Alpha 9.6: Unity 2018.1

Discussion in 'Patch Notes' started by EleonGameStudios, Mar 27, 2019.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Update: April 4, 2019 - 2.30pm CEST

    Unity 2018 (Build 2307) is live again on the public branch!

    Bug Fixes
    - Possible fix for login problems
    - Fixed: Server communication hangs
    - Fixed: Several internal exceptions
    - Fixed: Corrupt player avatar colors
    - Fixed: HullArmoredFull / HullArmoredThin had no dynamic HP calculation (now the dynamic calc is based on SV/HV structures)
    - Fixed: Cockpits collision model is incorrect
    - Fixed: Problem that player could respawn underground in crashed ship that was buried (removed medic station/clone chamber from crashed POIs)
    - Fixed: NearUnit checks in MP
    - Fixed: New blockshapes do not stop upgrade-beam when on the CS material level
    - Fixed: Shooting dancing alien leads to removal of complete base

    Changes:
    - Updated EAH Server Tool: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-45-x.5771/page-54#post-302735

    ----------------------


    Hi Galactic Survivalists,

    We are giving Unity 2018 another try. As mentioned the last time, the ideal outcome would be that you do not see any difference to the last public release version Alpha 9.5.0 (Build 2294) - except performance improvements :)

    For bug reports, please visit: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

    Yours,

    Emp Dev Team

    ----

    CHANGELOG: Alpha 9.6.0 (Build 2302)

    Changes:
    - Upgraded game engine to Unity 2018.1: in a first step, we have upgraded to Unity 2018.1 and if everything runs smoothly we will upgrade to Unity 2018.3 in a second step
    - Re-added legacy cockpits to cockpit block group due to popular demand
    - Updated Robinson Protocol and PDA missions (better timing, better explanations etc)
    - Updated Localization.csv

    Bug Fixes:
    - Fixed: Problem that sometimes in Coop player do not start in same wreckage POI. It could happen that player spawns in POI far away from crashsite (to fix this problem, we had to rename some BPs to make sure they do not have "Wreckage" as spawn name)
    - Fixed: Choose planet window for multiplayer always showing default image.
    - Fixed: Some Wreckage POIs are now buried 1m in ground
    - Fixed: Culture-dependent floating point conversions
    - Fixed: Mass / Volume of Open Cockpit 1
    - Fixed: Sector map does not load
    - Fixed: No POI was spawning on Ocean Planet
    - Fixed: Problem that player could get stuck in a pile of corpses
    - Fixed: Unable to start game due to input exceptions (invalid control config data)
    - Fixed: Several internal exceptions


    Alpha 10: Sneak Preview
    Our small team continues to work hard on the upcoming major update Alpha 10. A highly requested feature will make it into Alpha 10. Can you guess what feature we are working on?
    [​IMG]


    UPDATE HISTORY

    Update: March 28, 2019 - 5pm CET

    We reverted back to Alpha 9.5 since there are still several problems with Unity 2018 (especially network problems). We collected enough data with Unity 2018 and will now debug again - the EXP server will stay on Unity 2018.

    Stay tuned and thanks for your patience!

    A9.6 U2018.1 is still on the Experimental branch for those who would like to remain on it & try it out.

    ============

    Update: March 28, 2019 - 1:30pm CET

    Unity 2018 is live again (Build 2304)

    Bug Fixes:
    - More fixes regarding global floating point number format
    - Fixed: List sorting in Server Browser
    - Fixed: Terrain Editor change and save leading to broken textures

    ============

    Update: March 27, 2019 - 8pm CET

    We are really sorry, but some bugs only come up when a lot of players play the game. This happened and forces us to do one more round of debugging... For now, we switched back to Alpha 9.5 (Unity 2017)!

    We might need to switch between Unity 2017 and Unity 2018 a couple of times to squeeze all bugs linked to the new Unity version. Please note that save games are fully compatible between the two Unity versions.

    Thank you in advance for your patience. Sorry again and stay tuned!

