I have a query regarding CV Turrets... My Turrets are constantly burning ammo attacking Ice Golems and the like yet "Predators" are not checked in the Turret Targetting options - I'd assume the player-hostile Golems fall into the "Predator" category. While this is likely a bug, I do feel that additional clarity is required on the targetting parameters. I.e. we'd have "Main" targetting group as now, but the other targetting options would be within that group. So, we could, for example, choose to target the Turrets on a Base but not those on an HV. Or allow our Sentries to open up on hostile Critters, but not on hostile Troops. Or say shoot this factions turrets but not that factions...if you see what I'm getting at. Basically, more targetting refinement is needed. This often causes me problems in single player, so it must be a pain for those in MP having guns blaze away at a relatively harmless critter rather than target the Squad of players approaching. Things have improved vastly with turrets over the numerous update of course, but they're still not quite where they need to be. I'd suggest that targetting per "faction" - with predator and prey critters being their own separate factions - as well as Player faction(s), Zirax and Polaris being separate. For example, if I want to make friends with a Faction, I'd LOVE to have my turrets able to target hostile critters, while ignoring hostile members of the faction I want peace with. Being able to refine the targetting parameters per group (faction) would be a perfect way to do this. Sure, it might clutter the GUI a bit more, but fine control is important. Per my specific issue above, the only way I could stop my turrets spamming fire on the zero threat Ice Golems, was to turn the turrets off entirely, leaving me vulnerable to the odd patrolling Drone. While, as I assumed, this is likely a glitch, it does make me wish for more refinement when it come to targetting options. In essence I want to be able to tune my targetting parameters on two levels, firstly by Faction, which we almost have now, but down to individual factions, not grouping all players and all NPC factions (Zirax and Polaris) together, though Predator / Prey "Factions" are ok. Secondly to allow for greater turret refinement. I.e. My Minigun turrets have a go at everything my Sentries only "soft" targets like critters and troops, my Rocket Turrets taking out other Turrets, my Plasma Turrets trying to bore through the hull to hit the Generator and Warp Drive etc. etc. However the player chooses. Scoob.