Alpha 6.7: Patch and "Road to Alpha 7 - Part II"

Discussion in 'Patch Notes' started by EleonGameStudios, Sep 8, 2017.

  1. EleonGameStudios

    EleonGameStudios Developer
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    [​IMG]

    Hi Galactic Survivalists,

    We released another small patch for Alpha 6.7. Again, it is a client side update and is compatible with the servers running on B1211.

    Please report remaining and new issues in our bug forum: http://empyriononline.com/forums/bugs.24/

    Changelog: Alpha 6.7.0 (Build 1213)

    Bug Fixes:
    - Fixed: Container exploit
    - Fixed: Problem that mounted weapons stopped firing when vessel was moving in certain directions.

    Changes:
    - Added Turkish and Korean language
    - Updated localization: FR, Ita, RU, JPA, CHS, Spanish and Port(Brazil)
    - Updated Unity to version 5.6.3f1

    =============

    Road to Alpha 7.0 - Part II

    A few days ago, we released a teaser picture with a few hints on upcoming features. While we make good progress on those - and beyond - we would like to disclose some of the work-in-progress topics.

    Complete overhaul of block textures :
    We will add new and rework old textures for all materials. So look forward to new designs for your bases and vessels.

    Texture quality update:
    We will add the Parallax Occlusion Mapping (POM) technique to all our textures. This will improve the looks of surfaces a lot by giving them a 3D touch and additional depth!

    New creative tools:
    While the released teaser pic could not hint all the changes we are planning to add, lets line them up right here:
    - Switch Mirror Plane between "center" and "edge"
    - Textur Rotation
    - Cubic block-selection: copy, paste, cut and delete an area in all three dimension! We even plan to have a temporary repository for your copied areas, so you can easily paste them over and over to your structures and vessels without having to copy them each time again!
    - Large area painting and texturing, will be in as well!

    In addition Alpha 7.0 is not only dedicated to the new heightmap planets (http://empyriononline.com/threads/a...date-hull-textures-and-road-to-alpha-7.12796/) but will also see a slew of game optimizations and a large update to the possibilities of mission-creation (PDA)!

    Here are some more teaser screenshots from our internal Alpha 7.0 development branch.

    Texture update:
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    [​IMG]

    New planets
    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
     
    #1
    Last edited: Sep 8, 2017
  2. rucky

    rucky Captain

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    NICE!!!
     
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  3. Quarior

    Quarior Ensign

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    Nice road map.
    Good luck for your work.
    Also, we can big mountains over at 500 m and deep ocean like Marianne Fosse (west of South America) ?
    For csv file, we can add translation without edit all location.csv and PDA.csv file for make language mod ?
    By example a file for English, a another for French,... (of course, we need ID).
     
    #3
  4. banksman45

    banksman45 Rear Admiral

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    NEW Textures and Large area painting ??? THANK YOU!!!!!! I can't wait to see all the new textures. I've been wanting new textures for sooo longgggg... Copy and paste feature in Creative will make life so much easier.

    So are these brand new planets or are these all the old planets that have been re worked ?
     
    #4
  5. Space Beagle

    Space Beagle Captain

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    You bastards, you gonna kill Kenny with this new creative tools & textures in Alpha 7 :confused: :eek: :D
     
    #5
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  6. rainyday

    rainyday Rear Admiral

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    They're not 'new' planets! :p They're (brilliantly) reworked & updated 'old' planets...

    I can recognize them all despite the big changes :)
     
    #6
  7. banksman45

    banksman45 Rear Admiral

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    Ok. But they do look way different but really amazing. Those mountains are awesome.
     
    #7
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  8. banksman45

    banksman45 Rear Admiral

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    I wonder will we be seeing Shields or solar panels this update ?
     
    #8
  9. SilvRav

    SilvRav Captain

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    wooohooo! hoping for some nice game mechanics and new blocks as well!
     
    #9
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  10. Kaeser

    Kaeser Rear Admiral

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    Not just yet....

    But lot new stuff may make it in when research is introduced in 8.0 hopefully
     
    #10
  11. Starwing6

    Starwing6 Captain

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    Texture rotation!!!!! :D:D:cool::D:D Wow, I really look forward to that!

    I'm also really psyched about those new textures. Very, very nice work!
     
    #11
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  12. banksman45

    banksman45 Rear Admiral

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    Oh thanks. They're redoing the tech tree stuff?
     
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  13. Miamato

    Miamato Ensign

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    Is there any chance to see some kind of active rotating\sliding\etc blocks that will allow to create non-static parts of bases\vehicles or for example huge customer hangar doors that will consist of common armor blocks?

    And main thing that I would like to see in the game is rotating engines... For me it seems not logical that you need a separate engine for each direction. As it would be much better if we could have option to put some maneuvering engines that will rotate depending on which direction you choose to fly and main static engines that provide main acceleration. I think this will make ships look more advanced and aesthetic.
     
    #13
  14. oojimaflip

    oojimaflip Captain

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    Oh Yes!:cool:
    POM
    Texture rotation
    Copy & Paste
    Mirror plane tweaks
    Painting/Texturing tools

    do want! Do Want! DO WANT!

    *ahem*

    When?;)

    Also: seeing a Moray in screenshots makes me smile everytime, cheers Guys!

    *tries not to tear up*
     
    #14
  15. LoSboccacc

    LoSboccacc Lieutenant

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    pls don't forget about peop0le hovering at the low end of the system specs, my brother has quite a hard time as it is to play with the game since 6.0
     
    #15
  16. krazzykid2006

    krazzykid2006 Commander

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    Texture rotation!!!!
    Now I can finally start making things look nice!

    I'm sorry, but textures looked like crap before unless you built mostly only full blocks.

    Hopefully we will be getting some new textures as well? *Cough* more texture choices for concrete *cough*.
     
    #16
  17. Skarinou

    Skarinou Ensign

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    re texture looks real nice and the texture rotation will be awesome but what worries me is how this planet update will effect our current saves and bases that have been carefully crafted to fit the current lands, will we be forced to destroy them and start all over or will the basic land shape remain the same? also what is a possible release date for this patch?
     
    #17
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  18. Kaeser

    Kaeser Rear Admiral

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    It's very unlikely that we'll ever see piston or rotors in this game

    They are the source of most of the bugs in SE, for the simple reason they connect two different structures that may or not move simultaneously or in the same direction in one...

    But we will possibly have more blocks with moving parts very soon...
     
    #18
  19. Kaeser

    Kaeser Rear Admiral

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    Yes, small changes to progression already in 7.0 and a possible overall for 8.0
     
    #19
  20. michaelhartman89

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    - Cubic block-selection: copy, paste, cut and delete an area in all three dimension! We even plan to have a temporary repository for your copied areas, so you can easily paste them over and over to your structures and vessels without having to copy them each time again!

    This is going to be a lifesaver!
     
    #20

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