Alpha 12 Experimental - Phase 4.1 Update

Discussion in 'News & Announcements' started by Hummel-o-War, May 27, 2020.

  1. Hummel-o-War

    Hummel-o-War Administrator
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    Hi Galactic Survivalists!

    Although phase 4 was released just a few days ago, we have worked on some important bugfixes which we do not want to delay any longer.

    That being said, this is not only a bugfix update or a hotfix to phase 4, but also adds several new elements in terms of gameplay and visuals for you to test as well! Some of these are currently work-in-progress, but - as always - require your dedicated feedback to improve them up to the next phase-release. :)

    Phase41_RealStarsSkybox.jpg
    Please find the full changelog added below.

    As usual:
    While the Experimental phases last, we will continue to update the following post with the latest Experimental version changelogs for hotfixes and intermediate bugfix patches: https://empyriononline.com/threads/alpha-12-experimental-updates-and-hotfixes.92687/

    For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

    Have fun! :)


    = CHANGELOG =

    Gameworld
    • Space: now using real stars and nebulas instead of skybox images. (only for games started with 12.4.1; For old scenarios: remove the Nebula/Stars property from playfield.yaml )
    • Space: POIs now will be placed within a max radius of 15000m around the center of the playfield (only for games started with 12.4.1)
    • Galaxy Map: coordinates are now displayed as LY instead as sector coordinates
    Story and POI
    • Added story intro mission: Starting The Journey (auto-activates on completion or decline of Tutorial BUT can also be activated manually!)
    • Storyline missions now require a RP of 'neutral' (Talon, Polaris); Note: All story missions can be activated manually!
    • Uncertain Outcome: Improved waypoints to avoid being guided to the wrong POI
    • Uncertain Outcome: Asteroid Mining Station now has an Admin Core to avoid ruining Polaris RP while fighting with the Zirax
    • Totally Overpowered: Removed secondary trading station from AridStarter to not confuse the pda mission
    • Human Remains: Removed creature spawns from UCH Heidelberg position on starter planets ( avoids distraction by being attacked while reading )
    • Added Defense stations for Traders Guild (thx to sulusdacor)
    • Added Polaris Gas Refining orbital station (thx to Kaeser; for now added to playfields: Asteroid, Asteroid Few)
    • Added more VOID and Progenitor Artifacts (thx to Fractalite)
    • Updated Legacy POI and ships (thx to vermillion)
    • Updated Legacy Matter Converter (thx to Kaeser)
    Materials & Crafting
    • Added Platinum ( Ore > Bar > Ounce) and Aluminum ( Ore > Powder > Coil); Currently only as collectibles and for trading; not used in crafting yet. Obtainable from planetary deposits and asteroids in certain locations only (Hint: Watch out for Zirax Commanders ;) )
      Known issue: Resource icons might not shown on some planet info cards (only number of deposits displayed; Will be fixed in Phase 5)
    • Added back Iron/Copper/Silicon ore deposits around Tutorial 'Large Wreckage' site to reduce search-frustration at game start (for new players).
    • Renamed 'Hardened Steel Plates' to 'Sathium Plates' to reflect the changed crafting logic and to reduce confusion (As of Alpha 12, Hardened Steel blocks use Titanium; Combat Steel blocks use Sathium).
    Registry
    • Added a ‘proximity log’ for own structures in the registry (see new button)
    • Reduced amount of information shown in the Registry.
      Explanation: In the old version there was way too much data shown, also it was too expensive on opening (network traffic, etc). This is the first implementation in a try to optimize the data that is shown in the registry (compromise regarding performance and usability).
    Phase41_ProximityLog.jpg

