe

    Monroe Commander

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  11. Hawkie

    Hawkie Commander

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    Any chance to get a better destricption of the structure command? The help meny says i can get and set properties, but how can i know what properties there is? Any chance to have a "structure list property" command?
     
    #31
  12. Andre Merrick

    Andre Merrick Commander

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    - Removed hardcoded SV limit of 15 AU for warp distance

    So.. does this mean we can travel to the next Solar System... or .. that if a planet in our current Solar System in more than 15 LY.. we can get there?

    I tried travelling to another Solar System.. 20 LY away.. and it indicated.. "You can only travel 0.0 ly"
     
    #32
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  13. jlego

    jlego Captain

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    It seems so. Golems seem to be in the Legacy faction, and now turrets fire at them with NPC Factions selected, when we (@elmo and I) really only intend them to fire at Zirax. I’ve no idea what the intent of this change was, but it makes our HV minigun turrets less useful, because we have to switch them off entirely now to stop them wasting ammo :/
     
    #33
  14. Taelyn

    Taelyn Administrator
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    By Default nothing changed for the SV
    Server Owners and Players who like to mod things can remove this limit now (before they couldnt)
     
    #34
  15. Andre Merrick

    Andre Merrick Commander

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    Where do you modify the limits for the travel distance for SV's?
     
    #35
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  16. Taelyn

    Taelyn Administrator
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    Config Files

    We dont give any support on them
     
    #36
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  17. Andre Merrick

    Andre Merrick Commander

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    I found it anyway. :)

    In the "BlocksConfig".... WarpDriveSV
     
    #37
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  18. Robot Shark

    Robot Shark Rear Admiral

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    I'm guessing that you do not want people on the experimental branch unless there is something you want tested.
    So not more "set it and forget it".
    Understood, changing my settings now.
     
    #38
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  19. Tyrax Lightning

    Tyrax Lightning Rear Admiral

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    Actually, I think there could be ways to stick non-retractable Ladders onto External Tank Sides to climb up to for access to the top of the HV to walk to that high up hard to reach Armored Cockpit. ;)
     
    #39
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  20. AlbaN

    AlbaN Commander

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    Are there any plans to increase the number of pentaxit tanks ( more than 1 ) ?
     
    #40
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