Alpha EXPERIMENTAL 10 - Part II

Discussion in 'Announcements' started by EleonGameStudios, May 22, 2019.

Thread Status:
Not open for further replies.
  1. EleonGameStudios

    EleonGameStudios Developer
    Staff Member

    • Developer
    Joined:
    Oct 20, 2014
    Messages:
    1,637
    Likes Received:
    10,906
    [​IMG]
    The new volumetric lights on CV spotlights


    Update: May 23, 2019 (Build 2470)
    - Fixed: Problem that "Default Base Attack" scenario was not correctly uploaded to Steam
    - Fixed: Force Fields did not work anymore: either always on or always off (eg doors, hangar doors, forcefield devices etc)
    - Fixed: Not possible to interact with OxygenStation (BA,CV) - no collision
    - Fixed: Auto Miners did not show their beam while mining anymore

    ====

    Hi Galactic Survivalists!

    We just released Part II of Alpha EXPERIMENTAL 10. Thanks to your dedicated feedback, we already improved a lot of the new features and added a heap of new bug fixes!

    Said that, the update also includes a few new features and feature refinements, as you can see from the changelog below.

    Among others, we improved the “fixed” drill mode of the Hover Vessel by adding a fine-grained directional steering to the previously fully-locked mode. You can now use W/A/S/D and the arrow keys to precisely navigate your vessel while drilling. In addition, when pressing LMB in fixed mode, your drills will remain active until you press LMB again. Thus, you can now concentrate on moving the vessel (which is slower with fixed-mode activated) and aiming its fixed drills on the target area without the need to hold LMB all the time in order to keep the drills running! Remember the fixed drill mode is activated for HVs that have a drill module with SHIFT-O.

    Alpha 10 EXP Part II also adds a completely new scenario, designed around the new “Base Attack” system you already got to know in the first Alpha 10 EXP iteration in standard survival (default-random scenario). But unlike the default-random survival scenario, the Base Attack Scenario will have you starting directly in a contested base. Take your time - but not too long - to familiarize yourself with the compound and ramp up the defences. Waves of drones and troops will come for you! This is a test case not only for the base attack system itself and how it can be scaled as well as an offer for you to easily drop in a COOP game with some friends and have, but also adds the first (code-side) iteration of the redesigned PDA tech - adding more setting and management options by offering C# as an additional PDA scripting language.

    If you are a mission designer and are capable of using C#, keep an eye on the latter. We will release more info about that particular topic in the next weeks!

    As always with a major EXP update, we worked in some of your feedback, eg., rebalancing, a missing corridor roof block shape, updated base attack rules and more.

    There are of course more topics that your feedback encompassed, like balancing of shields, renaming of block shapes, so you can easily set up your own favorite block shape menu and more. Those will be subject of the upcoming EXP phases, so please do not stop giving feedback on those as well! :)

    Please find all the changes and additions in the changelog below and do not forget to drop your feedback in our dedicated EXP feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

    Please keep reporting remaining bugs in our bug forum and please revisit your reported issues if they are already fixed: https://empyriononline.com/forums/bugs.34/

    Thanks a lot in advance - and keep on having fun with Alpha EXP 10!

    Yours,

    Emp Dev Team

    ======

    CHANGELOG: Alpha EXPERIMENTAL 10.1 (Build 2468)

    Increased Texture Resolution:
    - Thanks to Unity 2018.3, we are now able to use ‘Texture Streaming’
    We increased the resolution of all textures for our 3d models because we are now able to use Unity's texture streaming
    [​IMG]
    [​IMG]

    Improved HV Drilling:
    - Improved drill mode for HVs
    [​IMG]
    > you can now dig very nice straight tunnels with your HV
    [​IMG]
    > when your HV is in the fixed mode (SHIFT+O), you can now use W/A/S/D and the arrow keys to precisely navigate
    [​IMG]
    > in fixed mode, pressing LMB will enable auto mode of your drills so you do not need to keep LMB pressed

