Guys @Space Ghost , @Kassonnade , @StyxAnnihilator , @monktk this is what i was telling them in many threads before and always... Current system defies logic pretty much. I've suggested a minigame like base attack scenario... With different stages to prevent the attacks by killing recon drones etc... Sometimes the game just forgets, it is missed the base attacks and double spawns the attacker fleet on the next reload. (I can not talk about the latest build because i haven't tried it yet, but i think the old system is more or less the same.) As i see it, this problem roots in two systems which affect the whole gameplay. One is the AI... It had improved a lot, but it still lacks tactics in general. It shows some behavior, but usually it is pretty basic. (Sometimes the spawn rates are so fast, that you can't even notice the cheating AI ) Second is difficult settings: Are a basic concept too, every game uses this numeric a Lvl X+Constant*Difficult settings formula like aproach. So basicly what im saying a lvl 10 soldier will be X times stronger then you but it will be as dumb as the lvl 1 soldier... Someday i would like to see that the AI on lvl 10 has more tactics, smarter and not just stronger than the player and the game will let us have that chase and the adrenalin boost while we are hunting them down instead of multirocketing the shet out of the never ending spawn... The AI should play with you, not just reacting to the player's actions. It should randomly poke / attack you with random drones /vessels or just lure you in a trap. Sometimes with low insterest facilities don't even respond to your attacks... For me this tactical decesion making is missing completely. But maybe some day we will have that more realistic AI which is minig for resources, which may run out of resources, which may send you a message: "Screw you, i surrender this facility... It is yours.." just to be back later to tear it apart with a fleet (where you have the opportunity to defend or flee) Just make a self learning Ai which analyses the player behavior on offical server to construct it's own attacks.