Alpha 9 EXPERIMENTAL - Factions and Faction Standing

Discussion in 'Experimental Features Discussion' started by Hummel-o-War, Dec 3, 2018.

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  1. Hummel-o-War

    Hummel-o-War Administrator
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    PROLOGUE

    In the last major versions, we refered to some NPCs and groups of NPCs in a way that would let you imagine, those are real factions - but they still were only "NPCs" grouped in a POI. There was only ONE enemy that attacked you with drones and troops.

    This has changed now - and will change in the future versions.

    With Alpha 9 we introduce the first iteration of a real NPC FACTION & REPUTATION system, starting with the global NPC Factions of
    - Zirax Empire (the former "always bad guys")
    - Talon (the natives)
    - Polaris (A company with a monopol on machines & mining)
    - Aliens ( default faction for all the "always bad" guys; it is always hostile and you cannot change/influence the standing towards this faction; Will be refered to as "The Legacy" for future Story implemenation - but not yet added ;)

    Starting from Alpha 9 you basically can be friend or enemy to any of these factions - or all of those. This means that you can walk into a Zirax Dronebase and not bein shot, but walk into a Polaris Trading station and be attacked right away...or the traders will not share their offers with you at best.

    Important note: This NPC Factions system should NOT be confused with the Player-ORIGINS and the Player-Factions. Both are technically different systems, given you need fixed rules to define a standing, you also need to pre-set the factions as the game cannot work with factions it does have no infos about. What means: as Player-Origins and Player-Factions are dynamic, customizable and may or may not exist in the game or on a server and might have different "relationships" given on how the creator designs those, there is currently no real "touchpoint" between those two systems. As a player - or player-faction - you can not join any of the NPC Factions, for example.

    Said that, the NPC Faction system and its underlying "Rivalry & Reputation" matrix (See below) will be constantly evolved up to a point where you, as a creator, will be able to also customize these elements and the NPC Factions as a whole.

    WHAT YOU NEED TO KNOW FOR ALPHA 9

    1. Action leads to reaction. Killing or looting and other actions now come at a cost or with a reward of REPUTATION POINTS
    2. NPC Factions have TERRITORIES. Performing the aformentioned Actions inside or outside the territory might show different results
    3. You can make friends, but due to the RIVALRY of faction, you might make enemies at the same time

    Technical notes:
    - The NPC Factions do not grow their territories.
    - It is possible to set the game-start standing vs. NPC Factions individually for the Player-Origins in the DefReputation.ecf ! This means: THAT will be the standing a player of THIS origin will start with. It does not mean that all players of this origin contribute to a common standing vs. NPC factions!
     
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    Last edited: Dec 5, 2018
  2. Hummel-o-War

    Hummel-o-War Administrator
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    FACTION GUIs and GRAPHICAL Infos

    This is how the territories look on the map. They are static and NPC factions do not expand them (maybe in the future ;)

    map-territories.jpg

    On the HUD in the upper right corner you can see the territory you are currently in - and the Standing towards this faction
    On the lower right the info will pop up about Reputation Points gathered or lost
    In the upper right message box you will get an info if your Standing changed towards this faction.

    20181204100942_1.jpg

    In the Player Menu (TAB) you can see the current Standing towards any faction. More factions are planned.

    20181204101417_1.jpg
     
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    Last edited: Dec 4, 2018
  3. Hummel-o-War

    Hummel-o-War Administrator
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    1. REPUTATION POINTS and STANDING

    There are 6 dedicated standing levels which are tied to a defined Reputation Points threshold in a 6000-per level interval

    0 - 6000 : Hostile
    6001 - 12000 : Unfriendly
    12001 - 18000: Neutral
    18001 - 24000: Friendly
    24001 - 30000: Honored

    Example: If you see “Hostile: 5800/6000” you just slipped into “hostile” with 200 points. Gain 200 points and the counter will reset to 0 and you will advance to “Unfriendly”. You need 6000 more to get to Neutral then. Same for Neutral: 199/6000 means that you are 199+1 point away from “Unfriendly”

    The following is the current "RP Action Matrix"

    Action-Matrix-pub.jpg

    Explanation of terms:
    Action/Faction = Action (vertical list) performed in the territory of a faction (horizontal header list)
    Trigger Level = Any action with a "trigger level" property will INSTANTLY change your standing to the value given (f.ex Killing a faction member leads to "Unfriendly" even if you are on "Honored" and not regarding what a Kill will usually cost you in terms of RP)
    Threshold Level = Any action performed while bein on the given standing level will not influence your standing
    Type = some actions require the use of certain structures or have an ongoing penalty ( removing or adding RP every X minutes). The Type tells you which structure types are affected.
    Frequency = for ongoing RP changes time given in REALtime (not game-time)

    SPECIAL STANDING ACTIONS (Summary)

    As noted above, some of the aformentioned actions depend on a given standing level, eg. you can only do an action as long as you are on the correct standing level with the NPC faction member in front of you

    • On Honored State:
      > get a discount at the faction trader
      > mine ore without RP penalty
      > spawn structure without RP penalty

    • On Friendly State:
      > able to trade with a faction trader
      > stay in territory (BA or vessel) without RP penalty
      > harvest plants without RP penalty
    Player outside hostile territory
    When you are on HOSTILE stage with a faction you get RP for staying outside their territory until you dropped to UNFRIENDLY.

