Oxygenation of ships; give me a debug block i can place anywhere to specify "this space has O2" and I'll be happy. Pressurization; using any kind of flow calculation, bounding, internal volume calculations, etc, will be bad for performance. Space Engineers has O2 pressurization turned off by default; because it's just too intensive for most PCs. Please, Eleon, do not implement breathable spaces this way! Oh and some attention for Creative Building Tools would be muchly apreciated, they are falling behind quite badly! (multiple mirror planes, painting and texturing that respect mirror planes, sizable painting and texturing tools, default block states for paint and texture, fix the bugs with lights and flares not remembering setup, fix mergestructs, implement cut and paste, implement SI for ships...... man I could go on for hours!) new turret models are ok I guess, but as a builder, working with a block building game, I can think of many, many areas that need far more attention than new turrets, lens flares (my eye is a camera now? yeah I know every game does it, but EVERY game ANNOYS me for doing it, my EYE is NOT a CAMERA, I DO NOT SEE LENS FLARES!) I think I need to stop typing now, before this turns into a major rant. Apologies for being terribly reductive about the update and not having anything nice to say.