    - Added large drill module for HVs
    [​IMG]
    How do you like this new large drill? (we did not yet add it to the tech tree or as a template for constructors - we first wanted to get your feedback about it)

    Base Attack Scenario:
    - We added a first iteration of a pure base attack scenario
    - You will start in a base on a planet that is under attack. The Zirax launch waves of base attacks
    - Your goal is to survive as long as possible
    - The base attack scenario is intended for SP or COOP
    [​IMG]
    [​IMG]

    Updated Base Attack in Survival:
    - Allow also NPC bases that were captured by the player to be attacked subsequently by Zirax
    - Zirax hacking now takes twice as long
    - Zirax demolition tool is now half as effective against shields
    - Increased HP of Troop Transport

    Volumetric Lights for Spotlights:
    - We added the volumetric lights now also to other spotlights (eg vessel spotlights or base lights when used in spotlight mode)
    [​IMG]

    Updated Epic Weapons:
    - Epic Sniper: does not use laser projectile anymore (uses again standard ammo)
    - Epic Laser: now uses blue laser tracer
    - Epic Pulse Rifle: now uses green laser tracer
    - Assault Rifle (Epic): Increased DMG, Increased Reload Time
    - EM Pulse Rifle (Epic): Renamed from Pulse Rifle (Epic), Increased DMG, Increased Reload Time, Small DMG to shields
    - Laser Minigun (Epic): Small DMG to shields
    - Heavy Sniper Rifle (Epic): Renamed from Epic Sniper Rifle; Significantly increased DMG; Increased Reload Time; Now uses Railgun Bullet; Small damage to HS and CS blocks
    - Sniper, Sniper T2: Increased DMG
    - Plasma Rifle (Epic); Renamed from Epic Laser Rifle; Increased DMG, Increased DMG vs. Shields; Increased Reload Time
    - All Epic weapons: adjusted Rate of Fire

    Balancing:
    - Rebalanced hitpoints for Boarding Ramps (based on exposed area by 100HP/block)
    - Tweaked HV Drills

    Other Changes:
    - Exported several models into own asset bundle to reduce size of main asset bundle
    - Added left/right variants of new armored doors
    - PdaScript is now persistent ie it saves its state
    - Removed Recoil from Salvage Mode of Survival Tool
    - Separated shield generator for SV and HV
    - Slightly updated setting for Temperate2 starter planet (start equipment, distribution of POIs etc)
    - Muzzle flare less bright on handheld drillers
    - Added message when hitting not destructible terrain with the drill
    - Updated model of Water Generator

    Block Shapes:
    - Added missing block corridor shape: WallInteriorCornerOuterRoof
    > now you can build a complete room with these corridor shapes
    - Improved texture mapping for several block shapes

    Optimizations:
    - We optimized the spawning of NPCs on planets, which should result in a smoother experience (ie less stuttering) when flying over the planet

    Modding:
    - Included a first small DemoMod project (zipped, otherwise it would be active)
    - Scripts console command is not executed as client with active EAC any more to avoid cheating
    - Exporting now "ChildBlocks" to Config.ecf (so you can remove blocks from block groups such as deco block group)
    - Added better description for PDA script cmd

