Alpha EXPERIMENTAL 10.0.2: Hotfix

Discussion in 'Announcements' started by EleonGameStudios, Jun 19, 2019.

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  1. EleonGameStudios

    EleonGameStudios Developer
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    Hi guys,

    Here comes the next hotfix release on the EXPERIMENTAL branch which includes a LOT of bug fixes for internal exceptions (thanks to the output logs you sent in)

    CHANGELOG: Alpha EXPERIMENTAL 10.0.2 (Build 2511)

    Changes:
    - Added back "SVDecoIntake02" (now called SVDecoIntake02New) to "General Devices (Deco)"
    - Updated models of regular windows > please place all "Windows L" blocks and check their damage states

    Bug Fixes:
    - Fixed: MapDistance does not work other than 0
    - Fixed: Names of devices mismatch between device list and detail info screen and HUD
    - Fixed: Several internal exceptions found in output logs
     
    #1
  2. Silwer

    Silwer Lieutenant

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    Hope one of the fixes is the EAC bug. Got new player in the game and it crash his game as well.
     
    #2
  3. Magicslayer

    Magicslayer Ensign

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    Boom! Headshot......to the bugs. ^_^
     
    #3
    nottrox ¯\ (ツ) /¯ likes this.
  4. stanley bourdon

    stanley bourdon Commander

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    Strange behaviour, lots of white map markers disappeared from the map. The detector shows waypoints (red mark on the detector circle)for them. I go re-find them. Seams to remember that I got XP credit for them because of no XP for finding them. Also, they do not stay on the map once you get out of range. The marker on the map disappears and the waypoint on the detector returns.
     
    #4
    Last edited: Jun 20, 2019
  5. Relo@d

    [email protected] Lieutenant

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    Im learning the new storage system. Is Cargo Extensions gonna work for fridges and cargo pallets in the future or is that just ment for the bigger containers?
     
    #5
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  6. Germanicus

    Germanicus Rear Admiral

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    Only Containers;)
     
    #6
  7. Germanicus

    Germanicus Rear Admiral

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    Hm.. wasn't it reported several times now that Constructors pull Mats from the OUTPUT instead of the INPUT, even when the input is filled with Mats from where it is intended to take them away?

    What was the solution for that? Anyone knows?
     
    #7
  8. Sylvado

    Sylvado Lieutenant

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    2511 corrected the Minefield Mission error
     
    #8
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