Alpha 6.3: Bug Fixes and Improvements - Part III

Discussion in 'Patch Notes' started by EleonGameStudios, Jul 2, 2017.

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  1. EleonGameStudios

    EleonGameStudios Developer
    Staff Member

    • Developer
    Oct 20, 2014
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    Notice: If you are using the Empyrion Admin Helper EAH tool and experience problems with your dedicated server after updating to Alpha 6.3, please update EAH to the newest version and manually rename "Srv_Public" into "Srv_Visible" in your dedicated.yaml


    Hi Galactic Survivalists!

    The Alpha 6 phase is making good progress - welcome to a new bug fixing and improvements update!

    Thanks to you ongoing support, Alpha 6.3 again addresses a heap of bugs. But the new update also has some gameplay changes and new additions for you to play around with!

    First and foremost, we are currently working on a full replacement of the old P2P multiplayer mode. As you all know, this mode is still in the game and works to some extent, but also has several limitations and issues. That’s where the new Coop mode comes into play. For more details, please check out this thread:

    As always, please report global gameplay bugs and issues over here:

    Please report crashes, CoQ, freezes and other problems that return a “log file” over here:

    If you are running into an issue that relates to the setup of a scenario and which is NOT a global gameplay issue (that would happen anywhere else), please use the new bug report threads. (Note: these are NOT feedback threads!!)
    - SCENARIO "Dawn of Galaxy":
    - SCENARIO "Invaders vs. Defenders":

    Now have fun and enjoy Alpha 6.3!

    Empyrion Dev Team


    Changelog: Alpha 6.3.0 (Build 1117)

    Improved Local Coop:
    - Added possibility to host a local coop game that can be joined by your friends without port forwarding. For more details, please visit this thread:

    - Added new fighter cockpit long (replacement for cockpit 6)
    The above picture shows a small vessel by Meow_J equipped with the new fighter cockpit
    - Added slim versions of SV / HV doors (only 2 blocks wide)
    - Added 3 new Tier 1 SV Stock Prefabs - thanks to Reaper, Pyston and wahnfriedenator
    We added some very small and cheap vessels as stock prefabs

    - Fully updated civil settlement POIs: thanks to Dinkelsen, Frigidman, Maloverci, rainyday and Runningwithhamster

    Visit our new POIs on Akua and Oscutune
    - Changed: Drones/Planet Vessel will not approach base anymore if owner is not nearby (base idle)
    - Added despawn timer also to containers (eg backpack) and show remaining time in seconds when below 1min
    - When targeting a block that applies status effects these are now shown (eg shower, scanner etc)
    - Adapted collision on bushes / trees: removed movement collision for several plants
    - Added more precise colliders for all SV / HV closed cockpits

    Visuals / Sounds:
    - Added dead versions for several NPCs
    These are just few of the new dead versions of NPCs that we introduced

    - Changed type of blood effect that is shown when a NPC is hit: more red blood, less green blood
    - Blood particles are now better visible
    - Spotlights: when flying a CV in 3rd person view, the LOD of spotlights is ignored (ie even on very long CVs the spotlight is not switched off )
    - Updated overlay for Player Drone and Turret
    - Adjustment to shaders to minimize visual difference between hull blocks and 3d models
    - Better animation for Zirax NPC when it gets hit.
    - Tweaked animation controller of cyborg to avoid jittering (same for crawler).
    - Added damage states to windows of new cockpits
    - Added damage states to cockpit 07
    - Added better texture for light of spotlights
    - Night on Omicron is now a bit brighter
    - Tweaked color mask of Cockpit 4 (color more intensive)
    - Replaced green bush on Akua and white bush on Ningues with better models
    - Tweaked audio of hit effects to avoid hearing particle effect too far away
    - Growing plot steel has now grey color when placed (instead of white)
    - Cockpits have now their default blue color when placed

    GUI Polishing:
    - Added airtight info to remaining blocks
    - Replaced text on buttons in Map Marker list with icons
    - Better row highlight in Resume Game menu
    - Increased size of in-game message boxes
    - Changed: Do not break line in hover text if only 1 letter is shown in new line
    - Removed Temperature, Radiation, Weather and Time info when in a Turret/Player Drone

    - Added possibility in Server Browser to filter servers with respect to their ping
    - Added: Added "Srv_Visible" parameter to dedicated.yaml to allow hiding a server in the Server Browser
    - Reset Control Panel to Main Page/Reset selected Device when opening the same structure after resuming a game
    - Adapted text when trying to access a block that belongs to another faction
    - Changed naming: Instead of "Trusted Server" > "Verified Server"
    - Added console command to trigger base attack wave (see "help aimanager")
    - Adapted server message when playfield server is shutting down
    - Tutorial Scenario: you can now only choose Akua as start (before it was confusing because you could start on Omicron but no tutorial started)
    - Updated console cmd "weather": better formatting
    - Updated “Empyrion Admin Helper” (EAH) tool:
    - Localized all status effects