    Bug Fixes:
    - Fixed: Problem that when core was removed because of SI you could not place another core because of wrong block statistics calculation
    - Fixed: When mining with a HV it can get repositioned back above ground
    - Fixed: [MP] Shield will temporarily deactivate when changing playfields with SV or CV
    - Fixed: SI causing a collapse when using line-plane building
    - Fixed: Drilling visualization becomes visible on survival tool when dropped on the ground
    - Fixed: When drilling a ore deposit with or without a personal drone the drill can stop drilling until the the cursor is moved again
    - Fixed: Concrete & wood stairs are missing other shape selections
    - Fixed: Shields stop recharging from 0% until exiting & reloading into the save after being disabled by damage
    - Fixed: Some shapes when upgraded by the multitool do not maintain there original shape & get changed to another shape
    - Fixed: Grass in wind motion too fast
    - Fixed: Space plasma drones can take shields down to 0% with 1 or 2 shots
    - Fixed: Exploit - Logistic POI access
    - Fixed: Shooting at NPC Commander removes POI completely
    - Fixed: Truss blocks when picked up from SI drops are not put into the correct Truss block groups
    - Fixed: Screen resolutions may appear repeatedly in video options menu
    - Fixed: Underwater area grants clear view if player is on the brink of the transition zone
    - Fixed: Water plane sometimes appearing as 'Container'
    - Fixed: PdaScript map markers not appearing in co-op mode.
    - Fixed: SI collapse reveals NPC or Player Spawner preview (green or red dummy character)
    - Fixed: Drill attachment laser showed briefly particle effect on placement
    - Fixed: rocket hitting own BA getting stuck
    - Fixed: Texture stretching on Rocket Turrets + more exact colliders
    - Fixed: Mesh issues with new oxygen station
    - Fixed: Difficult to interact with Human Trader (collider was too small)
    - Fixed: Exception spam with sub-emitters when using HV Drill Turret
    - Fixed: Local Coop server connection problems
    - Fixed: Shield-Multiplier issue for handheld Rocket and Plasma Launchers in Config
    - Fixed: Space map radar lines showing in sector map.
    - Fixed: Exception when opening sector map.
    - Fixed: Sometimes planet objects showing up in sector map.
    - Fixed: UV issue on QuarterRoundV2 shape
    - Fixed: LOD jumping of some asteroids
    - Fixed: T3 fuel tank gets tilted slightly when orientated to be flat on a surface
    - Fixed: In the vessels part of the Robinson Protocol changed Hover Thrusters to Ground Repulsor Engine
    - Fixed: Damage state of Radar (Deco) had no textures
    - Fixed: Health bar indicator for Asteroid Resource + removed level label
    - Fixed: Issue with billboards after changing textures & playfields
    - Fixed: Old mechanical drill was still purchasable from trader
    - Fixed: Locked sector HUD element is now orange again
    - Fixed: Several internal exceptions
     
    #1
    Last edited: May 23, 2019
    Sephrajin, CrazyZ, Xorg78 and 39 others like this.
  2. Groza

    Groza Commander

    Joined:
    Apr 20, 2015
    Messages:
    78
    Likes Received:
    117
    looks good. keep it up!
     
    #2
    remeey likes this.
  3. Serula Tylus

    Serula Tylus Ensign

    Joined:
    Apr 28, 2016
    Messages:
    12
    Likes Received:
    4
  4. Rico74

    Rico74 Ensign

    Joined:
    Jun 17, 2017
    Messages:
    22
    Likes Received:
    15
    Mindvibe, I was just thinking "when would the next update be ..." 3 secs later ... best - connected to player base - development sturdio - ever :)
     
    #4
  5. remeey

    remeey Commander

    Joined:
    Jul 9, 2017
    Messages:
    150
    Likes Received:
    29
    Sexyness Keep it up.
     
    #5
  6. remeey

    remeey Commander

    Joined:
    Jul 9, 2017
    Messages:
    150
    Likes Received:
    29
    I think i will put a drone attack in to an instance see if it works muahahah
     
    #6
  7. elmo

    elmo Captain

    Joined:
    Sep 26, 2017
    Messages:
    195
    Likes Received:
    395
    Thank you Eleon, great work as usual. Will try things out after dinner this evening.
     
