DEV BLOG Alpha 12: Part I - The Galaxy

Discussion in 'News & Announcements' started by Hummel-o-War, Feb 21, 2020.

  1. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

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    Hi Galactic Survivalists!

    Welcome to our dev blog on the Alpha 12 features!

    We have dedicated the first release of the planned blog series to the most substantial change coming with the new major updates: The galaxy.

    What does it mean, when we say ‘galaxy’ ?

    Let's answer that question with a picture:

    Galaxy-DetailView.jpg
    All these suns are visitable.
    Some will have planets.
    Some won’t.
    Some might be void of anything.
    Some might be crowded spaces.

    This is where we will start. But there is more!

    In Alpha 11.5, when you look at the galaxy map, you will only see one type of a central star: The default-yellowish sun. For Alpha 12 we have added all of the main sequence star types (archetypes, following the OBAFGKM scale; while the blue-white O stars are the largest and the orange-red M stars are the smallest ). We also added a variant of a Black Hole and a Neutron Star.

    Galaxy-SunCloseup.jpg
    A little note for our Creators: The star types will be placed by a probability factor. For example M is a lot more common than O. Black Holes are rare. Of course you can customize the probability factor for each sun type individually.
    Also, the galaxy you can see in the picture above, is configurable by the amount of stars (min/max) as well as the diameter of the galaxy (which influences how far the stars are away from each other)

    More variants of star types will follow in future updates.

    As you can see, the new “galaxy” is not just an “improvement” over the Alpha 11.5 ‘Multi Solar System’ mechanic. It is something entirely new.

    Downwards compatibility?

    Now you might ask: but what is happening with all the savegames and fixed solar or multi solar games started in Alpha 11.5.

    The answer has two parts
    1. We will add a “legacy mode” for the old scenario and savegames. The galaxy will simply NOT be generated. The downside: you cannot use any of the new features that come with the new system.

    2. We plant to have a new method of how a galaxy is created, including the combination of a fixed part and a generated part
    Point 2 might need some further explanation, but it's not complicated.

    Example: Let's we want to place a system with a starter world and the home planet of a npc faction. You want to place those systems with a certain distance or on a specific, galactic position. You of course also want to have a galaxy, filling up the other solar systems spots, but you actually do not want to add as few as a couple thousand more systems in that config? :D

    We of course have a solution for that.

    Fixed-Random Galaxy Combination

    This info is again a bit more for our creators, but as this was asked several times, we would like to share our current approach right now.

    The method we currently aim for, works like that: you will place your “unique systems” and their parameters in a single sectors.yaml (similar like you did with Alpha 11.5 - although different in some details), then set the “create galaxy” flag to true...and the game will create the galaxy random systems AROUND the positions of your “fixed” solar systems.

    Easy as that! :)
    (Although it’s not even remotely ‘easy’ for our devs to achieve that )

    In the end, you get a galaxy with so many solar systems you will possibly never be able to visit all, different sun types (with different colors!), in a combination of fixed and random generation and a legacy mode for old systems.

    And Gas Giants.

    This blog covers only the very basic elements about the new galaxy creation - but how does this sound to you?

    Cheers,
    Empyrion Dev Team

    PS: Do not forget to participate in and share our GAME SURVEY 2020! http://survey.empyriongame.com/
     

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    Last edited: Feb 21, 2020
  2. Germanicus

    Germanicus Rear Admiral

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    @Hummel-o-War started to wonder... Well, better late than never;):D THANK YOU ELEON!

    One Pic too much;)
     
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  3. Track Driver

    Track Driver Captain

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    I'm excited by the possibilities of the adventure that lies ahead.

    I have one suggestion/request at the outset. PLEASE label the Galaxy Map in WHITE or some other HIGH CONTRAST COLOR! Gray letters on what appears to be a largely gray background makes for unnecessary eyestrain that I, for one, can not afford.

    Thank you.

    btw, is that a sunfish?
     
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  4. Beasthammer

    Beasthammer Lieutenant

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    I just can't believe that this happens finally :) Haha really nice. Lets hope there will be a reason to visit those star systems (Because in No Man's sky you hit the excitement wall really fast and it becaomes really boring after your 30th star system)

    Goodluck guys! We are waiting.
     
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  5. altairdark

    altairdark Ensign

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    At last! Thank you. :)
     
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  6. AlbaN

    AlbaN Commander

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    Nice ! Thank you.

    Will it be possible to warp further than 1 sector ? ;)
     
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  7. Flash Hendricks

    Flash Hendricks Captain

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    Well, takes a bit longer in version 2.3 of NMS, but yours is a good point, @Beasthammer. Hope the Eleon team learns from other's mistakes...
     
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  8. markoredflag

    markoredflag Lieutenant

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    Oh my gosh! Santa Claus fulfilled my 2017 request :) Thank you guys :)
     
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  9. szaone 2

    szaone 2 Ensign

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    scr00084.jpg scr00025.jpg Great news! Thank you. We need black holes too (big, small, etc). Oops i didn't read the entire post^^
     
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    Last edited: Feb 22, 2020
  10. Myrmidon

    Myrmidon Rear Admiral

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    More please....moooooore.....:D

    One thing that rises, obviously, is that developers develop and questions plus ideas from the comminity start to form already. I only hope they will all combine finely in the end. Meaning a better game for all of us and less arguing about various aspects of it between devs-community/players.

    I have a good feeling about this.

    PS.Which SV is that on the photo? Can I find her somewhere?
     
    #10
  11. Germanicus

    Germanicus Rear Admiral

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    We get them "...We also added a variant of a Black Hole and a Neutron Star"
     
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  12. Supay

    Supay Captain

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    No man's sky and space engineers still won't let you visit stars! Looking forward to seeing more stars and black holes!! I see a lot of black holes here on earth in the form of human beings but love them in space. Anyways will the black holes cause damage? Will stars require a special shield to be close or is gravity going to pull us? just curious but everything looks great! Gas giants and neutron stars are awesome! wonder if we will see the binary system also?
     
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  13. Supay

    Supay Captain

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    Oh binary system could be one large star with a moon going around it like now but make the moon a small star?
     
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  14. elgranfoca

    elgranfoca Ensign

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  15. Ephoie

    Ephoie Captain

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    Love it! Awesome to see some more info on A12! Thanks @Hummel-o-War
    EDIT - I also just noticed.... that the units of measurement are in LY (Light Years). This means we can expect a new form of warp, or expanded capabilities of the existing warp drive??? I am excited to see this!
     
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  16. Darren Kay

    Darren Kay Ensign

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    Ah man this is what I been waiting for. Empyrion on a NMS scale!
     
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  17. PYROHYDRA

    PYROHYDRA Lieutenant

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    Very excited for alpha 12 and looking forward to seeing and hearing any more sneak peaks until experimental is released
     
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  18. ravien_ff

    ravien_ff Rear Admiral

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    This. Is. AWESOME!
     
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  19. Wayson

    Wayson Commander

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    Finally!!!! You guys Finally, Truly put the "Galaxy" in the name of the game Empyrion Galactic Survival!!!!
     
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  20. Fractalite

    Fractalite Rear Admiral

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    Wow. I am probably the single hardest person in the world to impress and not gonna lie, that is kinda impressive for such a small team. I am eager to see how it plays out.

    Maybe I will type up a template for player faction creation.... hmmm...
     
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