Alpha EXPERIMENTAL 10.4

Discussion in 'Announcements' started by EleonGameStudios, Jul 25, 2019.

  1. Taelyn

    Taelyn Administrator
    Staff Member

    • Developer
    • Administrator
    Joined:
    May 29, 2016
    Messages:
    2,662
    Likes Received:
    2,455
    ANNOUNCEMENT: Alpha 10.4 (Build 2548)

    Fixes:
    - Not all shutters flowing O2 1x3, 1x4 & 1x5
     
    #41
    Last edited: Jul 31, 2019
    Robot Shark and ravien_ff like this.
  2. Jacob Adjani

    Jacob Adjani Captain

    Joined:
    Jul 22, 2016
    Messages:
    384
    Likes Received:
    567
    DAMN! I was just logging on to take back my bug report on this... the "bounding box" issue had a pretty cool side effect.... "Merged Blocks"!

    2544-1-190729-0518_2019-07-31_10-48-19.png

    @Taelyn , updating now, but if this isn't possible any longer in 2603... where can I send a bribe and how many cookies is going to take to revert it? :p
     
    #42
    Robot Shark likes this.
  3. Taelyn

    Taelyn Administrator
    Staff Member

    • Developer
    • Administrator
    Joined:
    May 29, 2016
    Messages:
    2,662
    Likes Received:
    2,455
    Finland :p
     
    #43
    Germanicus likes this.
  4. imlarry425

    imlarry425 Commander

    Joined:
    Jan 10, 2019
    Messages:
    103
    Likes Received:
    45
    >ANNOUNCEMENT: Alpha 10.4 (Build 2603)

    Is Alpha experimental supposed to show build 2603? I just got the download push and it says Alpha 10.4.0 2548 at the top.
     
    #44
  5. Taelyn

    Taelyn Administrator
    Staff Member

    • Developer
    • Administrator
    Joined:
    May 29, 2016
    Messages:
    2,662
    Likes Received:
    2,455
    2548 i believe
     
    #45
  6. Jacob Adjani

    Jacob Adjani Captain

    Joined:
    Jul 22, 2016
    Messages:
    384
    Likes Received:
    567
    Hey Pantera, I'm still running through test runs to try to get a reproducible example for you - in the meantime, would it be possible to add a "set to forward facing/level elevation" process to both the extend and retract animations?

    (This would solve the issue I reported, and also address a few comments I've seen along the same lines - that turrets pointing in all different directions can get to look a bit silly IMO)
     
    #46
  7. Jacob Adjani

    Jacob Adjani Captain

    Joined:
    Jul 22, 2016
    Messages:
    384
    Likes Received:
    567
    #47
  8. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    3,240
    Likes Received:
    6,736
    Is there a command to fix existing blueprints that have this problem? I'm running into this issue a lot trying to convert existing blueprints into POIs with the current 2548 build. They are floating/sinking/or offset from the terrain cutout. Resaving the blueprints doesn't work.

    *edit*

    The Destroyed Mining Towers default prefab still has the offset problem too. Did this POI fix not make it into the patch? :eek:
     
    #48
  9. Scoob

    Scoob Rear Admiral

    Joined:
    Sep 22, 2016
    Messages:
    3,470
    Likes Received:
    6,114
    Just wanted to say, I finally got around to trying the commands Pantera suggested and "Reset" seemed to do the trick. I've since had an attack against one of my bases that was stuck, others are apparently under attack (Next attack = "Now") but I've not visited them yet.

    Scoob.
     
    #49
  10. Pantera

    Pantera Moderator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    4,924
    Likes Received:
    4,095
    Update 2019-08-02 (Build 2549)

    Changes:
    - More relaxed times for 'UDP delay detection' to avoid "Connection lost" popups

    Fixes:
    - Returning to a structure that has lights setup to blink can result in some lights looking on when they should be off
     
    #50
    ravien_ff likes this.
  11. Pantera

    Pantera Moderator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    4,924
    Likes Received:
    4,095
    The attacks should start when you are actually at each base & a issue was found with the 'Now' status it may take another 2 ingame days for the attack to happen which will be looked into.
     
