Alpha 7.5: Solar Panels, Sell-to-Trader, Modding Support

Discussion in 'Patch Notes' started by EleonGameStudios, Dec 16, 2017.

  1. EleonGameStudios

    EleonGameStudios Developer
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    [​IMG]

    Update December 18, 2017: Alpha 7.5.2 (Build 1421) - Hotfix 4

    - Changed mode from PvP to PvE on Mato in scenario: Invader-vs-Defender
    - Added some checks to detect invalid data in NPC-Trader config file

    ------------------------

    Update December 17, 2017: Alpha 7.5.1 (Build 1420) - Hotfix 3

    Changes for NPC Traders:
    1. The item price is now re-calculated after each transaction (not only when closing and re-opening the trader window)
    2. The "Buy" and "Sell" column prices are valid for the next single item bought or sold
    3. If you buy or sell multiple items (Quantity > 1) the total price is calculated as if you would buy / sell the items one by one in a row

    Bug Fixes:
    - Possible Fix: Problem that some playfield server did not correctly start (temporarily disabled booting playfield server timeout kills)
    - Fixed NPC-Trader:
    * re-open exploit: re-open trader window until good random prices are offered
    * bulk trade exploit: first buy then sell multiple items
    * price calculation error when stock of an item is higher than half max stock

    ------------------------

    Update December 17, 2017: Alpha 7.5.1 (Build 1418) - Hotfix 2

    Bug Fixes:
    - Fixed: Problem that some players could not connect to a dedicated server anymore
    - Fixed: Problem that some save games could not be resumed anymore
    - Fixed: Exceptions caused when trying to use the multitool change & rotate option
    - Fixed: Several errors related to solar panels

    ------------------------

    Update December 16, 2017: Alpha 7.5.1 (Build 1417) - Hotfix

    Bug Fixes:
    - Fixed: Problem with connecting to a dedicated server
    - Fixed: Templates in Config.ecf could not have an input item count of zero (now you can set item count to zero to remove an item from a template)
    - Fixed: Problem that players could open the control panel of enemy & admin structures
    - Fixed: Exception when a player exits a vessel's cockpit without holding a weapon or tool in the hand
    - Fixed: Exception when opening the faction window.
    - Fixed: Exception when player changes playfield

    ------------------------

    Hi Galactic Survivalists!

    After a lively Experimental phase (thanks for all your feedback!), we are excited to release a quite substantial update just before Christmas: Alpha 7.5 is out now!

    For those who did not follow the Experimental phase, a few quick notes. Everyone else, feel free to skip the next paraphs and scroll down to the full changelog...but please do not forget to VOTE for us in the second stage of the INDIE of The Year Awards 2017.

    Thanks to you support, Empyrion made it in the first stage to the TOP 100 and now the crucial phase begins to determine the overall winner for 2017. We have tough competitors in the category "Futuristic Sim" (Rimworld, Space Engineers, Planet Nomads and Cosmoteer). Every vote counts:
    http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100#vote35016
    [​IMG]

    Why did we skip version 7.4? Because the current version will not only add bugfixes or a few changes, like the second step of the ammo rebalancing (bringing the materials used more in line with the type and damage values of the weapon), but also adds a few completely new features: Solar Energy, Sell-to-Trader and O2-conserving force fields! This alone deserves the honorable .5 version tag! :)

    And that’s not all: because we want to open up the game beyond choosing the difficulty settings at game start, Alpha 7.5 will add a new config file, which will allow you to change all relevant parameters for almost all blocks/items/templates/entities used in the game!

    Apart from the new features and mechanics, we added a lot of new and updated models - from ATM up to our new Zirax warriors - rebalanced even more templates, and made a lot of other changes as well.

    Please find all changes and additions in the changelog below.

    As a side note, if you want to know more about the Zirax and some of the other factions, visit our new FACTIONS OF EMPYRION overview: http://empyriongame.com/factions/

    Now, have fun playing and do not forget to pick up some delicious Akua Sparkling Wine (demi-sec, Class 2480) for your christmas and end-of-year celebrations ;-)

    Cheers!

