Alpha EXPERIMENTAL 10 - Part II

Discussion in 'Announcements' started by EleonGameStudios, May 22, 2019.

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  1. Hummel-o-War

    Hummel-o-War Administrator
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    Nope - the Explosion is an EFFECT that is triggered on another material and how it propagates on that material. I am afraid that cannot be used "in reverse" to tell an attached light to be switche on or off this way. And then you would still run into the issue that those devices would be SEPERATE entities that would never profit from reworked colliders.
     
    #141
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  2. jlego

    jlego Captain

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    On the subject of strange weapon specs, I noticed that the Epic Pulse Rifle takes Laser Rifle ammo now, which is a bit weird when the T1 and T2 ones still take the same as Assault Rifles. I tend to keep two or three of the same weapon type as backups (and getting two of the same epics isn't guaranteed), so that means I either stick with T2 or have two types of ammo (apart from the sniper ammo I also have). Kind of annoying.
     
    #142
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  3. Germanicus

    Germanicus Rear Admiral

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    Well the change of Ammo for the EPIC Weapons was in the Changelog and therefore noted. Same Weapons.. I found 2 Epic Miniguns in one POI:(. Also I have 3 Types always with me and their Ammo. But as i m linked to my Vessel I have no fear to reach the limit of my Backpack;).
    But, yes, T2 to Epic is now a bit of a challenge, Ammo-wise.
     
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  4. jlego

    jlego Captain

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    Must have missed that on the change log (too eager to get in and start playing ;) ). Pretty good to get two Epic miniguns if that's what you use.

    Not a major thing that I need another ammo type, just seems like a strange progression to go from one class of weapon to another. I usually get plenty of both from Zirax and looting POIs anyway (more than I can even use most of the time).
     
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  5. Germanicus

    Germanicus Rear Admiral

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    Funny enough THAT change you mention is not even listed below:rolleyes:

    Here You go:
    Gameplay Improvements: Epic Weapons
    - Epic Sniper: Laser particle effects
    - Epic Minigun: Laser particle effects
    - Epic Shotgun: auto mode (+increased RoF)
    - Epic Pistol: auto mode
    - Epic Rocket Launcher: auto mode (RoF needs to be increased to make sense)
    - Epic Plasma Cannon: auto mode (RoF needs to be increased to make sense)

    Rebalanced Handheld Weapons:
    - All values are now calculated in a consistent manner: T2 = x% better than T1, Epic = x% Better than T2
    Global Value Changes in %: (T1 vs. T2; T2 vs. Epic)
    > Degradation: -25%; -35%
    > RoF: +15%; +15%
    > Range: +10%; +20%
    > Bullet Spread: -25%; -50%
    > Recoil: -20%; -40%
    > Mag Size: +40%; +60%
    > Reload Time: -5%; -15%
    > Damage: +15%; +30%
    Exceptions: Epic Rocket Launcher and Epic Plasma Cannon do have non-calculated values for reload time (higher), Mag Size (fixed to 3) and RoF (fast).

    Notes:
    - The balancing of the hand weapons is first and foremost aimed towards bringing all the hand weapons in line with a consistent progression within their own tiers.
    - Therefore all the values have been slightly adjusted to achieve this goal.
    - We might do further changes, like adjusting damage values (very likely) or for specializing certain weapons vs. certain enemies or give some weapons unique properties (like the Fast-Firing Mode of the Epic Plasma and Rocket Launchers) which might then required to adjust the weapon performance out of the order of the calculated progression.
    - Said that, the current re-balancing should be seen as an intermediate step towards a more interesting hand weapon gameplay.
    - We are looking forward to your ideas how we should proceed with the hand weapons progression in future iterations.


    Additional Changes for Rebalanced Weapons:
    - Reduced Drop chance of Epic weapons due to their significantly increased performance figures
    - Epic Sniper and Epic Minigun now use laser rifle ammo to reflect the changes made.
    - Added beam to laser rifle epic (for testing > feedback required. problem is that in aimed mode the weapon shakes too much)
     
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  6. Germanicus

    Germanicus Rear Admiral

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    @Hummel-o-War Plasma-Rifle? o_O - sounds like the crossing of a LASER-Rifle and a PLASMA-Cannon...shoots Laser Rifle Cells...a Typo?(Bug);)
    EXPA10102470-190525-0004_2019-05-25_10-16-15.jpg
     
    #146
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  7. Frigidman

    Frigidman Rear Admiral

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    Shucks.

    Welp... you know theres always that bug that crops up that actually does allow us to 'combine' two (or more) blocks in the same grid slot LOL!!! Maybe figure a way to exploit that bug, so we can at least put lights and some decor in the same block space as say, a thin wall or pilar hahahaha.

    Sorry for derailing ;) Its just one of my forever peeves because I see sometimes in other games small items being free-placed in structures. But then, those structures dont power them or fly about.
     
    #147
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  8. Zaflis

    Zaflis Commander

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    Just a note, i first thought this would mean all neutral bases but after reading again i realize it only meant previously hostile bases or Talon/Polaris. Explains why my neutral originally-base never gets attacked.
     
    #148
  9. Wayson

    Wayson Commander

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    I guess its time to start aiming at the stars, HAHA!! Love it!
     
    #149
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  10. grg3d

    grg3d Lieutenant

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    Hi All...the epic sniper rifle now shoots rail gun ammo....finally have a use for the stuff...
     
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  11. ASTIC

    ASTIC Captain

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  12. Flash Hendricks

    Flash Hendricks Captain

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    But it seems seriously overpowered to me; took out the Armoured golem at the heart of the drone base with just a few shots before it could even get near me.
     
    #152
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  13. Germanicus

    Germanicus Rear Admiral

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    For me, in every game I played where those were available, a Sniper Rifle is the most Potent and Powerful Weapon in the right hands ;)
     
    #153
  14. Maverick241

    Maverick241 Captain

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    #154
  15. ASTIC

    ASTIC Captain

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    #155
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  16. Maverick241

    Maverick241 Captain

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    #156
  17. ASTIC

    ASTIC Captain

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    Coming soon for SP...
    These are the first steps in the new world
     
    #157
  18. roggab

    roggab Ensign

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    But now eleon can fix this.
    What is so difficult then simply to make them attract to the planet and then the ship moved to the planet and fell there already.
    If Eleon do this, this can be great work!
     
    #158
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  19. Wayson

    Wayson Commander

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    Gotta Love Carl Sagan!
     
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  20. Germanicus

    Germanicus Rear Admiral

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    Me too:)
     
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