    Bug Fixes:
    - Fixed: Playfield crash and connection lost issues (another potential fix)
    - Fixed: Color difference and too bright nights in client games when the server starts up the first time
    - Potential Fix: Losing faction information when joining a MP game after server has been idle for a while
    - Fixed: Breathing sound on NPC's could still be heard after they are dead
    - Fixed: In some situations the sound of weapons or devices could not be heard
    - Fixed: Error when connection to a host was not successful
    - Fixed: After renaming a signal or circuit trying to update devices to the new name was only ok for the 1st device.
    - Fixed: Passenger accessing a turret was dropped out of turret after several seconds
    - Fixed: Player falling through world when choosing 'spawn nearest medic station' and the medic station was far away
    - Fixed: Approaching Planet Vessel (PV) base while PV was regenerating could lead to the PV falling through the ground (MP only)
    - Fixed: Drones could sometimes got stuck when trying to climb up mountains
    - Fixed: Drone wrecks were falling through the ground if shot down in great distance
    - Fixed: When using the "fill all" button on a HV with Drills and an Ammo box, drill charges were put into Ammo Box even though the drills are not using drill charges
    - Fixed: Sometimes Troop Transport was flying below terrain in MP
    - Fixed: Base Attack Drones Large were not spawning
    - Fixed: When you have "Restrict Blueprint" types allowed set to 'None' you could still access the BP menu & Factory.
    - Fixed: Entity Spawner: Interactive Setup showed strange moving area-pattern
    - Fixed: Custom signals kept appearing in the state of the last structure or vehicle visited.
    - Fixed: The dropdown lists in the signals tab for on/off & lock/unlock went blank when exiting the Control Panel with them left open.
    - Fixed: Fixed Faction/Player scrollbar Issue (could not scroll up/see players after scrolling to bottom in another faction)
    - Fixed: Some templates were erroneously shown as craftable in Food Processor / Constructor if sub-components are not craftable (eg Growing Plot (Concrete) in Food Processor when you have Crushed Stone)
    - Partially Fixed: Destroyed Blocks painting & texturing issues (we will fix the remaining blocks in A6.4)
    - Fixed: When flying over water in a vessel with spotlights the water showed square shapes.
    - Fixed: Looping reposition console messages when a ship happened to be at the same position as a planet.
    - Fixed: Problem that console command "aimanager addtrooptransport" was not working in MP
    - Fixed: Missing from "Equipment Group": closet, nightstand, kitchen corner, bathroom vanity etc
    - Fixed: In the new game menu, the 'Default' scenario was sometimes showing as 'Tutorial'
    - Fixed: When opening the control panel up on a sensor sometimes the 'Signal name' box to name the sensor disappeared.
    - Fixed: Fast graphics preset was causing an issue with shadows on Cockpit
    - Fixed: Spider was slightly hovering in air when dead
    - Fixed: Using a Drill on bedrock resulted in infinite XP
    - Fixed: Flare position on cube spotlight
    - Fixed: Missing glass in door of SV / HV
    - Fixed: When loading into a save or new game & opening the Map the planet info was blank.
    - Fixed: Autogroup in control panel did not work in certain use case (eg after "add to group")
    - Fixed: Control Panel: Using "Add to last group" repeatedly moved the selected device cursor down +1 instead of staying in place
    - Fixed: Group control buttons and Filter missing when starting a new game for a second time after Control Panel was open
    - Fixed: Problem with console cmd "aimanager adddronewave"
    - Fixed: Problem with multiple defined Localization keys ('xyz' is already present)
    - Fixed: Typo in the controls menu ("Brake" instead of "Break")
    - Fixed: Several internal exceptions found in output logs
    Last edited: Jul 3, 2017
  2. Starwing6

    Starwing6 Rear Admiral

    Mar 25, 2017
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    Thank you for the update! I'm loving this one so much already :D
    Tyrax Lightning likes this.
  3. Frigidman

    Frigidman Rear Admiral

    Mar 19, 2016
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    Great work guys!