    Empyrion Dev team

    PS:
    - Please report bugs and issues right here: https://empyriononline.com/threads/bug-reports-alpha-7-5.34598/
    - Our Feature Survey 2018 is still active and can be voted here: http://survey.empyriongame.com
    - As announced, we will wipe ALL of our official servers with the release of the public version of Alpha 7.5: https://empyriononline.com/threads/full-wipe-announcement-universe-update.33874/

    ================

    Changelog: Alpha 7.5.0 (Build 1416)

    Solar Panels:

    [​IMG]
    - Added solar panels (horizontal and sloped)
    - Added capacitor (solar) to manage the electricity of the solar panels and store the electrical energy for use during the night or bad weather
    - Solar panels & capacitor (solar) are currently only usable for bases (Space and planet)
    [​IMG]

    IMPORTANT FEEDBACK QUESTION: Do you think the solar panels are currently too weak? We can easily re-calibrate them - it is important to find a good default energy output.

    FEEDBACK & DISCUSSION: https://empyriononline.com/threads/alpha-7-5-faq-feedback-solar-energy.34599/

    How Solar Energy works:

    - The algorithm calculates the amount of sun-rays that will hit the solar panel for a certain placement during the day. The placement affects their efficiency (see factors listed below)
    - This average efficiency is then displayed by the GREEN LCDs (up to four LED lights)
    - The current efficiency is displayed by the YELLOW LEDs (up to four LED lights)
    - If solar panels produce more electricity than currently needed, the surplus energy is stored in the Capacitor (Solar) block like in a battery.
    - To display the surplus of energy (or the “energy reserve”), there is now a battery icon in the main page of Control Panel that shows the current content of the battery.
    - Note: conventional generators (fuel driven) do not store excess power in the battery!

    Factors that will increase or reduce the efficiency on a PLANET:

    - Placement behind an obstacle (tree, stone, base, mountain etc) leads to a reduced efficiency
    - Stronger Light Intensity on the playfield increases efficiency on a global scale (parameter: DayLightIntensity in playfield.yaml).
    - Light Intensities overall impact on the efficiency is influenced by the weather condition in a second step: eg when it is cloudy or raining, light intensity effect decreases and thus also efficiency of panel
    - Angle of panel towards sun: best efficiency when sun hits perpendicular on panel (eg on equator a flat solar panel lying on ground will have highest efficiency at noon, while a sloped solar panel close to pole while be better)
    - AtmosphereDensity: higher density = less overall efficiency
    - AtmosphereDensity is modified by latitude! Example: If the position of the Solar Panel is closer to the poles, it is less efficient for the same AtmosphereDensity factor, because sun travels through more atmosphere than on equator.
    - Ground fog reduces efficiency

    Factors that will increase or reduce the efficiency in SPACE:

    - Angle of panel towards sun: best efficiency when sun hits perpendicular on panel
    - Distance of sun: the further the orbit playfield is away from sun, the lower the efficiency (eg lower efficiency in Ningues orbit than Aestus orbit)

    Sell-to-Trader:

    [​IMG]
    - Added possibility to sell items to Trader NPC
    - Added simple price dynamics depending on items in stock of trader. (eg. price will drop if you repeatedly sell items to the trader. Price will rise if you repeatedly buy from a trader)
    - Updated TraderNPCConfig.ecf:
    * Adjusted all prices for Ore, Ingots, Weapons and Tools
    * Added Magnesium, Plastic and Nitrocellulose to all weapon and resource traders
    * Reduced price for Boosters and other Equipment
    * Reduced price for most of the Food and Health items
    * Selling/Purchase prices are more dynamic (min-max ranges)
    [​IMG]

