Alpha 12 Experimental - Phase 5

Discussion in 'News & Announcements' started by Hummel-o-War, Jun 3, 2020.

  1. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    • Developer
    Joined:
    Jun 15, 2015
    Messages:
    11,011
    Likes Received:
    17,523
    Hi Galactic Survivalists!

    The public release of Alpha 12 is coming closer. For those that asked: Expect it to happen around mid of june! No liability assumed, of course. :D

    Phase5_AlienTowerStory.jpg

    That being said, Experimental Phase 5 is adding one of the last features, related to the new galaxy: the Station Services.

    Station Services will allow you to refill fuel and pentaxid, restock your ammo, repair your vessel or fast-charge your shields in exchange for credits. For testing how this will work, visit the Polaris Trading Station on the Temperate starter planet. When in range, open the Control Panel (P) and find the new tab ‘Station Services’.

    Keep in mind this is a new feature addition. The pricing will change. We also plan to add the Station Services to more planetary and orbital structures until the next phase.

    For now, let us know what you think: https://empyriononline.com/threads/a12-exp-station-services.93655/ :)

    We have of course also worked on the galaxy, the stars, nebula - which are now part of the orbital skybox as well! - and bugfixes. ;)

    Please find the full changelog added below.

    As usual:
    While the Experimental phases last, we will continue to update the following post with the latest Experimental version changelogs for hotfixes and intermediate bugfix patches: https://empyriononline.com/threads/alpha-12-experimental-updates-and-hotfixes.92687/

    For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

    Have fun! :)


    == CHANGELOG ==

    NEW FEATURE

    - Added 'Station Services'

    When in range of a station (300m) which has the station services enabled, open the control panel of your vessel (P) and find the new tab 'Station Services'. You can buy and refill fuel, ammo and pentaxid, as well as repair your ship (repair-2-template!) and quick-load your shield - in case you have the required credits. The availability of station services (and which services are offered) can be set individually for an orbital or planetary POI in the playfield_static.yaml PROPERTIES entry. The pricing is taken from a new parameter, set in the ItemsConfig.ecf. This base pricing can then be further modified by factors in the playfield_static.yaml file.

    The station services can be tested at the Polaris Trading Station on the Temperate starter planet. You can also find a setup example in its playfield file!

    Feedback thread: https://empyriononline.com/threads/a12-exp-station-services.93655/

    Phase5_StationServices.jpg

    GALAXY
    • Now supporting 20 starter planets (old: 10)
    • Space: fading out now nebulas if they are farther away than 50 LY until they fully disappear in 250 LY distance
    • Galaxy nebulas: changed from single billboard to 'billboard cloud' to allow star systems to be within a nebula and show it 'around' the star system playfields. More to come!
    • Moved Legacy NPC territory closer to galaxy ( should now be in range of the warpdrive )
    • Space and distant stars: adjusted brightness and color (less bright and less saturated)
    Phase5_Nebula-800x450.jpg

