I think it is interesting that over in the thread that some of us (myself included) are pointing out just how power hungry the CPU extenders are. Did you know that if SV thrusters were CV thrusters, they would burn about 10 times the fuel?  That means the XL thruster for CV would burn 10 times what it currently does to be comparable to the fuel consumption of most SV thrusters. And RCS? The tier 1 would burn over 180 PU and the tier 2 would consume over 2,700 PU. This would mean you would also need bigger fuel tanks. Instead of the T1 fuel tank holding 1,200 units, the capacity could be 32 times the SV/HV fuel tank which would appropriate for the actual scale in size, or 19,200 units of fuel, and scaling up from there. Plus, at 2,700 units of fuel, my CVs hardly notice when I fill up the tanks even with mass-volume enabled. In complete contrast to my SVs and HVs that the couple tons can make a world of difference whether they can move freely or are grounded. Greater volumes of fuel might actually be enough mass for my CVs to take notice as well. Even if I could put enough fuel in such a CV to run for hours, days, or weeks, the sheer amount of fuel it would burn to move would mean I would self-regulate my use of the CV. Personally, I play this game for the building creativity and exploration, not to run a fuel depot 24/7. Now if I got crushed by someone that was burning through fuel to run their PVP behemoth, there would be the anger and frustration of getting crushed, but also a bit of respect that they are running an Exxon-Mobile operation the rest of the time. I would probably also try to make certain that my fuel is the one resource they couldn't loot much from my wreck.