    Technical notes:
    - No reputation loss if opening container/device in any NPC faction POI that is set to 0000
    - Actions with a frequency, like "StrucStayinTerritory" will award the pt each 5 realtime minutes (example)
    - All other: award “on impact/action/collect” (per hit, for example)
     
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    Last edited: Dec 17, 2018
  4. Hummel-o-War

    Hummel-o-War Administrator
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    2. RIVALRY

    Factions are not necessarily friends to each other - they might even be rivals. Given the Lore behind those factions, certain actions you as a player (or faction) do in favor or against a faction might lead to your faction standing towards another faction changes.

    Rivalry-Matrix-pub.jpg

    Of course, running missions for a faction might rise or drop your faction standing as well.
     
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    Last edited: Dec 17, 2018
  5. Hummel-o-War

    Hummel-o-War Administrator
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    3. For Creators: setting up POIs for a faction

    As a creator you can adjust the faction settings of any POI in the game. The territory will be created automatically around these areas then.
    • Where: in .yaml of the playfield: add Faction: <Factionname>
    • Available for <Factionname> at the moment: Zirax, Polaris, Talon, Alien, None, Public*
    • Use the additional parameter "Territory: false" if you do not want to create a territory with this faction building
    Special Notes:

    None = this is not a real faction, but a Non-faction to be used with anything you do not want to affect the other factions standing (like for wreckages and co). NONE is also default if no faction entry is added!

    None also means:
    - turrets do not work
    - spawners do not work, no attacks by drones

    Public = The structure is set to PUBLIC, what means that anyone can change, grind or claim the structure (by placing a core) and of course codelocks and stuff will not work. Public is also not a real "Faction" as well. Same as with "None" there is no standing or interaction in terms of Reputation.

    > See TemperateStarter (playfield_static.yaml) and SpaceOrbitStarter (space_dynamic.yaml) for more examples!
     
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    Last edited: Dec 17, 2018
  6. Hummel-o-War

    Hummel-o-War Administrator
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    Known Issues:
    - Reputation Standing not working for MP Factions
    - Admin cored structures with faction:none might be attacked by drones
     
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    Last edited: Dec 5, 2018
  7. Hummel-o-War

    Hummel-o-War Administrator
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    -tba-
     
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  8. Damion Rayne

    Damion Rayne Lieutenant

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    Now this, this is wicked cool. RPG stuff, missions, factions, standing, woot...love it.

    @Hummel-o-War Any chance we'll see more advanced things in the future with this?

    Like, being able to take over a faction? Or the Factions Waring against one another, expanding their territory? Etc?
     
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  9. Quarior

    Quarior Lieutenant

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    Is planned to create/edit custom factions and also their relation between each factions and maybe alliances ?
     
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  10. Caiden!

    Caiden! Lieutenant

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    This looks great!
    Quick questions:
    A) Are there plans for factions to expand their territory?
    B) If you're enemies with a faction, will they send waves of troops to your base?
     
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  11. Germanicus

    Germanicus Rear Admiral

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    Try it...go to a Zirax Base kill and destroy everyone and wait a bit...;):D
     
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  12. IronCartographer

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    Nice. I especially love the diversity between factions that care about ores, plants, etc. with different intensity.
     
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  13. Pach

    Pach Captain

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    I'm not seeing where the chart says you can loot crates without being penalized at "honored". Looting crates has a threshhold of "None". Can someone please show me what I'm missing here?

    Also, I see there are far more ways to LOSE faction than gain it. Do we have quests/missions we can do now for gaining? Even if you mess up and get completely Hostile with a faction?

    I'm sooooo looking forward to playing with this! :)
     
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  14. xerxes86

    xerxes86 Ensign

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    Yeah, same here. A link from the patch notes sends you here for "more" details, yet there are none. They shouldn't put a link in for "more" details, until actually have them.
     
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  15. Germanicus

    Germanicus Rear Admiral

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    The Missions for the Factions are now split of from the former personal Missions(F1). You have in the Top row of the Menu 3 Buttons stating faction names
    https://empyriononline.com/threads/alpha-9-experimental-revised-game-start-tutorial.46644/
    Each one of them contains Missions.
     
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    Last edited: Dec 6, 2018
  16. Hummel-o-War

    Hummel-o-War Administrator
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    Customization of Factions is planned, yes.
     
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  17. Hummel-o-War

    Hummel-o-War Administrator
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    Currently only the Zirax attack you, but others should as well (given you drop to Unfriendly/Hostile)

    A > already discussed, but not yet sure how this would work.
     
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  18. Germanicus

    Germanicus Rear Admiral

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    I believe this quest for POLARIS gets RPs from the wrong People....killing animals should not give +5000 RP with the Talons, hm?

    A900.2049_2018-12-06_12-14-34.png
     
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  19. ravien_ff

    ravien_ff Rear Admiral

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    If anything, a hunting mission actually sounds like something the Talons would give you. They might send you on a hunt to test your skills and gain their trust, even though they otherwise object to you randomly slaughtering the local fauna. :D
     
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  20. Germanicus

    Germanicus Rear Admiral

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    As long as you do not hunt them in the Talon Zone...but as I posted: The Polaris give you a quest to hunt Animals and you do not receive RP Polaris but Talon. That's my Point.
     
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