    GAME WORLD
    • StarterMoon now a bit more 'forgiving' + reduced enemy drone presence
    • Swamp Starter: Added back 1 Anti Radiation Ointment to MEDIUM difficulty start escape pod equipment
    GAMEPLAY
    • Item grid auto-sorting now combines stacks of same item type and meta and saves the selected mode in the savegame
    • Increased Shield-Damage of NPC Faction Plasma Turrets (Green/Red)
    • Add label to identify unmarked column for Loot Id in Devices page for spawner pad setup
    • Ventilator Blocks now also available in Small Constructor
    PDA / MISSIONS / POI
    • Offworld Grave: Found logs can now be re-read on the token console (intermediate workaround for now)
    • Offworld Grave: Added some 'gifts' near some of the story-relevant consoles (mainly directed to new players)
    • Tales of the Past: Prison should now spawn more reliably (please retest your seeds and report back if it does not!)
    • Replaced story-POI cores with NPC Admin Cores: Control Station (Minefield), Com Array (Moon), Mainframe (Moon), Ilmarinen (slight updates as well), Pirates Hidden Base
    • Added: Trader Defense outposts HQ-version (thx to sulusdacor)
    • Added/Updated: Trader/Polaris Gas Refineries (orbital station; thx to Kaeser)
    • Added more Progenitor Artifacts (thx to Fractalite)
    • Added new Pirates Main base variant (creator: Twibras: modified: Fractalite)
    • Added new Pirates CV for SpaceBaseDefense ( Reworked by sulusdacor)
    • Updated: Polaris Asteroid Mining station (Story; thx to vermillion)
    • Added: New version of the Tales of the Past Alien Tower (thx to vermillion)
    BUGFIXES
    • Fixed: PDA NearDeposit returns CoQ
    • Fixed: Old/legacy scenarios: added another fix for solar systems not showing up on first connect to a dedicated server
    • Fixed: CoQ on start when selecting the orbit start for creative mode
    • Fixed: Shared markers when copied to another players private list no longer persist after server restart
    • Fixed: The "Remove" button in the "Add a map marker" window isn't working
    • Fixed: Ship controller torque generated by thrusters leads to zero rotation ability when adding thrusters in some cases
    • Fixed: 'wipe poi' removing structures instead of regenerating them.
    • Fixed: 'wipe player' not removing player structures
    • Fixed: Infinite fuel/CP access exploit with faction "none" POIs
    • Fixed: Planet Info shows always the 0 Origin and not working properly
    • Fixed: Shared markers still appearing after being expired.
    • Fixed: offline chat messages not displayed if only quit to main menu
    • Fixed: faction messages not displayed in chat log until player first opened chat window
    • Fixed: AIPV's once spawned do not move or "Patrol"
    • Fixed: Remove button for bookmark dialog doesn't work
    • Fixed: loot drops on NPC Spawner for a LOT of POIs (thx vermillion!)
    • Fixed: several issues and exceptions when starting the Base Attack scenario.
    • Fixed: double occurrence of structures that were taken over by players.
    • Fixed: wrong selection on reopening.
    • Fixed: wrong distance calculation sometimes
     

    Attached Files:

    #1
    Last edited: Jun 3, 2020
  2. The Salty Snake Chef

    Joined:
    Apr 18, 2020
    Messages:
    92
    Likes Received:
    122
    Great Job! Can't wait to play it!
     
    #2
    Tyrax Lightning and ravien_ff like this.
  3. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,359
    Likes Received:
    13,407
    Those new nebula are awesome!
     
    #3
    Sofianinho and Tyrax Lightning like this.
  4. Captain

    Captain Commander

    Joined:
    May 5, 2020
    Messages:
    48
    Likes Received:
    122
    Great job, keep up the good work ! :)
     
    #4
    Tyrax Lightning and Germanicus like this.
  5. Demonic

    Demonic Captain

    Joined:
    Feb 2, 2018
    Messages:
    176
    Likes Received:
    444
    Darn it, I have to hurry up the work on my ships :D
     
    #5
    Tyrax Lightning likes this.
  6. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    1,640
    Likes Received:
    4,945
    The introduction of Station Services already has my gears turning.

    My thoughts for tweaks.
    All factions offer station Services through their headquarters in the sector. (Just in case you make Polaris mad with you.)
    Prices adjust depending on faction reputation.
    Fuel delivery services for BA's in the same sector. (Fuel shuttles the players can intercept?)
     
    #6
  7. nottrox ¯\ (ツ) /¯

    Joined:
    Jul 27, 2018
    Messages:
    279
    Likes Received:
    303
    Well i don't know aboutthe random galaxy process but on the EXP server the Legacy Territory was reachable. It was a bit tricky to find the (a) way but that was kinda part of the fun.:oops:
     
    #7
    Tyrax Lightning likes this.
  8. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    2,481
    Likes Received:
    5,550
    WOW Station service!!!! Great idea!!!!!! Now we don't have spend so much time mining .
     
