Alpha 12 Experimental - Phase IV

Discussion in 'News & Announcements' started by Hummel-o-War, May 22, 2020.

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  1. Hummel-o-War

    Hummel-o-War Administrator
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    Hi Galactic Survivalists!

    First of all, thanks a lot for your patience, while we had to delay Phase 4. We have made good use of these additional days and a lot has happened in the code and in the game.

    Phase4_XenuTemple.png

    A few highlights:
    • The galaxy is now a lot more configurable. You can now use ‘Regions’ for local hotspots and for the general shape and design (amount and type of stars etc).
    • We have added the ‘Scoreboard’ to the old player overview (Button: B). You can now see a lot of stats and info in a leaderboard style
    • The Registry now allows to directly jump to a system with the ‘show on map’ button
    Please find the full changelog added below.

    There is one caveat, though: the flexibility for the galaxy-setup, database changes and other adjustments, now require a new game start. As already announced, old savegames from the previous Experimental phases are no longer compatible anymore.

    The good thing: starting a new savegame will allow you to play the updated story missions and explore the reworked POI, as those cannot be updated in existing savegames as well. :)

    As usual:
    While the Experimental phases last, we will continue to update the following post with the latest Experimental version changelogs for hotfixes and intermediate patches: https://empyriononline.com/threads/alpha-12-experimental-updates-and-hotfixes.92687/

    For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

    Have fun with Phase 4 - and tell us what you think about the changes! :)

    PS: Dedicated Server files are again available with todays release & we have reset our EXP server with an updated scenario as well!


    = CHANGELOG =

    GALAXY & GALAXY CONFIG
    • Better elliptical galaxy generation, improved naming algorithm for stars.
    • Added REGIONS: up to 99 StarRegions & StarClass are possible (See GalaxyConfig for examples)
    • Updated GalaxyConfig.ecf and created new galaxy appeal, using the new techniques
    • Added in-line documentation an info to the GalaxyConfig.ecf
    • Warp target playfield names 'around the sun' got renamed from f.ex. 'Ellyon_0,0,-1' to 'Ellyon [Sun Back]'
    • All warp target playfields are now PvE
    • Add player/hover target position to system/galaxy maps. Make input boxes bigger to accommodate full sector coordinates.
    • Info cards in the system map for sectors will now show a class of the playfield
    • Added display names for space sectors map
    • First draft of galaxy nebulas
    phase4-Galaxy_new.jpg

    GAME WORLD
    • Space Base Defense enabled for Pirates faction (FactionWarfare.ecf)
    • Adjusted TemperateStart planet and starter zone
    • Decreased spawning of ground AI on TemperateStarter
    • Added new icons for space sectors: Junkyard and SpaceEmpty (System map)
    • Updated: Moved Legacy galactic territory to new position + changed content
    • Updated playfields: Increased spawn probability of asteroids in space slightly
    GAMEPLAY
    • TurretAlien ( Pulse Laser Turret T2 ) is now fully working (Legacy Infector and Decimator class vessels will now shoot back!)
    • Added Titanium Rods to MA Corp Traders
    • First draft: Item-Sorting now persistent per container/inventory (In-Session. Not yet saving to savegame)
    SCOREBOARD
    • Added Ranking to scoreboard ( press B )
    • Added leaderboard values ( Visited systems, Blocks placed, deaths,..and a lot more)
    • Added sections to scoreboard window: Player, Player's Faction and All Factions
    Phase4_Leaderboard.jpg