    ============

    Update: March 27, 2019 (12:30 PM CET)
    We had to temporarily switch back to Alpha 9.5.0 (B2294) due to problems with reading custom Config.ecf
    > we will fix this problem and release Alpha 9.6 in a couple of hours again

    ============

    Update: March 27, 2019 (4:30 PM CET) - Build 2303
    - Fixed: Problem with custom Config.ecf in MP
     
    #1
    Last edited: Apr 23, 2019
  2. ManiacFiwa

    ManiacFiwa Lieutenant

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    Shields..... yeah! :) Thanks for your hard work!
     
    #2
  3. Cluascorp

    Cluascorp Lieutenant

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    Thank you Eleon. I guess shields ... :)
     
    #3
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  4. Dorimanx

    Dorimanx Ensign

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    Oh yee! shields! more power!

    Guys, i know it's a KNOW Issue!
    • Looting a dropped item box with more volume then the player inventory erases extra items.
    but it's a major problem, please release small fix to remove this one, players including me,
    loosing many valuable things too often...

    Thanks.
     
    #4
    Last edited: Mar 27, 2019
  5. stubert812

    stubert812 Lieutenant

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    Nope it's a Pentaxid powered Duran gun sort of like a potato gun but more powerful X)
     
    #5
  6. ravien_ff

    ravien_ff Rear Admiral

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    Shields!
     
    #6
    Sofianinho likes this.
  7. paxxo1985

    paxxo1985 Commander

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    Turbopentaxidbooos
     
    #7
  8. CyberMech

    CyberMech Ensign

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    "Can you guess what feature we are working on?"
    Ship energy shields :)
     
    #8
    spacefarmer and ravien_ff like this.
  9. Shaden

    Shaden Ensign

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    yah i have a bug to report its called the whole unity engin sucks so much lagg with all the weapons that fire from cvs and bases just switch to a new engin alrdy please this game could be great if you could play with more then 3 people on any given field in pvp geeez
     
    #9
  10. Shaden

    Shaden Ensign

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    you guys keep promising performance improvements but all ive seen is hey lets rename things or change sprites to a new model fix the core issue please stop promising performance and delivering garbage
     
    #10
  11. DeadliestIdiot

    DeadliestIdiot Commander

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    Is this a sneaky double tease perhaps? Could you be working on both shields and lighting occlusion?
     
    #11
    Supay and Sephrajin like this.
  12. BloodRaven

    BloodRaven Ensign

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    i dont know who you are but after almost 2000 hours in empyrion ..the game has came along way with many improvements for the better ... a little selfish to say i want a new game engine now ! when the dev's are working there behinds off ! thank you ellion for the improvments and upgrades to come ...your loyal player base is happy :)
     
    #12
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  13. CHAR

    CHAR Lieutenant

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    Apparently my server's configuration is getting in the way. I have already changed the crafting system with a weight ;)
     
    #13
  14. Shaden

    Shaden Ensign

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    w/e bloodraven the simple fact of the mater is the devs are more concerned with maken new sprites then game performance man i also have over 2000 hours
     
    #14
  15. DeadliestIdiot

    DeadliestIdiot Commander

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    Ignore them...it's just Scoze (or something like that) making a new account to get around their ban.
     
    #15
    BloodRaven, malrose1, Supay and 3 others like this.
  16. krazzykid2006

    krazzykid2006 Captain

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    Sure, let them just start the game from scratch again on another engine, cause that'll happen.
    It's not like when you copy and paste words in a text document, if only it were that simple.

    What you propose would most likely take years to do, seriously. Not happening, not with this game anyways.
     
    #16
    malrose1 and RhodeKill like this.
  17. Hummel-o-War

    Hummel-o-War Administrator
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    We do not plan to switch to another engine. That said, improvements and optimizations will happen over time. Upgrading to Unity 2018.1 is one of many parts of the process.
     
    #17
  18. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    whats unity 2018.1 give us anyway besides a performance boost? better graphics or something?
     
    #18
  19. Taelyn

    Taelyn Moderator
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    Player not much. for us it gives new ways to do stuff. Beter ways
     
    #19
  20. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    ah ok well then thats just as good
     
    #20
    Taelyn likes this.
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