Hi Galactic Survivalists, Our small team is still working hard on squeezing all remaining bugs from Alpha 9. Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805 Thanks for your help! ========= HOTFIX RELEASES: Hotfix: December 20, 2018 (Alpha 9.0.2 - Build 2085) Changes: - Logistics Window: Open player inventory in left grid by default and when the right side is pre-set (using 'F' key or 'Manage' in CP) - Added large 'Lock' icon in Constructor INPUT / OUTPUT area UI to make it clearer that it is "read-only" - Added "Default Multiplayer" scenario with 2 temperate starter planets > set per default in dedicated.yaml - "Default Random" is now pure Single Player and Coop scenario (please do not use it for "normal" MP dedi server) - Updated texts in PDA Robinson Protocol - Updated POI distribution on Akua planet in Akua-Omicron Scenario - Unique starter configuration for local coop games - Improved Logistics window 'Cannot open container on both sides' handling - Added more tribal deco blocks for Talon POIs Bug Fixes: - Fixed: Medic Bay / Clone Chamber did not work with code lock 0000 on Aln, Talon, Zirax, Polaris POI anymore - Fixed: Portable Constructor not responsive after moving items from output to inventory - Fixed: Exception when opening a container of a player made blueprint - Fixed: Portable Constructor UI: INPUT / OUTPUT title texts not left aligned - Fixed: Exception when closing the Logistics window very quickly after opening it (MP) - Fixed: Invisible Decorations - Fixed: Destroyed vessel (PDA Mission) is now powered off - Fixed: Problem that Cargo Boxes for SV/HV were placeable also on CV/BA - Fixed: Incorrect size range for custom scenarios when template is in default content directory. - Fixed: Several internal exceptions found in logs AI Update: - Threat system fix - multiple target switching should now work better - Alien Assassin movement fix - Alien Bug 03 movement fix - Mechanoid movement fix - 'Worm big' attack distances tuning and movement fix - Telluropod behavior tuning
Asked this question at last update. would someone please try and clarify.. What is unique starter configuration for coop games..
Has anyone else had all of the animals disappear? Since this update.. not a single fauna will spawn anywhere. I have drones.. but nothing else.
Most of the animals have returned... and some deco/fauna are still missing. Most notably in the radiated areas. ie: Black/Red alien bug is missing as of yet.
Sorry if this has been asked before, but for ages now both the drone and third-person player view are very difficult to control because the mouse is way too sensitive compared to normal first-person view -- it's frustrating to use. Is this a known bug? I can't imagine it's by design (at least, I hope it's not). A second issue I've noticed in the latest patch is that the "whoosh" sound when you refill your suit O2 tank from an Oxygen Station no longer plays. A minor bug, but I do miss the sound!