Alpha 9.6: Unity 2018.1

Discussion in 'Patch Notes' started by EleonGameStudios, Mar 27, 2019.

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  1. DeadliestIdiot

    DeadliestIdiot Commander

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    So very long :p:D
     
    #281
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  2. Taelyn

    Taelyn Moderator
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    Patience my lil one =)
     
    #282
  3. TK85

    TK85 Captain

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    What is this?
     
    #283
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  4. Supay

    Supay Commander

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    I smell a more in-depth look into shields? Maybe new building blocks? or something all new as in why we might need a run way now?
     
    #284
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  5. yhossarian

    yhossarian Lieutenant

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    I dont know if this is a bug or not, but why do my bases keep exploding on lava planets? I am not placing them over lava. And they are bases that work perfectly well on every other planet, so far.
     
    #285
  6. Taelyn

    Taelyn Moderator
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    Bug report please with the save game attached where this happens
     
    #286
  7. yhossarian

    yhossarian Lieutenant

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    What files do you need? just zip up the whole save game file, or is there a particular file I can attach?
     
    #287
  8. Taelyn

    Taelyn Moderator
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    Yes the whole save game folder, use Google drive or something to share it with us :)
     
    #288
  9. yhossarian

    yhossarian Lieutenant

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    Ok, here's the link to save folder. it's the whole folder...
    https://drive.google.com/drive/folders/1X6Ok71H8RDvLhDc_z90l_MifnBQKg72g?usp=sharing

    The active game is "Current Game 9602307"

    Here's what's happened:

    I actually did spawned the first base over a lava lake. There's a brewery sitting over one, so I thought I could get away with it. I landed my CV on the landing pad, and shortly after parts of the base collapsed.
    Then I spawned one over land, though this one was partially buried. I has just cleared the ground off the CV landing pad and was adding a railing to part of the base, and a similar portion of the base collapsed.
    Finally, I spawned the based a third time, also over land, and made sure all of the usable space was spawned above ground. Landed the CV on the landing pad, and the base was stable. I started to add a railing again, and the same end of the base collapsed.

    I went back to the previous planet and looked at the base in the structural integrity view and I don't see any glaring weak points.

    Thanks for the help!
     
    #289
    Last edited: Apr 11, 2019
  10. Taelyn

    Taelyn Moderator
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    Provide it all in a bug report in the bug forum please. More of the team are bussy there with them.

    Easy gets lots here
     
    #290
  11. yhossarian

    yhossarian Lieutenant

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    ok, done
     
    #291
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  12. Arrclyde

    Arrclyde Rear Admiral

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    Before they integrade new shapes i think it would be best to fix the mirroring issues with the ones already in game. Like the new almost full cube where they cut away a tiny corner edge. Or the long in the game existing two pieced thin triangle shapes. They just don't mirror correct. But new schapes are always welcome. ;-)
     
    #292
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  13. Supay

    Supay Commander

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    I tried the mirror things thinking it was like 3d programs and no control Z and when taking away it doesn't do the same on the mirror side. Only adds the same. Is that a bug or just how it works? also what other mirror issues?
    I am still new around here I havn't had a ton of issues yet.
     
    #293
  14. Obcy

    Obcy Ensign

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    Removing blocks in mirror mode would be great.
    Maybe an abillity to use two symmetry planes in the same time?
     
    #294
  15. DeadliestIdiot

    DeadliestIdiot Commander

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    In creative, you can hold a block in your hand, point at the offending block and shift right click to remove it and it's mirror block. (It might be shift right click...I can never remember).
     
    #295
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  16. Scoob

    Scoob Rear Admiral

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    Is anyone else seeing this sometimes when accessing Water Generators since the 9.7.0 update?

    Survival 9.5.0 2294_2019-04-13_15-10-58.png
    Note: those 999888 Flares are not what I'm carrying needless to say, but those are the particular inventory slots I'm using. I cannot recreate this at will, but managed to grab a quick screen shot when it happened.

    Edit: Ok, I just discovered how to reliably recreate it. Have a connected toolbar active when accessing the Water Generator.

    Edit 2: this occurs when using a connected inventory and accessing the Factory too. Note that if I hover over the "flares" it always shows "ItemName" in the tooltip header, but the correct description underneath.

    Weird eh?

    Sorry, wrong thread, will copy it over...

    Scoob.
     
    #296
    Last edited: Apr 13, 2019
  17. Taelyn

    Taelyn Moderator
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    Known bug. Its filed already
     
    #297
  18. Scoob

    Scoob Rear Admiral

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    Ok, cool. I was a bit late getting downloading 9.7 :)

    Scoob.
     
    #298
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  19. Szaone

    Szaone Lieutenant

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    I tested yesterday with my friend a PvP planet... and i must say it was the worse PVP experince i ever had. I was flying an Sv with six rocket launchers and he was running on foot... i did hit him maybe 30 times and he didn't lost any damage. I've made holes in the ground 6x6 meters big but he still didnt lost any damage... I was flying very fast in any direction and he could hit me with the pulse rifle almost all the time... He was lagging (me too) ... Idk how to explain it: Ski driving? Teleporting? Sliding? Another big problem: We build two sv with 4 railguns each (12000 damage?)... If you shoot at drone or anything the energy gauge goes completely down (destroyed) and short after that goes back to half... For example drone exploads/burns in the air and you must to hit it one more time to destroy it. BTW:[email protected] people don't like you and your behavior. You gave the forum a very bad reputation.
     
    #299
    Last edited: Apr 16, 2019
  20. ravien_ff

    ravien_ff Rear Admiral

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    SVs can only have 4 rocket launchers by default. The devs are not responsible for how custom servers are set up. Speak with the owners of the server if you're having problems.
     
    #300
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