Alpha EXPERIMENTAL 10.3.0

Discussion in 'Announcements' started by EleonGameStudios, Jul 11, 2019.

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  1. Jacob Adjani

    Jacob Adjani Captain

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    Can confirm/second that - didn't get around to reporting it yet, but it's been happening for a number of builds at least.
     
    #81
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  2. Taelyn

    Taelyn Administrator
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    haha :D
     
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  3. Taelyn

    Taelyn Administrator
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    ill make a note of it for the morning
     
    #83
  4. Jacob Adjani

    Jacob Adjani Captain

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    @Taelyn, @Pantera,

    Hey guys, can you please let us know what you can (in brief) about what changes you made to turrets? (i.e. what was the problem in the end?) I think I can confidently say that MANY people would like to see those working 100% for now and all time.

    I REALLY want to put that through some hard testing, and any info you can provide as to what the problem/fix was would be very helpful.
     
    #84
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  5. Pantera

    Pantera Moderator
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    It was a regression from not drawing shots that hit their own structure. Should be fine now except HV drills that is known.
     
    #85
  6. Jacob Adjani

    Jacob Adjani Captain

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    Thanks for that Pantera - so I'll not test my HV drill turret then? That fix is coming in a future release?
     
    #86
  7. Pantera

    Pantera Moderator
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    No need to test will be fixed probably in the next day.
     
    #87
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  8. Jacob Adjani

    Jacob Adjani Captain

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    Hey @Pantera,

    Bad news - turrets are not fixed; I'm still experiencing the "go to sleep" behaviour - they fire better/more often now, but I just got out of a game where I sat and watched 2 Zirax run around my HV, while my turrets did nothing (despite having killed the first 2 some seconds before).

    My video capture app is having some issues, so while I thought I was recording it... apparently I wasn't. I'll continue to collect data on it, but thought I would give you a heads up now.
     
    #88
  9. Pantera

    Pantera Moderator
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    CHANGELOG: Alpha 10.3.0 (Build 2535)

    Fixes:
    - Save template last saved timer appears incorrect
    - Value 1E+10 for label TorqueAmount in structure (SV_Prefab_Tier1) cannot be converted to Int


    CHANGELOG: Alpha 10.3.0 (Build 2534)

    Fixes:
    - Ship Controller: Ship high angular speed bug
    - HV mounted drills will not spin/ work until they are close to the terrain
    - Temperate Starter playfield Moon Pole area has pink Alien terrain overlapping the moon terrain
    - HV/SV Cockpit 8 legacy is the same as the non legacy version
     
    #89
  10. Sgt. DoomForge

    Sgt. DoomForge Lieutenant

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    Not sure whether this was intended or just still in progress, but is there any time estimate as to when T2 thrusters for hover vessels will get the same shape options as T1? On that same note about block upgrades, I hope RCS for SV ans HV are likely to get a T2 in the future.
     
    #90
  11. Sgt. DoomForge

    Sgt. DoomForge Lieutenant

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    Something I noticed recently is that the open cockpit 2 block seems to arbitrarily exit on the left side of the seat, is this intended? I wanted to do a compact APC driver cabin with a central isle between the seats and wall on the other side of them, but whenever I exit from the left seat I get teleported into the armor wall regardless of first/third person camera view.
     

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    #91
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  12. Pantera

    Pantera Moderator
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    Update: July 21, 2019 (Build 2537)
    - Fixed: When some blueprints are spawned they lose their device list & signals setup
    - Fixed: Troop transports freeze above where they should land until reloading back into the save game
     
    #92
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  13. Taelyn

    Taelyn Administrator
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    ANNOUNCEMENT: Alpha 10.3 (Build 2538)

    Changes:
    - Added console cmd 'structure' to manage structure internals

    Fixes:
    - Fixed dark stretching on 3D representation of planets close the poles
     
    #93
  14. Pantera

    Pantera Moderator
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    Alpha 10.3 (Build 2539)

    Changes:
    - Enhanced 'structure' console cmd to also allow removing of structure's lock codes and device grouping in Control Panel

    Fixes:
    - 'struct remove-device-signals' command not resetting removed circuit signals
    - Base attacks set to OFF in the difficulty setting is not working & attacks are still triggered
     
    #94
  15. Germanicus

    Germanicus Rear Admiral

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    Sounds as if you had a Zirax Infiltrator working on "attacking anyway":D
     
    #95
  16. [P.B.B.] DuLux

    [P.B.B.] DuLux Captain

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    I'm glad I opened Empyrion again. Version 10 is really solid. I'm making a bugcatch video (Always run) so I can start adding bugs again. My god theres a lot in this 10.3 LOLJK

    I started in August 2016 while I Was in Japan... I'd finally gotten a PC... and Empyrion was one of those lifesaver games.

    Solid addiction level... it was just like the next level for me and I played an average of 2 hours per day, for two years.
    The ridiculous gaming hours stopped AFTER 11 MONTHS... it was that great. Then I couldn't wait for version 8... like it was killing me and it only took 2 weeks before exp landed. But through 9, I knew there was a lot going on and still felt like I was missing characters in the game.

    Yeah. Thats all I wanted to say. But I'm back now, but I lost my YouTube channel so...,. yeah but I Care.
     
    #96
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