Alpha EXPERIMENTAL 10 - Part IV

Discussion in 'Announcements' started by EleonGameStudios, Jun 5, 2019.

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  1. elmo

    elmo Captain

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    I hate the new lighting and would like if they change it back to what it was or as you say give us option to turn off. It's making me not want to play as I am continually running into things in my HV . Even changed some of the lights around and removed some but not a lot of difference.
     
    #181
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  2. Germanicus

    Germanicus Rear Admiral

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    @Taelyn will the RC happen on the EXP-Branch or is it meant as "Public"?
     
    #182
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  3. Taelyn

    Taelyn Administrator
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    On the EXP Branch
     
    #183
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  4. FUE DENIS

    FUE DENIS Commander

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    View attachment 60484
    How much you do is commendable. But really, this hole can not be replaced, alive![/QUOTE]






    ;)
     
    #184
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  5. ASTIC

    ASTIC Captain

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    Empyrion LCD Info goes to Empyrion Scripting :)

    Further access and control options are added. Thus, this mod develops into a more general scripting option for Empyrion. That's why I changed a few requests to be prepared for the upcoming events.
    The most important (breaking changes) are:
    • ScriptLCDs must now start in the ControlPanel with Script:
    • The outputs must now be specified with the keyword Targets:
    • The structure S can now be addressed via the entity E with E.S.
    ... for everything else a look in the documentary is recommended

    https://github.com/GitHub-TC/EmpyrionScripting
     
    #185
  6. Taelyn

    Taelyn Administrator
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    Its on the list of suggestions but for now it stays as it is
     
    #186
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  7. Germanicus

    Germanicus Rear Admiral

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    Our "Friend" is Back. Take the BIG Broom this time;)
     
    #187
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  8. Taelyn

    Taelyn Administrator
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    Ty, Guess it's time for new security's questions
     
    #188
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  9. Taelyn

    Taelyn Administrator
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    Its a public holliday for us in Europe and then the spammers come.

    Cant even have a day free :(
     
    #189
  10. Pach

    Pach Captain

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    *quietly spams Taelyn*

    (but mine are usually legit posts....)
     
    #190
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  11. vscuorzo

    vscuorzo Commander

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    Maintaining a forum is a real pain. I helped maintain one for a company many years ago and had to routinely hunt down spam bots and other pests and then clean up the mess they created. I feel your pain.
     
    #191
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  12. dpburke2

    dpburke2 Captain

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    I just noticed today when jumping into a cockpit that I got a notice of thrusters shut off because they were obstructed.

    May I request we get a non-sathium device to use to cover S Thrusters for HV/SV?

    By the time I get to a CV, sathium for the "vents" is no big deal, but when all I have is copper, iron, silicon and carbon substrate, I find that I may also be using S Thrusters that only come in one shape. So for slants and other such I really wish there was a non-sathium type device I could cover those S Thrusters with. M Thrusters not such a big deal because they have a slanted variant that goes well with some sloped surfaces. Not looking for something tough. Just something light to create that vented look without needing sathium.
     
    #192
  13. ravien_ff

    ravien_ff Rear Admiral

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    Walkways would make sense.
     
    #193
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  14. Hummel-o-War

    Hummel-o-War Administrator
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    We talked about an animated sequence, BUT the issue is, that it would not be a fluid animation - it would stutter. Reason is: If you activate the FPS overlay, you will notice that the FPS suddenly stop, then go for a while, stop and so on...while files are loaded. This would impact the animation and prevent it to be a smooth experience..and there is currently no way to "fix" this, i am afraid. Until then, we will have a static screen.
     
    #194
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  15. ravien_ff

    ravien_ff Rear Admiral

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    Many games I've played had stutters during their loading animations. I guess it depends on how bad the stuttering was, but I'd take a stuttering warp animation. :D
     
    #195
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  16. Maverick241

    Maverick241 Captain

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    yes, they can handle the stuttering, like it is a feature:D
     
    #196
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  17. dpburke2

    dpburke2 Captain

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    That was actually my problem blocks. The one sloped walkway looks like a cousin to the vented windows, not sure if that is supposed to represent slats or small rails close together. That was what I was using. It preserved my sloped shape of the hull for my SV using the blocky S thrusters behind them. And rotated a certain way to match the thruster, it looked like an open vent.
     
    #197
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  18. Flash Hendricks

    Flash Hendricks Captain

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    I'm getting an "approaching troop transport" warning every time I enter orbit on my home planet (temperate starter, sp, survival), but there's nothing in sight and none ever comes. Anyone else seeing this?
     
    #198
  19. Flash Hendricks

    Flash Hendricks Captain

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    My two cents: an animated loading screen would be nice, but for me it's way down my list of priorities.
     
    #199
  20. Scoob

    Scoob Rear Admiral

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    Pilot mode... Are there plans to add an "Invert Mouse Y axis" option for this mode too? I use Invert Mouse normally, so cannot currently fly with this mode as it's all backwards to me.

    As an aside, do people remember when the current "Invert Mouse" mode in games was the norm and Inverting actually made it was most games default to today? Basically, the push forward to dive and pull back to pull up was the mouse norm for years, mirroring how a joystick works...but that was a long time ago. Perhaps dating back to early flight sims? I've had to choose to Invert the Y axis on Mouse controls for ages now, as what previously used to be Inverted became the non-inverted norm. I wonder if the rise of Controllers had an impact on this?

    Scoob.
     
    #200
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