    REGISTRY
    • Registry now remembers last selected entry and selects it again when reopening
    • Added "Show On Map" for selected stars and solar systems
    • Showing bookmark icon now always for all bookmarks and not the chosen icon of the bookmark, to easier identify bookmarks in registry
    POI & BLUEPRINTS
    • In playfield yaml, random POI config: Added "UseEachGroupPoiOnlyOnce" flag to force each POI of a POI group to be spawned only once
    • POI in orbit are now distributed up to 15.000m from center in each direction (before: 2000)
    • Manually spawning blueprints: limiting the move down into terrain until the first device
    • Manually spawning blueprints: added game option 'UndergroundBpSpawn' to override spawn limit (see possible values and default in an gameoptions_example.yaml)
    • Improved RandomPlacer to overlap less, to better use the allowed distance between POIs (even before one POI fails to be placed)
    • Updated: Small adjustments to Ancient Revelation Control-Station POI
    • Updated: Removed cores from orbital CV wreckages
    • Updated: Reworked Unknown Artifact, Helix, Structure
    • Updated: Xenu POI groups (standard, advanced and special POI)
    PDA, DIALOGUE & MISSIONS
    • All Story Missions are playable on all starter planets now
    • All Story Missions have been updated and improved (sometimes significant changes) for consistency with the game story ( Note: The missions are currently 'free to activate' or will activate automatically in certain conditions. They are not linked in a row, to make testing easier. This will change with the public version!)
    • PDA window improvements: for each category the last selection (chapter or task) is remembered, if the active chapter is displayed the currently active task is selected
    • PDA window: Added hint to "Activate" button if disabled because chapter is ChapterActivation controlled
    • Dialog window: Changed all texts to TextMeshPro, now all features of the Sign blocks can also be used here, e.g. alignment
    • DialogueSystem: added function GetInstanceTicket()
    • DialogueSystem: added dbglobal_int
    • Allow optional scenario Localization.csv (SP and MP!)
    Phase4_LegacyPOIs.jpg

    BALANCING
    • Added Radiation-removal to all Anti-Rad medicals ( Ointment: -1, Pill: -3, Injection: -5, Decontamination Kit: -7)
    • Reduced RP gain from killing a member of an NPC faction
    DATABASE
    • Now logging player AI vessel destruction
    • Now logging player completed PDA chapters
    • Added network profiling data (package count + size), added IsPvp flag for playfields,
    • Added dialogue states visited, player structures visited, build nr and version, player credits
    CONSOLE COMMANDS
    • ConsoleCmd GalaxyConfig: added output where the config file is loaded from
    • Added console command 'galaxy' to reload the GalaxyConfig.ecf of the current savegame and test the parameters on the galaxy. Might break the current savegame!
    phase4-progenitor.jpg

    == BUGFIXES ==
    (Experimental 12.4 2913)
    • Fixed: Regeneration of asteroids, POI's etc not working
    • Fixed: Can’t click "New Game" with some languages
    • Fixed: Terrain "Walls" appearing in or around structures
    • Fixed: Planet resource deposits are identifiable with map marker
    • Fixed: Clone chamber does not appear in the respawn options
    • Fixed: Autominer cannot be upgrade to T2 and T3 anymore
    • Fixed: A waypoint that is setup for a planet follows the player when the player enters the planet
    • Fixed: Unable to warp to a waypoint setup in another star
    • Fixed: Difference in distance between the warp line & "Lock button" distance
    • Fixed: Infinite fuel/CP access exploit with faction "none" POIs
    • Fixed: [MP] Vessels don't load/update in correct position for other clients
    • Fixed: Waypoints persist after picking up a waypointed terrain placeable
    • Fixed: Added touchable collider to station console hologlobe element
    • Fixed: Alien turrets should not attack predator animals (like spiders) any more
    • Fixed: LY distances between stars, as a result: galaxy radius is now 500 instead of 3000 LY (it was always smaller than 3000LY, the display before was faulty)
    • Fixed: Wipe command to work also with the new DB
    • Fixed: Label anchors for player position and other labels
    • Fixed: Incorrect display of LY label and distance in sector list
    • Fixed: Solar panel in space not producing energy bug
    • Fixed: Exception sometimes when opening system mapMode
    • Fixed: Menu tab not updated to system map when double clicking star to open console Window
    • Fixed: Missing entry for LY distance
    • Fixed: Access Constructor step did not work in RP-2 tutorial
    • Avoiding exception when ticks get out of bounds and opening player window
    • Fixed: Wrong tooltip for minimap when in various screen aspects
    • Fixed: Legacy planetary playfield issues
    • Possible fix for sometimes flickers when switching between system and galaxy maps
    • Fix for bookmarks in instances not showing up
    • Fixed missing scrollbars in system description panels
    • Fixed sorting visited star system list
    • Registry: fixed problem that two entries for some objects appeared
    • DB: fix for communication abort when entering a server the very first time and opening the player window
    • Fixed: Polaris Scout pivot issue
     