    #7
    bashfullsson, jlego and Germanicus like this.
  8. Kalista

    Kalista Commander

    Joined:
    Dec 15, 2016
    Messages:
    123
    Likes Received:
    126
    - Muzzle flare less bright on handheld drillers

    Still extremely bright and the emission coming off the barrel still flashes fast enough to be a strobe :(
     
    #8
    Dietrich likes this.
  9. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    2,589
    Likes Received:
    4,859
    Reduce your Graphic setting in game to Fast-Preset and than slowly work up until you are satisfied ...without hurting yourself, will you?;)
     
    #9
  10. jlego

    jlego Captain

    Joined:
    Oct 18, 2016
    Messages:
    276
    Likes Received:
    377
    Just tried it out, these are all hugely welcome. I use HV drills a lot, and they do take a lot of wrangling to get them to drill where you want sometimes, so this makes things much easier.

    Tried this out as well. Seems to be the equivalent of around 5 small T1 HV drills in drill volume and energy usage (and maybe speed, but haven't tested that properly). I think it's an option, but it blocks my forward view quite a bit, so I think I'd use it for digging tunnels, but use smaller drills for digging deposits (so that I can see what I'm drilling and make sure I don't miss any).

    Might want to update the shield polls to show this - SV and HV shields are shown as one item on both of them right now.
     
    #10
    Liang and elmo like this.
  11. Pear78

    Pear78 Commander

    Joined:
    Dec 18, 2018
    Messages:
    326
    Likes Received:
    123
    GG guys
    but also.. 100 damage per block for the ramps.. still rather meagre compared to 2000 per block for combat steel..
     
    #11
    D00mnoodle likes this.
  12. Lord Sapito

    Lord Sapito Ensign

    Joined:
    May 8, 2019
    Messages:
    15
    Likes Received:
    13
    What about the shield issue I reported that was rolled into another shield issue? Once damaged, the full (max) power consumption never reduces to IDLE power consumption once 100% shield charge is complete. Was this fixed?
     
    #12
    nottrox ¯\ (ツ) /¯ likes this.
  13. Pantera

    Pantera Moderator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    4,954
    Likes Received:
    4,138
    Can you retest & let me know I haven't actually seen the behavior from the power usage you describe.
     
    #13
  14. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    2,264
    Likes Received:
    4,969
    THE NEW DRILL IS AWESOME !!!
     
    #14
    Gaz likes this.
  15. jlego

    jlego Captain

    Joined:
    Oct 18, 2016
    Messages:
    276
    Likes Received:
    377
    If I've gotten which issue you mean right from your description, I've just tested it and it's been fixed (I was having that issue as well, but it had already been fixed for the next (this) version). Power usage does reduce properly to idle now after it recharges instead of staying at full usage.
     
    #15
    nottrox ¯\ (ツ) /¯ and elmo like this.
  16. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    2,589
    Likes Received:
    4,859
    Uhm... What's THAT?:eek::eek:

    I presume a Bug REport is in Place?
    EXPA10102468_2019-05-22_18-52-34.png EXPA10102468_2019-05-22_18-53-00.png EXPA10102468_2019-05-22_18-54-23.png

    As soon as I "drilled the Ground/Surface the bottomless Hole was "closed"
     
    #16
  17. icehot

    icehot Commander

    Joined:
    Apr 30, 2018
    Messages:
    126
    Likes Received:
    127
    The large O2 stations are like they're not there, u can't remove them, u can't fill oxygen from them, you can't place blocks in their place, but you can walk straight through them.
     
    #17
    Gaz and Maverick241 like this.
  18. Pantera

    Pantera Moderator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    4,954
    Likes Received:
    4,138
    Can this be reproduced ? please make a bug report.

    This is known thanks.
     
    #18
    nottrox ¯\ (ツ) /¯ likes this.
  19. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    2,589
    Likes Received:
    4,859
    Ok, making report... all better than what happened after it... I am lvl 4 and got a Base attack on the Large Wreckage.... very funny with a shot gun against 1 Rocket and 1 Minigun Drone, you know:rolleyes:
     
    #19
  20. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    3,322
    Likes Received:
    6,899
    Awesome list of changes and fixes!
     
    #20
Thread Status:
Not open for further replies.

Share This Page