    Multiplayer
    • Added offline chat messages via DB (WIP): In Private and Faction channels, you can now send chat messages to a player who is offline. He will receive the message when coming online again and opening the chat window for the first time.
    Technical changes
    • Not showing star distribution on loading the game any more but only when using console command 'galaxy info' (new parameter)
    • Removed custom VC Redistributable installation
    • Better compression quality for nebulas
    == BUGFIXES ==
    • Database: API Destroy calls don’t set parameter in DB
    • Fixed NPC Spawn on Polaris Smelter POIs
    • Fixed: CV RCS could not be upgraded to T2 version
    • Fixed: Solar panel producing energy during night bug
    • Fix for sporadic CoQ when crossing the 'green wall' border on a planet with a player bike
    • Fixed error message in PF log: Kinematic body only supports Speculative Continuous collision detection.
    • Fix jittering distance labels in maps. Correct distance label in system map.
    • Fixed CoQ when taking over an enemy POI and spawners still try to spawn entities
    • Fixed problem that you could choose a freighter CV as spawn point as medic station/clone chamber
    • Fixed: sporadic exception when closing the space map before all planets were generated
    • Fix for legacy (old) scenarios not sending all playfields to clients
    • Fixed random POI overlapping bug
    • Fixed container/constructor logic on Firebase POI (thx to Pantera)
    • Fixed ore texture for Titan underground voxel deposits
    • Fixed: Missing damage state for Armor Locker (BACV) made it vanish when damaged
    • Fixed: Teleporter (CV) now returns the appropriate crafting materials on deconstruction and requesting the appropriate materials for Repair and BP Factory
    • Fixed sporadic CoQ when opening registry
    • Fixed: CoQ spam from Troop transport when loading into a save game
    • Fixed missing loca entries for Orbit Lines and other panel toggle buttons
    • Fixed: CoQ when opening Registry/Teleporter UI
    • Fixed: Thruster torque at 0 for yaw, pitch & roll
    • Fixed wrong colors in UI.
     

    Attached Files:

    #1
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  2. Quarior

    Quarior Commander

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    Nice work.
    Question : Will be also apply for planet the space view method ?
     
    #2
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  3. TK85

    TK85 Captain

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    Nice!
     
    #3
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  4. Hummel-o-War

    Hummel-o-War Administrator
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    Currently this is only for orbits. But we'll investigate if that can be done for when you are standing on a planet as well. ;)
     
    #4
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  5. nottrox ¯\ (ツ) /¯

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    :) Bugfixes :)
     
    #5
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  6. JusZi

    JusZi Ensign

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    Space is awesome now, thanks! (after quick testing)
     
    #6
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  7. ravien_ff

    ravien_ff Rear Admiral

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    That would be epic!
     
    #7
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  8. Zeellott

    Zeellott Lieutenant

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    How do I turn off " Ship to heavy" message from popping up every 15 seconds? The message is popping up even on the new prefabs in creative and survival.
     
    #8
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  9. Khazul

    Khazul Captain

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    Suggest consider nickel (basic starter tier resource) for solar capacitors and consider adding basic batteries, and maybe lithium as higher tier (alongside titanium, neodymium etc) for advanced batteries in future :)
     
    #9
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  10. Khazul

    Khazul Captain

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    Any news on whether planetary PVs are expected to work (ie fly along a patrol path) in this release or still being worked on?
     
    #10
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  11. Pantera

    Pantera Administrator
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    They are not fixed yet when they are a note will be added into whichever patch notes it ends up being in.
     
    #11
  12. xiaojie233

    xiaojie233 Commander

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    I just want to know when we can get the public version of A12?;)
    And I hope a new trailer of A12 can be made to replace the current A7.0 one on Steam store page
     
    #12
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  13. Fractalite

    Fractalite Rear Admiral

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    So I will continue the advocacy here; Can we please remove "ounces" and related, from the game and replace them with the metric system?

    Don't make me start a pseudo political Twitter protest #saynototheounce
     
    #13
  14. Khazul

    Khazul Captain

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    I would go further and suggest that no name of anything should in any way reference a standard unit of measure as such will only hinder future mass/volume balancing.

    Whatever the choice is for platinum, I think it should be the same as for gold. If ingots is unsuitable, perhaps 'bars'?
     
    #14
    Last edited: May 27, 2020
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  15. Vermillion

    Vermillion Rear Admiral

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    They need to replace Platinum Ounce with Platinum Foil or something similar. Something with a practical use.
    Same deal for Aluminium Powder. It should be an ingot, unless they plan on making thermite.
     
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  16. Sofianinho

    Sofianinho Captain

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    That's SOOO much better than the old crazy skyboxe, it's actually beautiful ! [​IMG]
     
    #16
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  17. AlbaN

    AlbaN Commander

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    I started new game, tried to test tutorial, and there was the same warning "Ship too heavy"
    20200527173139_1.jpg
     
    #17
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  18. Pantera

    Pantera Administrator
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    This will be gone from HV's in the next release no ETA just yet as of replying to this.
     
    #18
  19. Brimstone

    Brimstone Rear Admiral

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    I second that. I have mass/volume turned off because it's not implemented properly. I don't need the loud "too heavy" warning every time I enter or exit a vehicle...

    I'll have it turned on if it ever properly reflects a reduction in acceleration instead of a reduction in speed.

    It's in an SV for me... The warning should be dependent on whether M/V is on or off, period
     
    #19
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  20. jadefalcon

    jadefalcon Captain

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