    Better Modding Support:
    - We added a config file that allows you to change all relevant parameters for almost all blocks/items/templates/entities used in the game. For example, you can change the damage value of the minigun etc. We will provide more detailed information about the parameters soon.
    - The config file can be found here:
    ...\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration\Config_Example.ecf
    - To activate it, rename Config_Example.ecf into Config.ecf.
    Please note: the config currently cannot be included in a scenario, but needs to be placed in the main folder as described.
    FEEDBACK & DISCUSSION: https://empyriononline.com/threads/alpha-7-5-faq-feedback-game-parameter-config.34600/

    Added Airtight Force Fields:
    [​IMG]

    - We added airtight force fields in different sizes
    - The force fields keep O2 inside your base. They do not work as a hitpoint barrier (planned for a future iteration)

    Sync of Playfield Instances:
    - The new Instance Sync gives you a better possibility to create very unique and complex instances / missions since the portals are now synced over the network and not local anymore.
    - For example, you can now point two individual portals from different planets to one instance (not possible before). That way two Origins can try to compete against each other and return to their planets independently.

    Improved Difficulty Settings:

    - Added food and oxygen consumption speed to difficulty settings (SP, dedi and local coop): you can now even disable food and oxygen consumption
    - Tweaked difficulty window layout
    [​IMG]

    Additions:

    - Added Christmas Tree (can be found under “Artificial Plants (Deco)”)
    [​IMG]
    - Added “Akua Sparkling Wine, demi-sec, Class 2480” (also in start equipment SP; available from traders of Market Cafe, bars and all food-selling places)
    - Added new model for Zirax NPC (with size and style variations)
    [​IMG]
    - Added new model for SciFi-style Bunk Bed (can be found under “Furnishings (Deco)”)
    [​IMG]
    - Added new logo (Earth faction) to symbols
    - Added single and double corner lights

    Added Alternative Terrains:
    [​IMG]
    - We added alternative terrains for most of the handmade planets (e.g. NewAlien_V2, NewLava_V2, NewDesert_V2, NewTemperate_V2, NewMoon_V2, NewMoon2_V2, NewBarren_V2, NewDesert2_V2, NewSnow_V2, NewOcean_V2).
    - These V2 terrains are activated when choosing odd-numbered seeds

    Visuals / Audio:
    - Updated models for trading station and ATM
    [​IMG]
    - Better screen textures for Cockpit CV, Open Cockpit SV and some console blocks
    - Added new particle effect for NPC crew destruction
    - Updated model for corn dog + added proper harvest stage for snow version
    - Tweaked position of all space playfields in default SP and MP (moved all space playfields down by 100 sectors so that playfields are below sun, ie sun will shine from above for better visuals)
    - Added more ambient music (Resurgence, Reaver, Adrift, 2473): Thanks to Alex




    - More size variations for Golems (Ice, Swamp, Desert)
    - Added better sound when opening PDA
    - Better default color for open cockpits
    - Tweaked glass on Clone Chamber and Medic Station

    Gameplay:

    - Allow to promote Member or Admin to Founder if old Founder has left the faction
    - Added Fiber to templates (made from Wood Logs)
    - Added Nitrocellulose (made from Fiber; used as a propellant for any bullet/projectile-driven ammo, instead of Promethium)
    - Added magnesium deposits to Moon playfields (SP and MP)
    - Added pentaxid asteroid to space playfields: Trading Station and Asteroid Field
    - Slightly brighter nights on planets
    - HUD names show allied structures of other factions now in green
    - Automatic Door blocks are now craftable in Survival Constructor
    - Added 30 Unlock points

    Template Re-balancing:
    General:
    - Capacitor Device: Removed Flux Coil, Reduced Oscillator and Steel Plates
    - Color / Texture / Multi Tool: Removed Mechanical Components
    - Laser Rifle: Reduced PowerCoil
    - Plasma Cannon: Reduced Oscillator, Zascosium Alloy
    - Moved tech level of Small Generator and Fuel Tank (T1) to level 3
    - Adjusted templates of fuel tanks (BA, CV) and generators (BA, CV) to better reflect the technical progression/increasing capabilities

    Ammo:

    - Removed Promethium from all bullet/projectile ammo; added Nitrocellulose as a propellant instead
    - Small-to-mid-size caliber (handheld weapon) ammo templates now made from a mix of copper, steel, plastic and Nitrocellulose (Pistol Round, Rifle Round, Shotgun Shell, Sniper Rifle Round, Minigun Round)
    - All rocket ammo needs Magnesium Powder
    - All laser- and plasma-based ammo is made from Pentaxid and Plastic
    - Output of most ammo types has been adjusted, based on the overall availability/scarcity of the used materials and the changed templates

    GUI Improvements:
    - Added "Back" button (Disconnect from Server and go back to Server Browser)
    - Added “Back” arrow button to starter planet selection to toggle starter planets back and forth
    - Some layout tweaks to windows "Choose Starting Planet" and "New Game"
    - Do not display "Output Count" in item trader info anymore
    - PDA message boxes can now also be closed via ESC key
    - Corrupt save games are now displayed in red to quickly find them in the list of save games
    - Head shot multiplier are displayed again

    Other Changes:

    - Several optimizations, e.g. less lags when moving over terrain and better scheduling of tasks (less CPU spiking)
    - AutoMinerDepletion is now set to False in dedicated.yaml per default
    - Added Russian language for PDA tutorial: Thanks to Sergei
    - Updated PDA Localization: FR (Eric)
    - Updated Localization: ITA (Rad), FR (Eric), RU (Sergei), DE
    - More relaxed timing of playfield server starting, especially when another pf server has just been asked to load playfield data
    - Free camera mode is not active anymore per default when sitting on motorbike (you have to enable it with Left Alt)
    - Do not show weight anymore for intermediate crafting products
    - Larger colliders for Light Lantern and Worklight 02 to make it easier to interact with
    - Updated EAC to latest release 17-11-15

    POI Update:
    - Added new POIs:
    * Abandoned Drone Base: Thanks to Fractalite & Fuzzbuzzputty
    * Abandoned Reactor: Thanks to jmcburn (base model) + modfied by Fractalite to make it "abandoned"
    - Updated POIs: Abandoned Mine + Abandoned Factory: Thanks to Fractalite
    - Added new POI groupname: AbandonedPOI (includes former AbandonedMine and AbandonedFactory)

    Updated Invader-vs-Defender Scenario:
    - Added NPC Trading Station to M32, Eleen, Trader Residence
    - Changed Starter Planets (better resources, water, visuals)
    - All PvE planets in the outer ring are now equipped with environment hazards but with water
    - All PvP planets in the inner ring are easy for surviving and have better loot
    - A lot of orbits have now a proper Asteroid ring with a lot of asteroids in them
    - Pandora planet reworks
    - Added new POIs
    - Fixed: Errors on Alien Planets