    Attached Files:

    #1
    Last edited: May 22, 2020
  2. Groza

    Groza Commander

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    finally! today is good day
    but, what about dedicated server?
     
    #2
    Last edited: May 22, 2020
    nottrox ¯\ (ツ) /¯ likes this.
  3. Pantera

    Pantera Administrator
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    The server files are now on the experimental branch.
     
    #3
    Ephoie, Groza, [BB]Drifter and 4 others like this.
  4. Hummel-o-War

    Hummel-o-War Administrator
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    Dedicated Server files are again available with todays release & we have reset our EXP server with an updated scenario as well!
     
    #4
    Ephoie, eLLe, TK85 and 3 others like this.
  5. Kumbaya

    Kumbaya Lieutenant

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    wow, best news on this week! tnx guys!
     
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  6. webmaster Arcus Kogamiyta

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    Keep up the good work
     
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  7. Olinater

    Olinater Ensign

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    Very nice!
     
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  8. Wellingtoon

    Wellingtoon Commander

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    Sorry to be that guy, but is there any word on teleporters not turning off when teleporting out of playfield?
     
    #8
  9. Obcy

    Obcy Lieutenant

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    Can You Devs add fully transparent windows for me? Please :)
     
    #9
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  10. Inappropriate

    Inappropriate Captain

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    Now that work is being done on factions and you have given turrets to the alien faction please separate the "Predator / Alien" turret targeting group!!!

    For that matter, please also separate the "NPC / Drones / Player" group as well.
     
    #10
  11. Taelyn

    Taelyn Administrator
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    Its logged and beeing looked at
     
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  12. Wellingtoon

    Wellingtoon Commander

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    Thanks for the quick reply. Back into my box now :)
     
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  13. [BB]Drifter

    [BB]Drifter Commander

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    Refresh my memory here.... sorry I’m old ya know. o_O

    What is the steam cmd line for experimental for this game? It’s app_update 530870 but can’t remember the remaining part for experimental. Not awake yet and won’t be updating until after work, “essential” ya know.... :rolleyes::rolleyes::rolleyes::rolleyes:, but I’d like to be prepared for this evening on the dedicated. :)
     
    #13
  14. Taelyn

    Taelyn Administrator
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    app_update 530870 -beta experimental validate
     
    #14
  15. Scoob

    Scoob Rear Admiral

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    Nice, thanks for the update. Looking forward to trying it out this evening.

    Scoob.
     
    #15
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  16. elmo

    elmo Captain

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    Was so looking forward to this but...Started game got stuff out of escape pod, aborted Robinson protocol and didn't get other stuff so guessing this is a bug or is it intentional.
     
    #16
  17. Taelyn

    Taelyn Administrator
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    The equipment is in the Player Inventory

    Naamloos.png
     
    #17
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  18. elmo

    elmo Captain

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    Only got 1 ration pack, water, detector, tent, ore scanner.
     
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  19. jlego

    jlego Captain

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    @elmo and I have just been playing, and neither of us are getting those items whether we abort the Robinson Protocol or go through it. I was about to reply to you on the bug that was just reported about this, but it appears to have been closed.
     
    #19
  20. Taelyn

    Taelyn Administrator
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    Verify the files, I just tried the EXP Build on Easy equipment and got all the starting items on the Temperate planet

    Can you exaclty tell me what setting and planet you used?
     
    #20
    nottrox ¯\ (ツ) /¯ and elmo like this.
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