    Loving the attention for a private friends-coop mode. Will really help a lot not needing some DS setup just to play with a friend !
  4. NatlocsTea

    NatlocsTea Ensign

    Jul 2, 2017
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    we updated the steam game and the server files but now all our progress is gone. is there any way to either fix this or revert that you know about?
    Tyrax Lightning and qrds2 like this.
  5. thegrazzman

    thegrazzman Lieutenant

    Mar 25, 2017
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    So Srv_Visible replace Srv_Public in the Dedicated.yama. Have to change this before servers will start.
    Tyrax Lightning likes this.
  6. SixxGunZ

    SixxGunZ Commander

    May 22, 2017
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    No matter what I try I cannot get my empyrion server back online. It loads up to about 66.4-66.6mb of ram useage and shuts down immediately.
    Is anyone else experiencing these issues? This was before and after I updated the EAH tool after updating the EGS server.
    Tyrax Lightning likes this.
  7. SixxGunZ

    SixxGunZ Commander

    May 22, 2017
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    Ahhhhh I see now. Then in that case the EAH tool needs a HUGE update because this will definately cause an issue. As of now the dedicated.yaml file has to have Srv_Visible and NOT Srv_Public in its config setting. For now I will just update my configs manually, however this needs to be addressed asap otherwise anyone else using EAH will go out of their minds like I have for the last 20 minutes.
  8. Furious Hellfire

    Furious Hellfire Rear Admiral

    May 3, 2017
    Likes Received:
    Loving the new sv doors, great for my transit van and camper vans !

    Need a 2x1 / 2x2 / 2x3 ramp block to place under them now, have reverted from single 3 block ramp for each door to twin single blocks.
    Tyrax Lightning likes this.
  9. 68plex

    68plex Captain

    Sep 27, 2015
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    Looks like a fine update indeed. Looking forward to juming in after lunch. Really appreciate all the hard work.
    Tyrax Lightning likes this.
  10. qrds2

    qrds2 Ensign

    Jul 2, 2017
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    We are also seeing this issue on our server. We are forced to select a starting planet and must begin the game as if it were a new server. Also noticed the server name was changed to "My Server."
    Tyrax Lightning likes this.
  11. Pantera

    Pantera Administrator
    Staff Member

    • Developer
    • Moderator
    Aug 15, 2016
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    Sounds like your dedicated.yaml has been updated & you haven't gone into it & re-input your settings.
    A new entry was added to the dedicated.yaml also:

    ### Uncomment the following line if you want to hide your server in the Server Browser
    ### Default is True = your server is visible in the Server Browser. If server is not visible you must connect via IP.
    Srv_Visible: True
    Jascha and Tyrax Lightning like this.
  12. Jascha

    Jascha Administrator

    • Moderator
    Jan 22, 2016
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    Just to highlight this. This is very important if your game does not start!
    Its not EAH tool related, but the yaml changed.
    If your Game does not run check the yaml and delete that line manually. Neither the tool (the "dedicated config" button), nor the game can run with the old yaml if that line with SRV_Public is in there!
    Tyrax Lightning likes this.
  13. rainyday

    rainyday Rear Admiral

    Dec 27, 2016
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    Thanks for the update. Great to see my POI ending up in the game :)
  14. piddlefoot

    piddlefoot Rear Admiral

    Mar 4, 2015
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    Excellent, a lot of bug fixes there , good job.
    Tyrax Lightning likes this.
  15. [WG] Mr Fun

    [WG] Mr Fun Lieutenant

    Oct 28, 2016
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    Thanks for the update, but I'm still getting zero drones on my server. Would love an assist. Available via steam or just msg me here on the website!
    Tyrax Lightning and Joexer like this.
  16. clackus

    clackus Ensign

    Aug 9, 2016
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    Glad the problem with drones falling through the world when shot down has been fixed.... lost a lot of loot because of that (and yes I loot EVERY drone I shoot down... hoard hound!!)
    Tyrax Lightning likes this.
  17. GTv

    GTv Rear Admiral

    Feb 28, 2017
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    A single dynamic length ramp would be an awesome thing to add to the game. :) Click where you want one end and drag to where you want the other end and click to set it.
  18. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Jan 20, 2016
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    & perhaps the Resource Cost could be Calculated 'by the Block'. :D (Kinda like if ya buy Rope & its Cost is calculated 'by the Foot'.)
    Furious Hellfire likes this.
  19. Endless Shogun

    Jan 13, 2017
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    You guys are prioritizing some weird choices considering how exceedingly un-optimized this game is in its current state.
    Quit treating an alpha game like its in beta!
    Keith Hovey and Mysterioso like this.
  20. Keith Hovey

    Keith Hovey Captain

    May 11, 2016
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    Thats a lot of bug fixing :)
    Tyrax Lightning likes this.
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