    Bug Fixes:
    - Fixed: Item dupe exploit in combination with forced disconnects for constructors and food processors
    - Fixed: Possible to place more than one AMD on an ore deposit
    - Possible fix for structures getting set to public (+added log output when this happens)
    - Fixed: Map Marker: Selecting a POI with LMB and then setting a marker with RMB on another POI creates a marker at the first position
    - Fixed: Early crashing playfield servers could lead to the situation that the dedi never starts another playfield server again
    - Fixed: Using a game name ending with dots '.' leads to error
    - Fixed: Star map scaling too extreme when far away objects are present
    - Fixed: 'Survival constructor is gone. Removing it from map' notification constantly appearing after picking the SC up
    - Fixed: Elevator blocks stop working when they are touching terrain
    - Fixed: Could not create PDA checkable output signal name (starting with '*') in a Signal logic gate
    - Fixed: SV without a Core could open any Hangar Door
    - Fixed: Offline Founder/Admin was showing as Member in Faction list
    - Fixed: Problem that deco was not removed far enough around POIs
    - Fixed: Problem that Power Storage (Deco) was culling too early
    - Fixed: Problem that mouse wheel scrolling was not working in sector map list
    - Fixed: Star map: Setting a marker with right mouse click creates extreme coordinates
    - Fixed: Allied turrets shots on private vessels of allied faction members
    - Fixed: Problem that players were sometimes ejected immediately from an instance
    - Fixed: Steam workshop upload issue (now display Steam Workshop problems to player)
    - Fixed: Small bug with jetpack thrusters staying on
    - Possible Fix: Distant terrain missing chunk
    - Fixed: Stretched textures on preview box of blueprints
    - Fixed: 'Ungrouped' group Active switch when resuming a save game causing some devices to be turned off.
    - Fixed: Dedicated server UI: fix for time does not advance after about 16000 game time
    - Fixed: Jetpack thruster pointing downwards were not active in Creative mode when hovering in air
    - Fixed: Errors in some situations in Build Settings Window
    - Fixed: Corrupt ply file in a savegame prevented the Resume Game window to be shown
    - Fixed: POI Xenu Weapon Bunker did not spawn on Masperon
    - Fixed: Wrong constructor output grid size
    - Fixed: Problem that light was shining through walls behind light
    - Fixed: Random error when loading game
    - Fixed: Performance problem with grass
    - Fixed: Exiting a open cockpit can sometimes place the avatar outside or into close by blocks.
    - Fixed: Problem that emissive of some light blocks did not become dark without power
    - Fixed: Autominer with 0 source quality giving stacks of 999 ores for free
    - Fixed: Overbright material on indoor plants
    - Fixed: Problem that Gravity Generator on platform in Creative Omicron Orbit was not active (player could not move)

    ------------------------------

    Updated Empyrion Admin Helper tool

    Patch notes - 1.40.3.3 (working with Alpha 7.3 and 7.5)
    - Added: Coordinate Log: Warp to --> Incase you want to follow a guys trail, by jumping where he was.
    - Added: Coordinate Log: Save coordinates
    - Added: Config MOTD: Message of the day. Each time a player logs in
    - Added: Config: Activate Faction restricted Playfields
    - Added: Playfield: Player/Faction/Origin restricted Playfields: Enter Origin and/or Faction/Player ID, separated by #
    - Added: Playfield: Mark orange/red if too many structures
    - Added: AM:Get New command to get ores. Now you can combine also multiple slots. See AM(think) --> AM:Get:ITEM-AMOUNT[#ITEM-AMOUNT#....] or for all AM:Get:ITEM[#ITEM#....] = Gets a certain amount of items or all from the Auto-Miner.
    - Added: CSW: Check if a ship is docked that is not listed yet. Prevents warp with loss of a docked ship
    - Added: CSW: Prevent multiple CSW at same time
    - Added: Disk full: Fixed showing to late
    - Added: More/New Items
    - Added: Dedicated config: 2 New Difficulties and new order
    - Added: Server-Integrity Check: Shows if files are/might be corrupted. So far only check for empty files 0 byte
    - Added: Structure: Set to private
    - Added: Structure backup: Saves also player and game.dat (to give possibility to restore game with no current full backup)
    - Added: New Function Select Player/Structure (used for example in Structure: Set private)
    - Fixed: Slave "Restart in 5" not working
    - Fixed: Slave "Structure set To Private" not working
    - Fixed: "Cleanup Structures" not actually doing anything
    - Fixed: Cut off Whos on text

    PS: We STRONGLY recommend to turn on AutoBan in general! (Even if there are no more Item checks)
     
    #1
    Last edited: Dec 18, 2017
  2. rucky

    rucky Rear Admiral

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    Nice! +1
     
    #2
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  3. hutchynet.sv73

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    My new reality is Empyrion Galactic Survival. Just keeps on getting better.
     
    #3
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  4. Myrmidon

    Myrmidon Captain

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    Great job to all of the new features and the music. The new Zirax looks like it is the Skaarj from Unreal tournament. Good show guys. ;)
     
    #4
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  5. Starwing6

    Starwing6 Captain

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    Merry Christmas to everyone at Eleon!! Many thanks for this awesome update!!!

