Alpha EXPERIMENTAL 10.5: Optimizations

Discussion in 'Announcements' started by EleonGameStudios, Aug 28, 2019.

  1. Scoob

    Scoob Rear Admiral

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    Thanks for the tip, good advice, though in this case it's the Player Spawner plate :)

    Just encountered the new Titan sections....bloody fantastic work...unless there's no loot ;)

    Scoob.
     
    #41
  2. ravien_ff

    ravien_ff Rear Admiral

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    You can remove it with the survival or multi tool, just keep aiming around until you see it selected.

    I think the power drain on those should be set to 0. They're needed for the spawning on temperate2 but they shouldn't drain power.
     
    #42
  3. Scoob

    Scoob Rear Admiral

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    Ok, I'll give it another go when I get back to base... I did try with the Survival Tool, but was unable to target it. I assumed it was one of the "Invisible" Spawner class, so I didn't try too hard.

    Oh, I'd also like to add that Zirax ground troops behave MUCH better than in my last 10.x game. If I shoot a member of a squad from a distance now, the entire squad rushes me. Pretty scary considering previously they didn't seems to acknowledge being shot, except to die lol.

    Roaming the surface in my basic HV is proving a lot more entertaining.

    I really should go to bed...

    Scoob.
     
    #43
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  4. Fractalite

    Fractalite Rear Admiral

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    This is a good observation. I had no idea. That should take 0 power. Huh.
     
    #44
  5. Scoob

    Scoob Rear Admiral

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    One more thing...probably...before I sign off for the nig...erm, morning...

    How are people finding their performance when near the densely-packed Polaris POI's? It looks fantastic with all those building covering a fairly large area - really feels like an industrial complex. However, my FPS is taking quite the hit - down into the 30's - in these areas. I've not checked whether this is an issue with excessive GPU or CPU load at this time, nor what impact lowering my settings might have. It's just a generally "how's it for you?" type thing based on your current settings - which I presume were performing in a certain way for you previously.

    Perhaps I missed some updates during my brief time away, but despite it not being a major version update since my last game - it was a 10.x - things appear to have advanced a lot. New POI's - love them - and the much improved Zirax patrol behaviour. Good stuff.

    I'm very much exploring the game again via a Survival start, no "cheating" to advance more quickly, just playing the game.

    However, I will reiterate something a few of us have said in the past: I miss the old T1 mechanical drill! I'm using the Survival Tool of course, and it's suitably weak - as fits its role as a "free" starter tool. However, I'm not close to being able to fuel a T2 Laser Drill yet - no promethium, no Drill charges found - and it's at exactly this stage of the game I'd be happily using the old T1 Drill as a stop-gap.

    I feel that even though the Survival Tool is now a much more capable tool, there's still a place for the purely better mining ability of the old T1 Mechanical Drill, before moving on to the T2 Laser Drill.

    I hope Eleon consider re-introducing the Mechanical Drill, it'd really fill a gameplay progression gap for me. I just cannot bring myself to mine anything other than surface rocks with the Survival Tool, as it feels painfully slow - especially considering the drilling improvement introduced a short while back.

    Anyway, that's it for me this eve...going to be tired tomorrow and so much to do :/ lol

    Scoob.
     
    #45
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  6. ravien_ff

    ravien_ff Rear Admiral

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    POI groupings definitely can have a performance impact. They might need to be lowered in number.

    You can use a custom config to set things up the way they were before with the mechanical drill! :D
     
    #46
  7. cmguardia

    cmguardia Commander

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    Well, I just mean this. There is no shortage of Pentaxid, it is not difficult to find it, therefore I do not believe it is justifiable that it is necessary to enter it as a recipe.


    With regard to the topic in the forums I also mean that the topic has not been addressed as a recipe request or other request.
    That is why I asked the developers what the reason for this aggregate was.
    It is not with the intention of generating a discussion on the subject, rather it is because I want to know.:D
    I am curious by nature and I am interested in how developers see.;)

    For me it is the first time I enter an early access game. And having the opportunity to know the opinion and views of the developers is very good. And I know (we all know here) that they benefit from our opinions and responses as the game progresses and its changes. Otherwise this forum would not exist.
     
    #47
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  8. Pantera

    Pantera Moderator
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    Op updated: Update 2019-08-30 (Build 2625)

    Fixes:
    - Players cannot see other players in Local co-op
     
    #48
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  9. Scoob

    Scoob Rear Admiral

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    I didn't know that, thanks.

    It's good we can tweak things, but I still feel the old Mechanical Drill has its place. I did a couple of hours of running about last night, finding, but ignoring any resource deposits due to lack of a proper drill. I did eventually find some promethium rocks in an irradiated biome, but not many. So, I can craft a few T2 Drill charges now...once I get to level 7 to unlock it.

    What I'm saying is, based on the progression in my game so far, the Mechanical Drill would have fit in nicely with my exploration, allowing me to mine some of those deposits I found - I just can't do it with the Survival Tool, too slow, as it should be.

    I know the amount of time the average Survival Player has before they can obtain the better drill probably isn't long, depending on luck and their game settings. But getting the Mechanical Drill and being able to fuel it with Biofuel really did ramp up resource gathering.