    #51
  12. Jacob Adjani

    Jacob Adjani Captain

    Joined:
    Jul 22, 2016
    Messages:
    384
    Likes Received:
    567
    @Pantera/@Taelyn;

    Jacob's Teeny Tiny Bugs "Report", Episode II :)

    These are in the "trivial" category, and so minor I don't think they merit a formal report (if you feel any of them do, let me know which, and I'll collect a proper report on them):

    1) Salvaging a Polarized Hull Shield (T2) [CV] returns a Polarized Hull Shield (T1) [CV]

    2) In creative mode, cutting and pasting a selection of blocks (in this case to move the 'section' of the station to a different position) causes all blocks/devices within the selection to lose group assignments, property settings, and signal logic.
     
    #52
  13. Pantera

    Pantera Moderator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    4,924
    Likes Received:
    4,095
    Possibly intentional afaik will check.

    This is a known issue.
     
    #53
  14. Jacob Adjani

    Jacob Adjani Captain

    Joined:
    Jul 22, 2016
    Messages:
    384
    Likes Received:
    567
    @Pantera/@Taelyn,

    One more I forgot to add to my "Teeny Tiny Bugs" list above - POI's (in this case, starter/crash site ones) are still not "sinking" during placement
    correctly; I've noticed this on multiple POI's over the last number of builds:

    Example (from a fresh new game in 2549):

    2549-1_2019-08-02_12-27-40.png
     
    #54
  15. Scoob

    Scoob Rear Admiral

    Joined:
    Sep 22, 2016
    Messages:
    3,470
    Likes Received:
    6,114
    Hi,

    Yes, I was aware that my presence is required for a base attack to trigger, I'll do the rounds of each base when I get a moment.

    On my current base - said captured POI - the attack triggered the same day as "Now" appeared, but I'll check the behaviour of the other bases too.

    Scoob.
     
    #55
  16. Taelyn

    Taelyn Administrator
    Staff Member

    • Developer
    • Administrator
    Joined:
    May 29, 2016
    Messages:
    2,662
    Likes Received:
    2,455
    I believe we got a new report about it yesterday
     
    #56
  17. Taelyn

    Taelyn Administrator
    Staff Member

    • Developer
    • Administrator
    Joined:
    May 29, 2016
    Messages:
    2,662
    Likes Received:
    2,455
    Intentional yes. To prevent you can place 2 shield generators. It's not the best solution but we have nothing better atm
     
    #57
  18. Pantera

    Pantera Moderator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    4,924
    Likes Received:
    4,095
    There is a fix being done in one of the next exp releases which may fix this.
    Keep a eye out for a note about floating POI's or BP's being offset.
     
    #58
    ravien_ff likes this.
  19. Jacob Adjani

    Jacob Adjani Captain

    Joined:
    Jul 22, 2016
    Messages:
    384
    Likes Received:
    567
    Hi Taelyn,

    Thanks for the reply - couple of questions/clarifications: 1) I'm not sure how placing 2 shield generators would address this? I discovered the issue when I was only setting out to move the existing installed T2 up one set of blocks (i had reworked the hull and created more room)... do you mean placing 2 to preserve the shield already "built" - as in, the pentaxid already spent to construct the shield to 100%?

    If that's what you meant, that's a good idea - that said, I was more just mentioning that it doesn't really make much sense to me that salvaging/uninstalling a T2 would give you a T1...

    Also, I was curious as to the strategy/thought process for the T2 Shield Gens - they are a departure from all other devices in that you can't construct them directly in any constructor, but have to install a T1 and then upgrade to the T2 with the multi-tool... are you able to provide any insight as to what the rationale was for going in this, somewhat unique, direction for this one device?
     
    #59
  20. Jacob Adjani

    Jacob Adjani Captain

    Joined:
    Jul 22, 2016
    Messages:
    384
    Likes Received:
    567
    Will do Pantera, thanks for the info!
     
    #60

Share This Page