    One question: I have a custom MP scenario and would like to avoid making (another) mistake, is it safe to update the sectors file for the scenario? The scenario is just a hybrid between SP and MP, so no new planets or anything major. If I can replace the old sectors file with the new one from the default MP scenario, is there anything else I would need to do to make sure our savegame goes along like nothing happened?

    Thanks in advance!
     
    #5
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  6. Quarior

    Quarior Lieutenant

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    Very nice update. Mods support ? Planned to modded for add blocks and functions ?

    Also anybody have problem for share scenario ? I have « Files prohibited : raw, png, sectors » But haven’t file raw and png on my scenario (is just a custom solar system).
     
    #6
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  7. elmo

    elmo Lieutenant

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    Thank you Eleon nice update. Now for goodness sake have a rest and some holiday time.
     
    #7
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  8. Idrona

    Idrona Ensign

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    I approve of this update. Good job dev guys! And happy holidays to all!
     
    #8
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  9. Watcher330

    Watcher330 Lieutenant

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  10. Pantera

    Pantera Rear Admiral
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    Only 1 capacitor & 20 panels are allowed on structures by default.
    You can tweak this though in the config.ecf file 'MaxCount'
    steamapps\common\Empyrion - Galactic Survival\Content\Configuration
     
    #10
  11. TK85

    TK85 Commander

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    Nice! Good job!
     
    #11
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  12. Hicks42

    Hicks42 Captain

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    At this Holiday season, I have to say,
    That this world is progressing in a festive way!
    The universe is growing in more than fits and starts,
    (the top 100 voting is Off the charts!)
    The new year May bring us Much Much More,
    Not even Eleon Knows what is in Store.
    But, the season is coming, Nay it is Here!
    So I wish all a Happy Holiday, And a stupendous New Year.
     
    #12
  13. [POEX]GosuYolo

    [POEX]GosuYolo Lieutenant

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    Cheeeeeeeer's! :) *rasies a glass of “Akua Sparkling Wine, demi-sec, Class 2480”*
     
    #13
  14. Kieve

    Kieve Rear Admiral

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    Config is a great addition, but this still needs a bump up by default, IMO - "one" capacitor feels extremely limiting.

    Otherwise, yay for new things!
     
    #14
  15. Myrmidon

    Myrmidon Captain

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    You 've changed the position of the FUEL with OXYGEN, in the control panel and now I click Oxygen every time I want to access FUEL :rolleyes:

    Also there is no time indicator regarding the remaining fuel in time in control panel, any more. :eek:
    Well it seems it now has its own position, on the left under "Info" section.:p

    Sorry, but it seems that the bug thread is locked for reasons unknown. :(
     
    #15
    Last edited: Dec 16, 2017
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  16. Hicks42

    Hicks42 Captain

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    selecting not having a block limit lets you place more panels and capacitors.

    Just like turrets.
     
    #16
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  17. Pyston

    Pyston Captain

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    Whoohoooooooo.

    Config allows us to make Grav Gens work for SV's too :) and it works.
     
    #17
  18. zztong

    zztong Captain

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    Overall, a very strong update. Solar power has been a "want" for a long time. Fantastic. Love the Faction Lore. Now I know for sure the symbols mean something. Love having a symbol for the player's faction.
     
    #18
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  19. zztong

    zztong Captain

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    Oh no! You're up against Rimworld. I'll vote for you, but I really like Rimworld too.
     
    #19
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  20. ☣.C.H.U.D.☣

    ☣.C.H.U.D.☣ Captain

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    :( No HV>SV docking yet......I'M a sad panda

    Solar panels are cool in all but they put a Major damper on the Giant universes people been creating now we are forced to small Maps again (gets boring)

    Config file -
    I have tried everything possible and alot of it dont work because we are missing other files that need to be edited.
    (which is fine)

    Anyways Great update
    Voted a few times (you're welcome)

    Happy holidays and keep on trucking
    i'll see you all in Alpha 8
     
    #20
    Last edited: Dec 16, 2017

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