    #8
  9. Monsieur Saruch

    Joined:
    May 7, 2020
    Messages:
    1
    Likes Received:
    1
    When will the 12.5 exp update release for dedicated servers ?
     
    #9
    Tyrax Lightning likes this.
  10. Welderold

    Welderold Lieutenant

    Joined:
    Jun 12, 2018
    Messages:
    62
    Likes Received:
    60
    Fresh start - Temperate Planet - Reputation: Neutral (trying also Friendly) - Distance to TraSta: 81m = "Station services not active"

    Empyrion - Galactic Survival Screenshot 2020.06.03 - 19.40.04.89.png Empyrion - Galactic Survival Screenshot 2020.06.03 - 19.40.37.74.png
     
    #10
    Tyrax Lightning likes this.
  11. Pantera

    Pantera Administrator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    6,570
    Likes Received:
    6,150
    Currently it's only setup for the trade station on the planet of the Temperate starter.
    Look for this in the playfield.yaml's:

    Code:
                - Key: StationInterface
                  Value: "Fuel:1.5,O2:1.2,Warp:1,Ammo:0.7,Repair:8,Shield:1,IfNeutral:0.2,IfHonored:-0.20"
    
    NewGame_1_2020-06-03_17-59-13.png
     
    #11
  12. Welderold

    Welderold Lieutenant

    Joined:
    Jun 12, 2018
    Messages:
    62
    Likes Received:
    60
    Yes, Temperate Starter and here is that code from my playfield.yaml file.
    Desktop Screenshot 2020.06.03 - 21.06.03.63 (2).jpg
     
    #12
    Tyrax Lightning likes this.
  13. Pantera

    Pantera Administrator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    6,570
    Likes Received:
    6,150
    The screenshot shows you in the Orbit of the planet the trade station with it setup is on the planet.
     
    #13
  14. Welderold

    Welderold Lieutenant

    Joined:
    Jun 12, 2018
    Messages:
    62
    Likes Received:
    60
    Ah....okey. Thankyou! :oops:
     
    #14
    Tyrax Lightning and Germanicus like this.
  15. Cömmander_Aslan

    Joined:
    Apr 14, 2017
    Messages:
    11
    Likes Received:
    20
    These new nebulas are mind-blowing. Awesome new features, keep up the good work!
     
    #15
  16. RazzleWin

    RazzleWin Rear Admiral

    Joined:
    May 22, 2017
    Messages:
    1,197
    Likes Received:
    1,947
    I see in my mind all these Texaco service stations all through the galaxy. :D

    Pull in and these little drones rush out and clean your windows for you! :eek:
    texaco1.jpg
     
    #16
  17. Raven_Ta2

    Raven_Ta2 Ensign

    Joined:
    Jan 22, 2020
    Messages:
    7
    Likes Received:
    5
    Do we need to start a new game or will the new features be available to existing saves?
     
    #17
    Tyrax Lightning likes this.
  18. krazzykid2006

    krazzykid2006 Rear Admiral

    Joined:
    Feb 28, 2017
    Messages:
    1,892
    Likes Received:
    2,381
    You need a new game to get all the new features. Any time they make changes to POI's or playfields you have to start a new game to get the full changes.

    That or you have to do a bunch of file manipulation to delete playfields and let them regenerate with the new templates.
     
    #18
    Tyrax Lightning likes this.
  19. Raven_Ta2

    Raven_Ta2 Ensign

    Joined:
    Jan 22, 2020
    Messages:
    7
    Likes Received:
    5
    What sort of file manipulation?
     
    #19
    Tyrax Lightning likes this.
  20. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,663
    Likes Received:
    9,564
    What determines the cost of repairs? The ingots don't seem to have a market price in the itemsconfig. So where's the price coming from?
     
    #20
    Tyrax Lightning likes this.

Share This Page