Alpha 9.0 - Hotfix Releases - Part II

Discussion in 'Patch Notes' started by EleonGameStudios, Dec 20, 2018.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Hi Galactic Survivalists,

    Our small team is still working hard on squeezing all remaining bugs from Alpha 9.

    Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805

    Thanks for your help!

    =========

    HOTFIX RELEASES:

    Hotfix: December 20, 2018 (Alpha 9.0.2 - Build 2085)

    Changes:
    - Logistics Window: Open player inventory in left grid by default and when the right side is pre-set (using 'F' key or 'Manage' in CP)
    - Added large 'Lock' icon in Constructor INPUT / OUTPUT area UI to make it clearer that it is "read-only"
    - Added "Default Multiplayer" scenario with 2 temperate starter planets > set per default in dedicated.yaml
    - "Default Random" is now pure Single Player and Coop scenario (please do not use it for "normal" MP dedi server)
    - Updated texts in PDA Robinson Protocol
    - Updated POI distribution on Akua planet in Akua-Omicron Scenario
    - Unique starter configuration for local coop games
    - Improved Logistics window 'Cannot open container on both sides' handling
    - Added more tribal deco blocks for Talon POIs

    Bug Fixes:
    - Fixed: Medic Bay / Clone Chamber did not work with code lock 0000 on Aln, Talon, Zirax, Polaris POI anymore
    - Fixed: Portable Constructor not responsive after moving items from output to inventory
    - Fixed: Exception when opening a container of a player made blueprint
    - Fixed: Portable Constructor UI: INPUT / OUTPUT title texts not left aligned
    - Fixed: Exception when closing the Logistics window very quickly after opening it (MP)
    - Fixed: Invisible Decorations
    - Fixed: Destroyed vessel (PDA Mission) is now powered off
    - Fixed: Problem that Cargo Boxes for SV/HV were placeable also on CV/BA
    - Fixed: Incorrect size range for custom scenarios when template is in default content directory.
    - Fixed: Several internal exceptions found in logs

    AI Update:
    - Threat system fix - multiple target switching should now work better
    - Alien Assassin movement fix
    - Alien Bug 03 movement fix
    - Mechanoid movement fix
    - 'Worm big' attack distances tuning and movement fix
    - Telluropod behavior tuning
     
    #1
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  2. Furious Hellfire

    Furious Hellfire Rear Admiral

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    Keep up the good work guys :)
     
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  3. ButtonPusher

    ButtonPusher Commander

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    wonderful updates lately people, loving it ;)
     
    #3
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  4. ravien_ff

    ravien_ff Rear Admiral

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    Awesome work!
     
    #4
  5. elmo

    elmo Commander

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    Asked this question at last update. would someone please try and clarify.. What is unique starter configuration for coop games..
     
    #5
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  6. Andre Merrick

    Andre Merrick Commander

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    Has anyone else had all of the animals disappear? Since this update.. not a single fauna will spawn anywhere. I have drones.. but nothing else.
     
    #6
  7. dbeachy1

    dbeachy1 Ensign

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    Loving Alpha 9 so far, thanks for the fast turnaround on hotfixes! You guys rock!
     
    #7
  8. Philipp

    Philipp Commander

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    this makes it much easier for me, thanks!
     
    #8
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  9. Hummel-o-War

    Hummel-o-War Administrator
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    This is currently looked into :)
     
    #9
    Andre Merrick and Lhetre like this.
  10. jadefalcon

    jadefalcon Captain

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    Any plans to add more deco blocks for buildings?

    And will talondeco be buildable in survival
     
    #10
    Last edited: Dec 20, 2018
  11. SilvRav

    SilvRav Moderator
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  12. ravien_ff

    ravien_ff Rear Admiral

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    :rolleyes:
     
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  13. Andre Merrick

    Andre Merrick Commander

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    Most of the animals have returned... and some deco/fauna are still missing. Most notably in the radiated areas. ie: Black/Red alien bug is missing as of yet.
     
    #13
  14. dbeachy1

    dbeachy1 Ensign

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    Sorry if this has been asked before, but for ages now both the drone and third-person player view are very difficult to control because the mouse is way too sensitive compared to normal first-person view -- it's frustrating to use. :( Is this a known bug? I can't imagine it's by design (at least, I hope it's not).

    A second issue I've noticed in the latest patch is that the "whoosh" sound when you refill your suit O2 tank from an Oxygen Station no longer plays. A minor bug, but I do miss the sound! :)
     
    #14
  15. jadefalcon

    jadefalcon Captain

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