    I confess, I did like the progression before the Survival Tool could mine deposits and dig. Surviving from just "scavenging" surface rocks was pretty cool and all you needed to get that first HV up and running. Gaining the mechanical drill was a large jump, opening up new resources - deposits - to the player. Things aren't that much different now. Sure the Survival Tool can mine, but it's a bit rubbish at it. I still see it as a rock miner with the odd bit of drilling if needed.

    For example, this game start, I found a very nice location near a small pond - really quite pretty. As a bit off role-play for "needing shelter" I drilled out a small cave in the soft sand on the side of a hill, placing the Constructor, a light and my tent in there. It actually felt quite immersive being in that cave, with only one direction I could be approached by any hostiles. This was about the limit of my Survival Tool use when it came to drilling into the terrain, due to its slow speed.

    I know I'm rambling on a bit, but I, as a fairly experienced player, see a definite place for the old Mechanical Drill in progression. For a newer player the jump from Survival Tool to Laser Drill likely feels like a much larger one, with the ST's mining being rather slow and frustrating. At the end of the day, I think the progression of New Survival Tool > Mechanical Drill > Laser Drill > HV Mining would still work very well. No need to drop the Mechanic Drill just because the ST can do more than it once could. There's something to be said for simple, specialised tools that do one job well at a point in the game when you're all about the resources.

    Anyway, I'll shut up now...for the moment. Hope to get some play time this eve, will observe resource usage alongside performance more closely.

    Scoob.
     
    #49
  10. Nerd01

    Nerd01 Lieutenant

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    People complaining about the new recipe of pentaxid forgetting something; it is not being used just for jumps anymore. It is much more in demand for weapons and shields. So, there is a reason to make it more available. The way they do it might be argued on, but it cant be a rare resource.
     
    #50
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  11. Germanicus

    Germanicus Rear Admiral

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    @Scoob (y) the Confessor;):cool:
     
    #51
  12. Germanicus

    Germanicus Rear Admiral

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    Anyone has its own Opinion on the Recipe Matter - and I have mine - and I have posted it. As the Devs requested.
     
    #52
  13. Nerd01

    Nerd01 Lieutenant

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    You dont have to get defensive on this. I am just reminding that there is a difference between this version and previous versions.
     
    #53
  14. Frigidman

    Frigidman Rear Admiral

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    Looked to me he was just posting a reminder. Not an attack. I also have been feeling like many people are overlooking that pentaxid is needed a lot more now.

    Had the internal argument to keep pentaxid a rare resource for high-level crafts only and warp, won, then yes... this recipe would be an afront. However the devs clearly went the other direction on the matter, and they made shields and weapons use pentaxid now. Where were all these people about "pentaxid is supposed to be rare" when those changes hit live? I guess no one remembers and just accepted it.
     
    #54
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  15. Skyflier

    Skyflier Ensign

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    POI Update:
    - Reworked Drone Bases (now have a one-time shield that does not regenerate when brought down)
    - Added shield generator to more POIs


    Any way to turn this off, like in a yaml?
    Solo'ing a drone base is near impossible now, and kinda takes the fun out of the game.
     
    #55
  16. imlarry425

    imlarry425 Commander

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    Scoob>I did a couple of hours of running about last night, finding, but ignoring any resource deposits due to lack of a proper drill.

    What are you saving up to build? Maybe it's a "your mileage may vary thing" but I find I don't need much metal early in the game- about 150 units of each base ore will build both an SV and a 4 turret tower base. To get the ore needed I drone drill straight down thru the deposit to bedrock and then back up the hole with a little turn-hold-turn-hold on the way up .. max effort of five minutes with only an occasional spider attack- none if you drill from the front of your SV a few meters off the ground. The alien tower is a great early find with the promethium, copper, and iron all next door and usually in unoccupied territory.
     
    #56
  17. stanley bourdon

    stanley bourdon Commander

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    yes pentaxid is used a lot more now and should be rare as well making shields and pentaxid using ammo demanding items to build and maintain. estrium is used to make ammo as well perhaps we need a recipe to make that, it could use pentaxid perhaps.
     
    #57
  18. Uchiki

    Uchiki Ensign

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    It seems unnatural that various substances can be converted by energy consumption that is too low.

    So instead of adding a recipe, should Dev Team add a device that makes it easier to collect pentaxid?
     
    #58
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  19. Hummel-o-War

    Hummel-o-War Administrator
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    The addition of the pentaxid-recipe is just an alternative to collecing it. Like we have for other materials as well. I is not aiming to reduce any shortage or add or remove grind, but just be a crafting that CAN be done.
     
    #59
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  20. Fractalite

    Fractalite Rear Admiral

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    This is more an example of players getting used to a mechanic that was not functioning the way it was supposed to; you could take out a drone base with a poorly equipped SV(Ricketty old bucket with 4 rocket launchers.) Drone bases are supposed to be one of several "corner stones" of planetary mechanics. They are part of drone replenishment and base attacks(and potentially others.) In theory, needing a CV to kill one is more inline with what was originally envisioned and you should get a solid feeling of satisfaction out of taking one down.

    Do not get me wrong, there are times when it is a good idea to go with a mechanic that is "stumbled upon" via the unintentional(tried to make that argument several times m'self,) but this is not one of those times. Dronebases should be smaller, concentrated fortresses, and very tough.
     
    #60
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